Battle Garegga (reborn)
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Randorama
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Re: Battle Garegga (reborn)
What the hell...
Last edited by Randorama on Tue Jul 08, 2008 2:36 am, edited 1 time in total.
"The only desire the Culture could not satisfy from within itself was one common to both the descendants of its original human stock and the machines [...]: the urge not to feel useless."
I.M. Banks, "Consider Phlebas" (1988: 43).
I.M. Banks, "Consider Phlebas" (1988: 43).
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CIT
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In that spot it's always a good idea to leave at least one medal lying on the rail before you bomb the next rail segment, just as an insurance.Vorpal wrote:Yep, that happens to me once in a while too at the part with the rails. It has all those popcorn ships that fly in random trajectories, so they love to go slightly off screen and drop you a medal there ;-(
I fuck up the beginning of stage 2 more often, right before the flamingoes. So much enemy fire, so it's easy get hit while trying to collect a medal.
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CIT
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moozooh
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2,875,780 - moozooh - Stage 5 - Golden Bat
This was a funny run. Basically, I wanted to see if I can survive longer by ignoring medal chains and medal vault bombing, and instead powered up to level 3 weapon + homing option formation. It was then when I suddenly realized that flamingoes could give more points than anything I could spend bombs on in stage 1, haha.
Died on first boss mk2 with 2+ bombs in stock. >_<
This was a funny run. Basically, I wanted to see if I can survive longer by ignoring medal chains and medal vault bombing, and instead powered up to level 3 weapon + homing option formation. It was then when I suddenly realized that flamingoes could give more points than anything I could spend bombs on in stage 1, haha.
Died on first boss mk2 with 2+ bombs in stock. >_<

Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
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moozooh
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elfhentaifan
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moozooh
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RGB
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3,424,750 - RGB - Stage 3 - Golden Bat
http://img134.imageshack.us/img134/6349/vvkg7.jpg
I made a terrible gaffe in this run. Basically, I suicided on the third boss, but wasn't so confident with him yet, espacially on so high rank, so yeah I later flew into a bullet by mistake, and it was game over for me:(
http://img134.imageshack.us/img134/6349/vvkg7.jpg
I made a terrible gaffe in this run. Basically, I suicided on the third boss, but wasn't so confident with him yet, espacially on so high rank, so yeah I later flew into a bullet by mistake, and it was game over for me:(
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moozooh
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Tried something with Chitta today. Not that bad (I think I like her more tha Golden Bat), although I still prefer Gain.
2,673,520 - moozooh - Stage 4 - Chitta C (Magic Fire?).
I guess I'll try the ABC version now.
[EDIT]
Ok, ABC version sucks. Instead, I played some more with Gain (C):
3,210,450 - moozooh - Stage 4 - Baster Sword.
An invisible bullet got me at the beginning of stage 4 with 10k medal chain going. >_<
2,673,520 - moozooh - Stage 4 - Chitta C (Magic Fire?).
I guess I'll try the ABC version now.
[EDIT]
Ok, ABC version sucks. Instead, I played some more with Gain (C):
3,210,450 - moozooh - Stage 4 - Baster Sword.
An invisible bullet got me at the beginning of stage 4 with 10k medal chain going. >_<

Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
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CIT
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Vorpal
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Yay, took my spot back, though probably only for a day until I get slaughtered again by CIT and Radegou >:-)
9,615,940 - Vorpal - Stage 6 - Gain (ABC)
Link to mame replay:
http://webpages.charter.net/bgspencer/inp/v-bg-9M.zip
9,615,940 - Vorpal - Stage 6 - Gain (ABC)
Link to mame replay:
http://webpages.charter.net/bgspencer/inp/v-bg-9M.zip
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CIT
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Plasmo
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CIT
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Vorpal
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I dunno... with Gain at least, I don't seem to receive the "option bonus" for destroyed bits on bosses, so I have a harder time actually. The flamingoes however are much more consistent, whereas with Wild Snail it's like playing the lottery hoping your flame thrower doesn't spin off.
Speaking of that, in my mame replay there you can see I drop 3 bombs at once on the flamingoes... but usually I'm capped at 2. Did I encounter a bug, or how the hell did I do that?
Speaking of that, in my mame replay there you can see I drop 3 bombs at once on the flamingoes... but usually I'm capped at 2. Did I encounter a bug, or how the hell did I do that?
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moozooh
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While we're at flamingoes, a question: does it make more sense to not wait for the bomb effect to stop when using Gain?
I usually wait until it disappears before dropping the next (I usually have 3+ in stock by the time I reach the flamingo bush), and barely ever get over 1.3M that way, even though I try dropping the bombs in the densest parts of the bird flock.
So, what is best in this case?
I usually wait until it disappears before dropping the next (I usually have 3+ in stock by the time I reach the flamingo bush), and barely ever get over 1.3M that way, even though I try dropping the bombs in the densest parts of the bird flock.
So, what is best in this case?

Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
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zinger
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I think it's related to the sprite limit, at least that's what Icarus told me. Feels kinda random, but maybe there's some strategy for pulling off this consistantly. It's been so long since I last played the game.Vorpal wrote:Speaking of that, in my mame replay there you can see I drop 3 bombs at once on the flamingoes... but usually I'm capped at 2. Did I encounter a bug, or how the hell did I do that?
SOUNDSHOCK
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Vorpal
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moozoh: I don't know what the pros (aka psychos) do, as I haven't seen a gain superplay yet I don't think, but after about 100 trials (thank you save states ^^) this is the method that scores the most for me;
Wait until the castle is about a third down the screen, so that there is some space for the flamingoes to fly and thus score off of. Drop a bomb with the goal of just scratching the castle, and the rest of the bomb's duration should be hitting flamingoes. Then just destroy the treeline where they come out with all remaining bomb stock. Nets me ~1.5 - 1.6 mil every time.
I've tried bombing the castle and shooting the castle with Gain, but it seems to be better to ignore it and just focus on killing those birds.
edit: and no, I don't wait for the duration to expire before launching the next. Though I'll admit I haven't tested the alternative method extensively (but when I did, it was usually signifigantly lower).
Wait until the castle is about a third down the screen, so that there is some space for the flamingoes to fly and thus score off of. Drop a bomb with the goal of just scratching the castle, and the rest of the bomb's duration should be hitting flamingoes. Then just destroy the treeline where they come out with all remaining bomb stock. Nets me ~1.5 - 1.6 mil every time.
I've tried bombing the castle and shooting the castle with Gain, but it seems to be better to ignore it and just focus on killing those birds.
edit: and no, I don't wait for the duration to expire before launching the next. Though I'll admit I haven't tested the alternative method extensively (but when I did, it was usually signifigantly lower).
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zinger
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CIT
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Vorpal
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So what's the consensus on KET? Like what's with his custom version of Mame, I don't even see any kind of documentation saying what's been altered...
Also, was just looking at one of the videos linked in this thread (http://zoome.jp/garelab/diary/6/), where he does his sortof "signature move", making the options go psychotic ~03:00. I don't quite see how that is possible without some sort of turbo function/controller or slowdown.
They're amazing superplays and I'm sure he worked his ass off on them... but... well, nobody thinks it's weird?
Also, was just looking at one of the videos linked in this thread (http://zoome.jp/garelab/diary/6/), where he does his sortof "signature move", making the options go psychotic ~03:00. I don't quite see how that is possible without some sort of turbo function/controller or slowdown.
They're amazing superplays and I'm sure he worked his ass off on them... but... well, nobody thinks it's weird?


