Mamoru-kun ha norowareteshimatta! (G.Rev, Emphasis on the !)

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
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Dave_K.
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Post by Dave_K. »

Aw crap, isometric viewpoint. :cry:
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Frederik
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Post by Frederik »

Dave_K. wrote:Aw crap, isometric viewpoint. :cry:
That´s not isometric. Viewpoint and Sim City are isometric, this one has this slight perspective tilt thing like Nanostray or Silpheed. And it´s not really that bad either; unlike in Nanostray I hardly noticed it here. Granted, a straight top-down view is always better, but while there are quite a lot bullets sometimes, I don´t really think Cave-like dodging will be required. It makes the game look more lively, actually. Kinda like it. :wink:
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Macaw
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Post by Macaw »

FrederikJurk wrote:Viewpoint and Sim City are isometric,
Image


hohohoh
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sven666
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Post by sven666 »

anyone care to upload it to a non-torrent site? pretty please, with sugar on top :)
the destruction of everything, is the beginning of something new. your whole world is on fire, and soon, you'll be too..
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Kiken
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Post by Kiken »

FrederikJurk wrote:
Dave_K. wrote:Aw crap, isometric viewpoint. :cry:
That´s not isometric. Viewpoint and Sim City are isometric, this one has this slight perspective tilt thing like Nanostray or Silpheed. And it´s not really that bad either; unlike in Nanostray I hardly noticed it here. Granted, a straight top-down view is always better, but while there are quite a lot bullets sometimes, I don´t really think Cave-like dodging will be required. It makes the game look more lively, actually. Kinda like it. :wink:
It's fairly close to Under Defeat in terms of the viewing angle.
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Frederik
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Post by Frederik »

Macaw wrote:
FrederikJurk wrote:Viewpoint and Sim City are isometric,
Image

hohohoh
Well excuuuuse me princess. I meant Sim City TWO THOUSAND.

Image
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nem
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Post by nem »

sven666 wrote:anyone care to upload it to a non-torrent site? pretty please, with sugar on top :)
You ol' sweet talker, you
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Shatterhand
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Post by Shatterhand »

FrederikJurk wrote:
Macaw wrote:
FrederikJurk wrote:Viewpoint and Sim City are isometric,
Image

hohohoh
Well excuuuuse me princess. I meant Sim City TWO THOUSAND.

Image
get rid of that industrial zone close to the residential one. It's always a good idea to put a commercial zone ( a small one) between industrial and residential ones. Notice the residential zone nearby the industrial one has low-class residences. It's important to raise the value of your land, so you can ask bigger taxes from your sims.

Also, you should not need two police departments so close, as they seem to be covering most of residential areas. And try to raise taxes from polluent industries and lower taxes for the clean ones, your city seems to be kinda polluted.
Image
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sven666
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Post by sven666 »

nem wrote:
sven666 wrote:anyone care to upload it to a non-torrent site? pretty please, with sugar on top :)
You ol' sweet talker, you
cheers mate :thumbsup: :)
the destruction of everything, is the beginning of something new. your whole world is on fire, and soon, you'll be too..
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Dave_K.
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Post by Dave_K. »

Oops, sorry, yeah I was talking about the slight perspective shift (yeah we ain't talking Zaxxon here :lol:).
Kiken wrote: It's fairly close to Under Defeat in terms of the viewing angle.
Wow, I almost forgot Under Defeat was the same way (by GREV too). I haven't played that in awhile. Ok, now I feel a little better about it probably not being a major issue.
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Frederik
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Post by Frederik »

FrederikJurk wrote:Granted, a straight top-down view is always better, but while there are quite a lot bullets sometimes, I don´t really think Cave-like dodging will be required.
After watching the in-game footage, I take that back. :? A shitload of bullets, but it looks very messy.
Shatterhand wrote: get rid of that industrial zone close to the residential one. It's always a good idea to put a commercial zone ( a small one) between industrial and residential ones. Notice the residential zone nearby the industrial one has low-class residences. It's important to raise the value of your land, so you can ask bigger taxes from your sims.

