stage 6 ruined gradius V for me

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SockPuppetHyren
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Post by SockPuppetHyren »

Observer wrote: But let me rephrase that: I was showing people shooters, manly mecha and huge spaceships shooters (Hyper Duel, DDP, Raiden, GURADIUSU V, Ikaruga and some R-Type Delta) and a couple of them stopped me and say:

"Wait, no lolis? We were here for the lolis!" (they only played Touhou, that's was their only shooter ever)

...
I cry tears of acidic rage, they burn my face and melt my mind.

Seriously, who the hell would say something THAT stupid! I want to hit my screen with a break shaft after reading that. It make me feel shame for liking Touhou in the first place...I need to watch some New Getter and Rambo...


On Topic: Castle of Shinigami III's first stages. It...just wasn't fun to me. Maybe I didn't give it enough of a chance...
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Zuhzuhzombie!!
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Post by Zuhzuhzombie!! »

The last level almost ruins Thunder Force IV for me.

Complete opposite of the first few levels. Open areas, high tech, ships fighting each other to closed areas, having to worry about corridors, and aliens.

EDIT

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Rob
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Post by Rob »

That guy has no mouth. Nose debatable.
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Post by -Bridget- »

SockPuppetHyren wrote:
Observer wrote: But let me rephrase that: I was showing people shooters, manly mecha and huge spaceships shooters (Hyper Duel, DDP, Raiden, GURADIUSU V, Ikaruga and some R-Type Delta) and a couple of them stopped me and say:

"Wait, no lolis? We were here for the lolis!" (they only played Touhou, that's was their only shooter ever)

...
I cry tears of acidic rage, they burn my face and melt my mind.

Seriously, who the hell would say something THAT stupid! I want to hit my screen with a break shaft after reading that. It make me feel shame for liking Touhou in the first place...I need to watch some New Getter and Rambo...

Agreed, again and again.


This is why I always have such a dang problem with Touhou.

On a different board I used to hang out on, there was this one guy there that, aside from myself, everyone considered to be the big shmup fan of the board.

And why was this? Because he played all the Touhou games.


Of course, recently I find out: Those are the only shmups he plays, and he plays them because of teh loliz, zomg. Apparantly he isnt any good at them either.

Not only that, he got everyone else on that board thinking that THAT was how the whole genre is..... showing a couple of them vids of Mushi and DOJ, they said things like "Those patterns arent very geometrical" and "But it's not interesting without the girls".



Touhou isnt bad, but I *really* wish Zun would come up with a different idea at some point..... Show us that he can make a game great, ENTIRELY because of gameplay, and not NEED loli girls. (And Im sure he can do it, really).

I've no problems with loli (shota for me though), but,

Well, that ISNT what this genre is about. And Im getting sick of people thinking that that IS what it's about, just because Touhou ZOMG.

Feh, and I try to do my part and show them how the genre is, but nobody listens to me......
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Zuhzuhzombie!!
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Post by Zuhzuhzombie!! »

I've never played Touhou, and this pretty much confirms that I'm just fine without doing so.
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Taylor
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Post by Taylor »

The games are good, I've done everything I can to support ZUN because he deserves it. The gripe is the sizeable western fanbase doesn't like shmups, including touhou. “I died at Cirno and only like the moe girls” is like a rite of passage on some boards.
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Post by Zuhzuhzombie!! »

None that I frequent, from the looks of it.
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Post by SockPuppetHyren »

Taylor wrote:The games are good, I've done everything I can to support ZUN because he deserves it. The gripe is the sizeable western fanbase doesn't like shmups, including touhou. “I died at Cirno and only like the moe girls” is like a rite of passage on some boards.
There are boards of people that will talk about the games if you bring them up. I'm going to one right now, and most people there actually do play the games (Even the PC-98 set). Of course, they're being trolled to hell right now, so I wouldn't go there for a little bit.
The saddest thing is, I DO like some of the fandom crap that comes out of it sometimes. I have a soft spot for that kind of stuff. But, I always remember what I'm actually a fan of, the Touhou GAMES (Though I'll admit, I still find many other shmups to be more fun). I just wish more people would remember/learn that.

I'm sensing a Touhou derail, so on that note...

Chaos Feild: The whole thing. The scoring system was pretty neat, but the ship was WAY too big, I barely knew if I got hit or not, and at times, the ship would blend into the background. That said I will still play it from time to time, though Blast Works is getting most of my attention nowadays.[/b]
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Post by HeWhoGoverns »

On a good day, I can 1 life my way to stage 5 of Gradius V. Things go down hill from there for me too. The asteroids are ridiculous, and that goo is worse. I don't think I've ever made it to stage 6 on 1 continue. I know my skills need work, but so does that damned game :-P

The music killed Chaos Field for me. There were some other lame parts of the game, and it felt really bland, but god I hated the music. I know I can just turn it off, but I still hate it.

