Finalburn Alpha ported to PSP

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indstr
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Post by indstr »

I did this d-pad mod very early on in my PSP ownership because I hated how sunken in it felt

http://www.ufighterx.com/guides/videoga ... padfix.htm

Although if you do it, I highly recommend just cutting 4 little squares out of the NES sleeve instead of that impossible to create cross shape with a hole in the center. It works just as well and is WAY less pain in the ass. 3 years ago I emailed ufighter about my suggestion, he said that 4 pieces would be "too complicated" for the masses. What the hell!? That little cross thing was insanely difficult for me to create.

Anyway, the modified PSP's d-pad is one of my favourite d-pad's now. :D
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aphexacid
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Post by aphexacid »

indstr wrote:I'm one of the people who could never get DDP to work with pops (locked at the "please wait" screen) so I'd use this even for that. If I could get it to work ... Frustrating :?
It definitely works. The only thing i can say is if you are using a bootleg copy, most likely it wont work. I spend 2 hours helping some douche bag on here months ago, only to have him tell me "um, maybe the file is corrupted or something. i'll try to redownload it". I'm sure that same file has been downloaded by thousands of people.

BUT, if you truly tried to create it with a copy from your own original disc, and can provide proof, maybe i can send you a present. maybe.

I got souky working as well, had to rip it really slow with alc, and use a particular pops, and all modes work now, no freezing.

FBA is definitely cool btw.
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indstr
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Post by indstr »

aphexacid wrote: BUT, if you truly tried to create it with a copy from your own original disc, and can provide proof, maybe i can send you a present. maybe.
I can assure you I have a legit copy. Somebody else already offered to send me a "present" though and I turned him down. I'm less interested in getting it to work on POPS than I am in FBA, since getting FBA to work will also mean Dangun and Ra.De :-D
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aphexacid
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Post by aphexacid »

Your not doing it correctly then.
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subcons
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Post by subcons »

There's not really anything you can do to get these games working other than waiting for the emulator to become more developed. Even then, it's not clear weather the people working on it will want to bother making a program that can help us phat users run the larger games via a cache file or something.

I agree though. I'd much rather have the roms up and running. Eboots for Donpachi and Dodonpachi are ~220MB and ~400MB respectively. The roms come in at ~12MB together. Yes please. :)
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JusteZero
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Post by JusteZero »

This is exactly the kind of thing that will make any PSP 10x more awesome.


A round of "Fuck Yeahs" for the author of this emu.
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indstr
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Post by indstr »

Yeah I'd love to have a slim, but there's no way I'm selling my phat because I need the ir keyboard support too much. (Dosbox baybee).

I'm sure someone will come along and fix up FBA to cache the roms, it's just a matter of time
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cools
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Post by cools »

subcons wrote:
Ed Oscuro wrote:Original blighted PSP analog nubbinz + manic shmupping = good times?
No. But if you have a phat, either doing a d-pad mod or getting a stick-on third party pad helps a lot. I haven't used a slim myself, but people say the d-pad on it is far superior to the phat. And playing tate, although weird at first, is actually pretty comfortable with a little control confuguration and it looks great on the PSPs screen.
Don't have my PSP with me at the moment - curious about something...

With NJ's emulators, tate mode shifts the controls around, little confusing at first but ok once you spot what it's doing. But it won't let you seperate the D-pad from the analog nub. I'd love to use tate with the d-pad being used for shoot/bomb, and the nub for movement. Does FBA let you map them seperately?
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indstr
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Post by indstr »

Right now, FBA doesn't let you map ANYTHING. It's right crap at the moment, can't change controls or even the screen size (it's locked into stretched 16:9, yuck). Or at least, I haven't been able to get those to work.

Also I tried some other games last night on my phat -- Gunbird and Garegga, both of whose rom sizes are smaller than Donpachi, but they still don't load.

It's hopeless at the moment :( Maybe I'll try Sunset Riders and Mystic Warriors :D
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subcons
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Post by subcons »

cools wrote:Don't have my PSP with me at the moment - curious about something...

With NJ's emulators, tate mode shifts the controls around, little confusing at first but ok once you spot what it's doing. But it won't let you seperate the D-pad from the analog nub. I'd love to use tate with the d-pad being used for shoot/bomb, and the nub for movement. Does FBA let you map them seperately?
Even though it's early in development and indeed doesn't let you map a thing, it's automatically flipping the screen and controls for verts. However, I doubt that they'll ever let you do what you're talking about... for the simple fact that no one would want to do that (but you of course). Seriously, that sounds like an absolutely terrible setup.

indstr wrote:Also I tried some other games last night on my phat -- Gunbird and Garegga, both of whose rom sizes are smaller than Donpachi, but they still don't load.

It's hopeless at the moment :( Maybe I'll try Sunset Riders and Mystic Warriors :D
Err... did you download the emulator with the gameslist.txt file in it? Because none of those are on the list of supported games.
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Post by indstr »

subcons wrote:Even though it's early in development and indeed doesn't let you map a thing, it's automatically flipping the screen and controls for verts. However, I doubt that they'll ever let you do what you're talking about... for the simple fact that no one would want to do that (but you of course). Seriously, that sounds like an absolutely terrible setup.
It might be able to be rigged up somehow with RemaPSP... Lets you remap any button to any other button. Works with homebrew too. Just make sure you add the remap.prx to your game.txt. You have to create the remaps manually but it's not too tricky
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subcons
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Post by subcons »

indstr wrote:It might be able to be rigged up somehow with RemaPSP... Lets you remap any button to any other button. Works with homebrew too. Just make sure you add the remap.prx to your game.txt. You have to create the remaps manually but it's not too tricky
Interesting little homebrew app. Doesn't look like it works with PS1 eboots though (does it?). I'd love to use it for Sonic Wings Special PS1 as that is the only game I've seen on the PSP that won't flip the controls.
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Post by indstr »