Also, you should not need two police departments so close, as they seem to be covering most of residential areas. And try to raise taxes from polluent industries and lower taxes for the clean ones, your city seems to be kinda polluted.
Okay, I´ll let whoever I nicked that image via Google image search from know that. :wink:
boagman
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Post by boagman »

FrederikJurk wrote:
FrederikJurk wrote:Granted, a straight top-down view is always better, but while there are quite a lot bullets sometimes, I don´t really think Cave-like dodging will be required.
After watching the in-game footage, I take that back. :? A shitload of bullets, but it looks very messy.
Suddenly, this game looks a *heck* of a lot more challenging than the previous footage that I'd seen. I like what I'm seeing, but I agree with your assessment word "messy", at least in terms of this particular footage. The multi-color, myriad bullets which somehow magically pass directly through the major attack laser of the boss just seem patently unfair to me.

I'll be dying a *lot*, I can already tell.

Edited to thank the person who made this video available outside of a torrent site. Thanks so much!
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Macaw
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Post by Macaw »

Is there any new vids/superplays of this?

shits been out for ages now!
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Zebra Airforce
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Post by Zebra Airforce »

some good vids up on the official site:

http://www.grev.co.jp/mamonoro/download.html
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professor ganson
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Post by professor ganson »

Fujita lists that preorders begin middle of June.
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sven666
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Post by sven666 »

professor ganson wrote:Fujita lists that preorders begin middle of June.
yeah.. last year ;) game has been out for a while now...
the destruction of everything, is the beginning of something new. your whole world is on fire, and soon, you'll be too..
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Udderdude
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Post by Udderdude »

Did this game completely fall off the radar? Any news of a possible port? Anything?

Btw, the soundtrack is pretty awesome .. :O
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Ed Oscuro
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Post by Ed Oscuro »

Macaw wrote:
FrederikJurk wrote:Viewpoint and Sim City are isometric,
[disaster of urban planning goes here]


hohohoh
Why sir, that appears to be an orthographic projection. I'll be, I have learned something on this day.
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Kiken
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Post by Kiken »

Macaw wrote:Is there any new vids/superplays of this?

shits been out for ages now!
http://www.sidecity.org/torrent/details ... d2c82dfa59


http://www.sidecity.org/torrent/details ... 948feea695
320x240
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Post by 320x240 »

It's a pity the way this game looked fun at first, going from the initial images and videos that where released, and then they turned it into a bland 'modern' shmup.
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Post by 320x240 »

Having watched the videos Kiken linked I must say the game looks rather fun really. Of course, I'm partial to any ground-based shmup and this seems to make good use of ground-based obstacles at least - without the often used, but always annoying, jump mechanism. I would guess the game is a little to casual for most though. It does look a little loose, almost incidental in parts, and the bullets are slow and come in easily dodgeable patterns.
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Udderdude
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Post by Udderdude »

320x240 wrote:Having watched the videos Kiken linked I must say the game looks rather fun really. Of course, I'm partial to any ground-based shmup and this seems to make good use of ground-based obstacles at least - without the often used, but always annoying, jump mechanism. I would guess the game is a little to casual for most though. It does look a little loose, almost incidental in parts, and the bullets are slow and come in easily dodgeable patterns.
I think this is one of those cases where they weren't targeting the really crazy shmup players, with the slow, easy to avoid bullets and jumping gimmick. Unfortunately, those are the only ones left over in Japan, it seems.
hirounder
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Post by hirounder »

Looks like 360 port was announced in this weeks Famitsu, scans from 2ch probably coming later...
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Udderdude
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Post by Udderdude »

hirounder wrote:Looks like 360 port was announced in this weeks Famitsu, scans from 2ch probably coming later...
Awesome.
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Kiken
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Post by Kiken »

hirounder wrote:Looks like 360 port was announced in this weeks Famitsu, scans from 2ch probably coming later...
It took G.Rev long enough to announce this.
originalz
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Post by originalz »

Awesome, I really enjoyed this game in the arcades and was hoping for a home port!
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adversity1
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Post by adversity1 »

So it looks like this is out in June, with both a limited edition and regular edition according to Famitsu.
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Kiken
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Post by Kiken »

adversity1 wrote:So it looks like this is out in June, with both a limited edition and regular edition according to Famitsu.
So I guess the question now is; will the LE include an AST CD or a drama CD?
hirounder
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Post by hirounder »

some port details from kobayan.jp

- all graphics redone
- new story mode added
- new character via DLC
- ltd version comes with OST and superplay DVD
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Elixir
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Post by Elixir »

hirounder wrote:- ltd version comes with OST and superplay DVD
Sold. I'm sick of LEs coming with arrange CDs or stupid shit in general. An original soundtrack and art book, or DVD should be the standard.
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