Sooo I was feeling lazy yesterday and got triggerheart on xbla so i didn't have to switch the vga cable to the dreamcast.
But even though it looks very similar it seems to ahve added special effects, and for some reason I noticed 1) scoring seems different, or i suck more. 2) the pace feels different, feels faster.
Anyone have any info on this?
Triggerheart XBLA
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Kiken
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Re: Triggerheart XBLA
http://shmups.system11.org/viewtopic.ph ... ht=exelicagennss wrote:Sooo I was feeling lazy yesterday and got triggerheart on xbla so i didn't have to switch the vga cable to the dreamcast.
But even though it looks very similar it seems to ahve added special effects, and for some reason I noticed 1) scoring seems different, or i suck more. 2) the pace feels different, feels faster.
Anyone have any info on this?
nZero wrote:The major thing is that the score multiplier in the XBLA version is based on the medal counter and never decreases unless the player dies. This is similar to how the DC version's arrange mode works but without the inflated medal/bullet count.
There are other minor things that change gameplay and scoring as well, I'll document it in the strategy section after I've put more time in with the 360 version.
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Kiken
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http://shmups.system11.org/viewtopic.ph ... ht=exelicagennss wrote:edit: whats arrange mode?
nZero wrote:Arrange mode uses the same basic play system, but turns the score system around to make heavy grab-n-toss gameplay very profitable and more difficult. Enemies shoot approximately 3 times as many bullets, and certain patterns have changed to make dodging more difficult. The multiplier is gone, but medals gain value much more quickly. It's no problem to finish Stage 1 with over 75000 medals collected. The more medals you have, the more points you earn by destroying things by tossing other things into them... the more you toss things into other things, the more medals you earn. However, the durability of captured enemies is severely reduced due to the large number of additional bullets on screen.
