DMC: From experience, even in individual-based tourneys, participation always starts off highest and falls off as the tourney goes on. It's just human nature. That being said, I agree 100% with DMC's proposal. We already have to calculate individual scores. This just means that the same scores are used for both, which is much more natural. I also don't agree with the arbitrary top 3/5/10/whatever cutoff.
re Dragon Week: I mentioned Dragon Blaze, Dragon Breed, Syvalion, Saint Dragon (NMK ha), Forgotten Worlds (lol) to mikwuyma before thread creation but whatever, it's kind of a funky idea anyway. For completeness though, I looked on MAWS and there's also Black Heart and Dragon Saber (which is actually famous but whoops I forget it exists).
re DJI in the other thread about ratio vs linear scoring: I don't really care, but I prefer linear since it is more robust. It has built-in tolerance for wide scoring spreads and makes some games possible that otherwise have unbalanced scoring (e.g. endgame bonuses). Also, if you use ratio scoring, you are essentially condemning Twinbee Yahho to matter less as a week than Giga Wing. Really, the biggest benefit of linear scoring is voters would finally stop concerning themselves over point spreads and just pick games they would like to play. (which is what they should be doing anyway but whatever)
Minor benefits include: being easier to understand (helps people feel more involved if they can estimate how they stand instead of waiting for the magical scores to come back) and it fosters competition to place ahead of other people (before, if you placed just below a chunk of players, you were happy, but now it spurs you to improve just a bit and place ahead of all of them). It also emphasizes trying your best and placing well each week.
Some negatives of linear scoring are: Someone at the top of a wide point spread who crushes everyone else in a week could feel like they ought to have earned more from this. Also, linear scoring makes it slightly harder for comebacks to happen. The guy in 1st going into the last week only has to place above a certain mark and victory is guaranteed. I think these benefits of ratio scoring are minor and only apply to fringe cases (mostly at the top), whereas the benefits of linear scoring apply to everyone. If you're placing 3rd in a week and upset that you aren't bashing the guy in 50th more, why? You're going to finish ahead of him anyway.
Kaiser wrote:Week 1: BWR+
Week 2: 19xx
Week 3: Armed Police BatRider
Week 4: Progear
Week 5: Gekirindan
Sign me up!
