Looking for a Muchimuchi Pork superplay
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Vincere
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Looking for a Muchimuchi Pork superplay
As the title says. I'm desperately looking for one for months but can't seem to find one anywhere. A .avi one would be super great.
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Kiken
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Bottom of the page:
http://www2.dokidoki.ne.jp/ayame/trash.htm
http://www2.dokidoki.ne.jp/ayame/trash.htm
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Kiken
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EOJ
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Aru-san
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A one-life clear on a Raizing-style game? Wouldn't that be really difficult considering the use of rank control and all?EOJ wrote:He was playing Manpuku mode. This is different from the second loop (which you can also play from the start in Harahara mode). There is no selectable Extended mode, unlike Ibara and Pink Sweets - you have to 1 life the normal mode's first loop to enter the second loop.

[ Wonder Force IV -sorry Frenetic :c- ]
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MX7
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yupAru-san wrote:A one-life clear on a Raizing-style game? Wouldn't that be really difficult considering the use of rank control and all?EOJ wrote:He was playing Manpuku mode. This is different from the second loop (which you can also play from the start in Harahara mode). There is no selectable Extended mode, unlike Ibara and Pink Sweets - you have to 1 life the normal mode's first loop to enter the second loop.
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EOJ
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GaijinPunch
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It's amazingly counter intuitive though, as dying gives you bombs, which in turn gives you points. Kind of a goofy game to put a loop in I think. I should try the other crazy modes for shits and giggles. Need to get my board out.EOJ wrote:It's not as hard with MMP. The rank isn't nearly as bad as Ibara, or any of the Raizing stuff.
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
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EOJ
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You still get bombs by just picking up loads of bomb fragments. In ISO's 2-ALL superplay, he has 5 bombs in stock in stage 5, and uses them all up on the last boss to get into the loop.
I don't think the second loop requirement is counter intuitive or goofy, it's just a good challenge. No harder than Ketsui's Ura loop requirement, and people don't complain about that or claim it's counter intuitive. Your own preconceived notions of what a Yagawa game "should" be lead to your labeling it as counter-intuitive. Incidentally, that's also the same reason why so many people have problems dealing with Pink Sweets infinite lives feature.
1-ALL WRs peak at the 250mil range, while the 2-ALL record is over 300mil. So if you want the top scores in the game, you have to get into the loop.
I don't think the second loop requirement is counter intuitive or goofy, it's just a good challenge. No harder than Ketsui's Ura loop requirement, and people don't complain about that or claim it's counter intuitive. Your own preconceived notions of what a Yagawa game "should" be lead to your labeling it as counter-intuitive. Incidentally, that's also the same reason why so many people have problems dealing with Pink Sweets infinite lives feature.
1-ALL WRs peak at the 250mil range, while the 2-ALL record is over 300mil. So if you want the top scores in the game, you have to get into the loop.
Last edited by EOJ on Fri Jul 11, 2008 12:16 am, edited 3 times in total.
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jpj
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that's true, but it's a shame playing 2 loops isn't more rewarding though
you're playing approximately twice as long for 20% more overall score. the game shoulda just had three extra modes ala pink sweets
1 loop, 2 loop (no requirements), harahara, and manpuku. cool game though
RegalSin wrote:Videogames took my life away like the Natives during colonial times.
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EOJ
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GaijinPunch
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That was my point. You sacrifice points by forfeiting boss milking to get to the 2nd loop. Ketsui's 2nd loop requirement requires you to not only play flawlessly, but to score high as well. = more intuitive. The name of these games is score.that's true, but it's a shame playing 2 loops isn't more rewarding though
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
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MX7
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