For non-shmup games, the cutesy graphics and vocie acting of Mega Man 8 made me sick. I still played through it, but it is my least favourite of the series. I am glad they are going back to NES graphics for the 9th one.
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Post by Observer »

Taylor wrote:The games are good, I've done everything I can to support ZUN because he deserves it. The gripe is the sizeable western fanbase doesn't like shmups, including touhou. “I died at Cirno and only like the moe girls” is like a rite of passage on some boards.


I can only think I was absolutely damn lucky for finding this site first and spotting this review by bloodflowers:

http://shmups.classicgaming.gamespy.com ... index.html

I mean, it explains you for real what the game is about, it doesn't waste time in lolipornz or worse. Let the player discover the story by himself/herself and only if he/she wants.

All those colours, all the craziness of a shooting game for PC, the challenge, the 'kareidoscopic' patterns... Damn fine game.

So yeah, that's why that review caught my attention: it talks about the game! That's what people forget nowadays. I don't want an essay about naturalism, the übermensch and Ecce Homo...


I can't think of a better introduction and that's why I actually respect Touhou and that drunkard defined as ZUN. So glory for bloodflowers and that review. Hell, I didn't even consider the loli matter as I thought it was the exception, not the rule. Poor me...

SockPuppetHyren> I understand the feeling, though I was a bit foolish to try to convince that people to check the games. But no use to convince people to like what they won't like.

Taylor> If that's a rite of passage... And you are right there. I had a longer comment but this isn't the right thread for it.


Going back to topic, at the moment I can't think of any other stages that ruined a game...

edit: I just remembered.

From Stage 5 onwards, Blazing Star simply gets too boring and annoying. The redeeming value comes with the bosses (especially the last one!) but man, I feel those stages suck so damn bad...
Last edited by Observer on Fri Jul 25, 2008 10:19 pm, edited 1 time in total.
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Post by FIL »

XII Stag - the realisation that if i'm going to get a good score i'll need to do nothing but waggle through the entire game.
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Post by landshark »

The goo in GV pissed me off for about a week, then all of a sudden I could pass it fairly easily and the game got better again. Once you learn the tricks for that stage the fun resumes.

Each options type has it's own tactics too which makes the game entertaining as you can play with different strategies.

And back on topic, Ibara's point blanking ruined Ibara for me. Sucks too as the game has great looking bosses and bullet patterns.
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Post by bsidwell »

HeWhoGoverns wrote:The asteroids are ridiculous, and that goo is worse.
What? Aside from the boss (who's a complete monster) stage 5 is one of the easiest in the game.
The goo is a problem, I'll admit, but once you've practiced a bit (there's a stage select so you have no excuse for not practicing) that's not too hard either.

I think maybe you guys are taking the wrong approach to GV?
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Post by Aquas »

The mentality of not dying / bombing to compromise score in Mushihime-sama Maniac mode turned me off after I lost my patience with the whole ordeal. But I've moved on to original mode in that game since I can't stand to have my balls (score) chopped off when dying in that game's maniac mode.

GV really isn't that bad. The challenge of overcoming the tricks of each stage is probably the most rewarding thing for me. And the stage select practide mode is a fricken' godsend, because of the fact the game is so long. I don't get my fun from GV by playing it all the way through anymore, but moreso just using the stage select to figure out specific parts so that I can do a full run later on when I'm decidedly ready to tackle a better score. I started out with Type 2, but migrated to Type 3 and got my 1cc later on.
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Post by Matsunaga »

As someone said earlier, the slow pace and massive slowdown of r-type final ruined the game for me. It's a shame too, it has a lot going for it with all the ships and weapons.

Maybe I'm out of the loop, but what the hell is a lolli?
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Re: stage 6 ruined gradius V for me

Post by jp »

orange wrote:what experiences have ruined games for you?

At the moment, Stage 3 of Shikigami no Shiro 3 is ruining it for me.


I really like the game up until that point. Then they do some stupid shit with invisible walls and having to shoot cubes, and it just sucks and is miserable.
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Post by BBH »

learning how rank worked in Raizing games
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Post by SockPuppetHyren »

Matsunaga wrote:As someone said earlier, the slow pace and massive slowdown of r-type final ruined the game for me. It's a shame too, it has a lot going for it with all the ships and weapons.