subcons wrote:
indstr wrote:It might be able to be rigged up somehow with RemaPSP... Lets you remap any button to any other button. Works with homebrew too. Just make sure you add the remap.prx to your game.txt. You have to create the remaps manually but it's not too tricky
Interesting little homebrew app. Doesn't look like it works with PS1 eboots though (does it?). I'd love to use it for Sonic Wings Special PS1 as that is the only game I've seen on the PSP that won't flip the controls.
Nope, it doesn't work with POPS unfortunately :(
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Post by spongdangly »

subcons wrote:Interesting little homebrew app. Doesn't look like it works with PS1 eboots though (does it?). I'd love to use it for Sonic Wings Special PS1 as that is the only game I've seen on the PSP that won't flip the controls.
Since firmware 4.00 Sony introduced a extra controller option that allows you to customize each button to your liking. You have to be using popsloader 4.00 and above (the one that says from flash). To switch which pops version you want to use just hold 'R' while you're loading the game.

The latest custom firmware is 4.01 M33-2.
I just tested it with Sonic Wings Special and it worked great.
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subcons
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Post by subcons »

spongdangly wrote:Since firmware 4.00 Sony introduced a extra controller option that allows you to customize each button to your liking. You have to be using popsloader 4.00 and above (the one that says from flash). To switch which pops version you want to use just hold 'R' while you're loading the game.

The latest custom firmware is 4.01 M33-2.
I just tested it with Sonic Wings Special and it worked great.
Very nice. Thanks for the heads up. :)
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Post by indstr »

Awesome!
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Post by seiatsu »

I assume this is still very far off, right? (sorry, i have a phat so didn't bother to try after reading this thread).

Once working, this is going to be the shit. Maybe I should hold off on buying more memory a little longer.
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Post by indstr »

seiatsu wrote:I assume this is still very far off, right?
Hopefully not. In the hands of the right coder, this could probably be perfected in a very short timeframe. It's just a matter of the right coder getting interest in it. I'm estimating a few weeks to no more than 3 months before this is fully playable with sound on phats
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Post by PC Engine Fan X! »

indstr wrote:
seiatsu wrote:I assume this is still very far off, right?
Hopefully not. In the hands of the right coder, this could probably be perfected in a very short timeframe. It's just a matter of the right coder getting interest in it. I'm estimating a few weeks to no more than 3 months before this is fully playable with sound on phats
And will that include the proper 320 x 240 tate display option as well? That particular display option I'd like to see implemented from the get-go. ^_~

PC Engine Fan X! ^_~
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Post by indstr »

It's already tated right now, unfortunately in 16:9 480x272. In the options menu it has a place to change the resolution/aspect, but it just doesn't do anything right now.

So yes, I'm confident they will be fixing that along with the sound and caching issues
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Post by lgb »

Somewhat offtopic, but what was the last version of [non-unicode] FBA that worked with vanilla Windows 98? Does anyone have a link to it?
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Post by seiatsu »

Anyone been following this? I believe it has been updated a few times since these posts...however, couldn't find much details. Wondering if it's woeking on psp phats yet.
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Post by subcons »

I don't think it's been updated. I've looked around and haven't seen anything posted beyond the first v0.1 release. That youtube video of Esprade playing with sound is odd though.

And I think the only way they're even going to get the larger games working on the phat is if they build some utility to make a cache file like you do with the CPS2/Neo emu.
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Post by Icarus »

Last time I checked it had been updated, but the sound was all out of sync (either faster or slower), and some games ran at 80 to 90FPS. Also, Raizing and Toaplan games crashed my PSP Slim on loading, which sucked, as that's all I'd be interested in FBAPSP for.
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subcons
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Post by subcons »

Icarus wrote:Last time I checked it had been updated, but the sound was all out of sync (either faster or slower), and some games ran at 80 to 90FPS. Also, Raizing and Toaplan games crashed my PSP Slim on loading, which sucked, as that's all I'd be interested in FBAPSP for.
Where is the update? I need to take note of where the development is being posted so I can keep tabs.
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Post by Icarus »

I got the 30th July release at MaxConsole forums, here. Latest releases should be posted there when they come up, as well as on various news sites.
Also came across this blog with what appears to be current news, including the August 30th release of FBA4PSP, the other FinalBurn PSP port.
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Post by subcons »

Thanks for the links. I actually came across the maxconsole forum link via Google, but I was going by the screenshot which says 0.01 in the emu, so I figured it was the same as the one I had. Still not that big of a deal to me if the sound isn't right and I can't run some certain games on my phat, but it's good to know someone is actually working on it.
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Post by Thunder Force »

Icarus wrote:Also came across this blog with what appears to be current news, including the August 30th release of FBA4PSP, the other FinalBurn PSP port.
I briefly tested the September 3rd version FBA4PSP V8p1 from that blog on my PSP Slim CFW 3.80 M33-5, and the results are that several titles like Dangun Feveron, Mahou Daisakusen, and ESPRade were playable with sound. (unfortunately the Tate mode on this emu is autostretched to 16:9... not sure if this can be adjusted)
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Post by Kaspal »

pretty good news guys!.... if ppl are still workin on it, we'll get to play that many good shmups on the go anytime soon!!!.... i just cant wait for it to happen the same way it happened with the NJs emus (one can hope!)... lets wait and see if they implement the cache thing, and get to the emulation levels of CPS2 emu for PSP.

im really excited about this!.
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subcons
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Post by subcons »

Great news. I wouldn't even mind the stretching all that much. I kind of like using as much of the screen as possible on the PSP for verts.

But yeah, hope they implement a cache file somehow. I don't really plan on buying another PSP any time soon just to play these.
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