Maybe I'm out of the loop, but what the hell is a lolli?
A young girl. That's literally what it is.
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Post by StoofooEsq »

Thunder Force V's Free Range and its ease of use made me play it through only twice and never again.
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Post by jp »

Vincent Draconis wrote:Thunder Force V's Free Range and its ease of use made me play it through only twice and never again.

Indeed. TFV's Free Range is the absolute worst thing to happen to the Thunder Force series period.
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Post by Kollision »

Totally agree about R-Type Final's excessive slow pace.
And recently I was put off by Ikaruga's scoring system.
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Post by louisg »

GV stage 2 boss was it for me :P

Hmm other game-ruining levels.. well, that level in Gunstar Heroes where it's just flat with lots of repeating enemies was pretty dull to play every time. The zombies level in Metal Slug 3 I felt the same way about-- I never wanted to play the game from the beginning because of that. And many times, boss rushes have killed games for me!
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Post by Zweihander »

Learning that the bosses in Chaos Field aren't worth killing since you can milk them for 10x whatever you could have made with a time bonus.

Being a perfectionist ruined Ikaruga for me.

The stage 5 boss in Space Invaders Extreme ruined the game for me; unpolished piece of shit boss. Bouncy curtain-fire when your hitbox isn't small enough to weave between the bullets? Great idea, Taito.
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Post by henry dark »

The big blue YOU FAILED HAR HAR! number that flashes up when you drop a chain in the 'Pachis.
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Post by Udderdude »

henry dark wrote:The big blue YOU FAILED HAR HAR! number that flashes up when you drop a chain in the 'Pachis.
It's only blue if you drop the chain when it's really low.
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Post by henry dark »

Udderdude wrote:
henry dark wrote:The big blue YOU FAILED HAR HAR! number that flashes up when you drop a chain in the 'Pachis.
It's only blue if you drop the chain when it's really low.
Its the final proof- I'm shit :cry:
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Post by Frederik »

louisg wrote:The zombies level in Metal Slug 3 I felt the same way about-- I never wanted to play the game from the beginning because of that.
Yeah, I agree, the zombies sections are horrible, but I also can´t stand the endless alien level. In general, great graphics and atmosphere is ruined by horrible pace and completely ridiculous enemy onslaught in many places. I think that only the first game got it right.

Also, the second world in the first Sonic The Hedgehog. The game starts off with so much emphasis on speed, it´s basically the one thing the series is known for, and then they throw in this stop-and-go mess with its spikes and slowly moving platforms in right after a wonderful first world.
henry dark wrote:The big blue YOU FAILED HAR HAR! number that flashes up when you drop a chain in the 'Pachis.
I bet you must love the "Nooo!" in Batrider when you drop a max medal and the "Nooooooooooo!" in Dangun Feveron :wink:
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Post by henry dark »

Frederik wrote:
I bet you must love the "Nooo!" in Batrider when you drop a max medal and the "Nooooooooooo!" in Dangun Feveron :wink:
Heh, the Batrider NOOOO isn't too bad, especially since I don't get to hear it as often as I see those infernal blue numbers.

Honestly, it makes it impossible for me to play DOJ for survival and just ignore the scoring because theres a constant, huge reminder on screen of just how bad you're doing.
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Post by ChurchOfSolipsism »

Having to pick up power-ups after I die, e.g. in every damn Cave game. What's the use, you're just wasting time, and sometimes it takes you forever because of the random movement. Powering up adds absolutely nothing to the games anyway. I'm looking forward to the day Cave makes a game and just DROPS THE FUCKING POWER-UPS

Frederik wrote:
louisg wrote:The zombies level in Metal Slug 3 I felt the same way about-- I never wanted to play the game from the beginning because of that.
Yeah, I agree, the zombies sections are horrible, but I also can´t stand the endless alien level. In general, great graphics and atmosphere is ruined by horrible pace and completely ridiculous enemy onslaught in many places. I think that only the first game got it right.
Pretty much agree with you, the first one was perfectly balanced. The biggest problem of the game however was the super slow movement of your soldier and the shitty controls, it makes dodging things just out of instinct almost impossible. You have to know exactly what to do to survive, which isn't my idea of a great shooter.
Last edited by ChurchOfSolipsism on Mon Dec 15, 2008 5:37 pm, edited 1 time in total.
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Post by moozooh »

ChurchOfSolipsism wrote:I'm looking forward to the day Cave makes a game and just DROPS THE FUCKING POWER-UPS
You should be looking backwards then.
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