Dodonpachi Daifukkatsu [Cave 2008]
-
GaijinPunch
- Posts: 15872
- Joined: Mon Jan 31, 2005 11:22 pm
- Location: San Fransicso
Same could be said about all earlier Pachis, though. And the hyper mechanics in DOJ and DFK did introduce some flexibility DP and DDP never had (there it always was just "chain shit and don't die").gamingjustin wrote:I've only seen a few videos of this game, but from all the talk here this latest Dodonpachi doesn't seem very flexible. Sure, you can play it however you want but there's always that glaring "best way" lingering in the back of your mind.

Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
-
GaijinPunch
- Posts: 15872
- Joined: Mon Jan 31, 2005 11:22 pm
- Location: San Fransicso
You should play them more... each episodes has given more flexibility while keeping competitive scores. Sometimes there is a best way, but finding it is the bitch. There are plenty of patterns that aren't discovered until well after the game has died down. Case in point: DOJ Black Label.Sure, you can play it however you want but there's always that glaring "best way" lingering in the back of your mind.
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
-
gamingjustin
- Posts: 110
- Joined: Tue Jun 14, 2005 9:42 pm
- Location: New York
Heh heh. Yeah I should play 'em. I've actually only played the first dodonpachi for about 20 minutes in MAME so that's probably why I'm way off base here.
If the daioujou port wasn't so overpriced for PS2 I'd snatch it up and get into the Cave groove. Hasn't happened yet, though, with my little experience.

If the daioujou port wasn't so overpriced for PS2 I'd snatch it up and get into the Cave groove. Hasn't happened yet, though, with my little experience.
hahaha.gamingjustin wrote: If the daioujou port wasn't so overpriced for PS2 I'd snatch it up and get into the Cave groove. Hasn't happened yet, though, with my little experience.
ontopic.. im a little underwhelmed by DDP5 to be honest, ive only tried it a few times to test the PCB but, yeah.. it doesnt feel very dodonpachi-esq at all.
still a good and solid game and i think i will really like the bullet cancelling given a little time.. its just.. it didnt blow my socks off the way DOJ did when it first came out, my first run was 500mil and ended at the 3rd boss which is a lukewarm welcoming for any cave-masochist.
and for all you cardboard lovers out there... mmmmmm niiiice


the destruction of everything, is the beginning of something new. your whole world is on fire, and soon, you'll be too..
-
hermosaguy
- Posts: 497
- Joined: Fri May 26, 2006 10:33 pm
- Location: Hermosa Beach, CA
Some people decorate posters over cabinets, Sven on the other hand....

sven666 wrote:hahaha.gamingjustin wrote: If the daioujou port wasn't so overpriced for PS2 I'd snatch it up and get into the Cave groove. Hasn't happened yet, though, with my little experience.
ontopic.. im a little underwhelmed by DDP5 to be honest, ive only tried it a few times to test the PCB but, yeah.. it doesnt feel very dodonpachi-esq at all.
still a good and solid game and i think i will really like the bullet cancelling given a little time.. its just.. it didnt blow my socks off the way DOJ did when it first came out, my first run was 500mil and ended at the 3rd boss which is a lukewarm welcoming for any cave-masochist.
and for all you cardboard lovers out there... mmmmmm niiiice![]()
I don't entirely get that, either, but I guess it's relative to what you feel a video game can reasonably be worth before getting excessive. By way of context, you can get most localized PS2 shooters for around ten bucks, often new. There seems to be a (IMO) slightly annoying prevailing sentiment that arcade-derived games are only allowed to release at budget price - it certainly hurt Senko no Ronde's review reception, and I've seen similar complaints levelled at Shikigami no Shiro III ("how dare they charge full price for five stages?" etc). Maybe XBLA/VC prices condition people's opinion of these games' value, but they could as well be a result of the existing market conditions. Full price release makes more sense to me on the basis that, if you want a limited demand product, you should tolerate a reasonable price to make it even vaguely viable for publishers. The other aspect I think people seem to overlook with the handful of games for which the used market demand stays fairly stable is that, if you don't like it or get bored with it, you should be able to recoup most of what you spent with little trouble.NTSC-J wrote:50 bucks for a stellar port is overpriced?
Attention, maybe, but then they're insanely prolific, which would account for a lot of that, especially combined with the fact what other developers remain don't seem to be doing much. I don't know about "leverage" so much as varying perspectives on what's wrong and how unforgivable it is. They certainly received enough abuse over their shoddy port jobs on Mushihime-sama and Ibara. Can't believe I'm the only reader to whom Cave releases are of no more than passing academic interest, though - sure, it's nice to know someone's keeping the genre chugging along, but without home arcade hardware or the inclination to get any, it's just yet another game it's reasonable to assume I'll never see.320x240 wrote:The leverage Cave get on these forums are incredible. Fanboys...
From Cave-STG:
There's some more interesting info posted there.EOJ wrote:Changes in ver 1.5, according to Mikado staff, who already have their PCB:
-The new ship is the green helicopter.
-The score's upper limits have been increased (apparently 2 more digits were added)
-The bomb stock has been reduced. Even if you pick up a bomb item with zero lives left, it does not fill your bomb stock to maximum.
-A new "autobomb" feature, like in Mushi's Arrange mode, has been added as a way to appeal to beginners. It's part of the bomb type ship now.
The return of the old type B (the one whose shot tends to swivel in the direction the player is moving)?Ruldra wrote:From Cave-STG:
There's some more interesting info posted there.EOJ wrote:Changes in ver 1.5, according to Mikado staff, who already have their PCB:
-The new ship is the green helicopter.
-The score's upper limits have been increased (apparently 2 more digits were added)
-The bomb stock has been reduced. Even if you pick up a bomb item with zero lives left, it does not fill your bomb stock to maximum.
-A new "autobomb" feature, like in Mushi's Arrange mode, has been added as a way to appeal to beginners. It's part of the bomb type ship now.
-
overkill55
- Posts: 196
- Joined: Tue Jul 10, 2007 7:13 pm
YepAru-san wrote:The return of the old type B (the one whose shot tends to swivel in the direction the player is moving)?Ruldra wrote:From Cave-STG:
There's some more interesting info posted there.EOJ wrote:Changes in ver 1.5, according to Mikado staff, who already have their PCB:
-The new ship is the green helicopter.
-The score's upper limits have been increased (apparently 2 more digits were added)
-The bomb stock has been reduced. Even if you pick up a bomb item with zero lives left, it does not fill your bomb stock to maximum.
-A new "autobomb" feature, like in Mushi's Arrange mode, has been added as a way to appeal to beginners. It's part of the bomb type ship now.
People I have dealt with successfully: bleem (x2), spazicon, sven666, sparky, iatneH, Dragon1952, kozo, Ghegs
This has just gone from very good game to omg great game, probablyRuldra wrote:From Cave-STG:
There's some more interesting info posted there.EOJ wrote:Changes in ver 1.5, according to Mikado staff, who already have their PCB:
-The new ship is the green helicopter.
-The score's upper limits have been increased (apparently 2 more digits were added)
-The bomb stock has been reduced. Even if you pick up a bomb item with zero lives left, it does not fill your bomb stock to maximum.
-A new "autobomb" feature, like in Mushi's Arrange mode, has been added as a way to appeal to beginners. It's part of the bomb type ship now.
Last edited by SuperPang on Tue Jun 24, 2008 12:12 pm, edited 1 time in total.
You can get much more by that time:
In other words, over 500 bil by the end of loop 1 won't be something particularly surprising. I wonder if two digits will be enough, lol.EOJ wrote:The scoring has increased by 2x-3x. So the same pattern in ver 1.0 that net you 120mil will net you 350mil or so.

Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
-
CStarFlare
- Posts: 3032
- Joined: Tue Feb 19, 2008 4:41 am
-
Battlesmurf
- Posts: 1436
- Joined: Mon Oct 09, 2006 8:14 am
- Location: California
-
UnscathedFlyingObject
- Posts: 3636
- Joined: Wed Jan 26, 2005 1:59 am
- Location: Uncanny Valley
- Contact:
Christmas 2000-and-never.CStarFlare wrote:After DOJ Black Label and Ketsui do well (by shmup standards), Espgaluda II Mushi Futari Pink Sweets Death Smiles and Muchi Muchi Pork come out, and DonPachi 6 comes out.
Top industry analysts expect this to happen in time for Christmas.
"Sooo, what was it that you consider a 'good salary' for a man to make?"
"They should at least make 100K to have a good life"
...
"They should at least make 100K to have a good life"
...
-
GaijinPunch
- Posts: 15872
- Joined: Mon Jan 31, 2005 11:22 pm
- Location: San Fransicso
One of the following is true:jpj wrote:what are the odds on 5pb going bust within a year of release?
1: 5pb know that they're going for a very small print run/release aimed at "Maniac Gamers", as they're all on the 360. My son knows the user base in Japan is miniscule.
2: 5pb are smoking peyote.
I still don't see how this can make money, but weirder things have happened.
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
-
UnscathedFlyingObject
- Posts: 3636
- Joined: Wed Jan 26, 2005 1:59 am
- Location: Uncanny Valley
- Contact:
i'm not so sure - they rejected the game for xbla (which they would have got 50% of the sales). i just think 5pb weren't expecting a rejection, and had been working with the hardware, so their hands were tied. and are japanese gamers that interested in new ports of 6-year-old arcade games they could be playing on a cab for 100 yen a credit...?
RegalSin wrote:Videogames took my life away like the Natives during colonial times.
-
PROMETHEUS
- Posts: 2453
- Joined: Tue Feb 27, 2007 1:00 am
- Location: France
that's like the opposite of what I want to see when I watch a replay ^^ Super cheap, super terrible.moozooh wrote:Someone has no-missed Hibachi.
Torrent here.
Two bombs, two hypers. You'll be amazed by how cheap the fight is most of the time; there are but two significant chokepoints dodged through magnificiently, the rest was bombed, hypered, or evaded through safe spots (yes, spots — more than one).
I wonder if Cave has considered this in 1.5!
[EDIT]
YouTube version.
I can see the opposite happening in America.jpj wrote:i'm not so sure - they rejected the game for xbla (which they would have got 50% of the sales). i just think 5pb weren't expecting a rejection, and had been working with the hardware, so their hands were tied. and are japanese gamers that interested in new ports of 6-year-old arcade games they could be playing on a cab for 100 yen a credit...?
"Are American gamers that interested in arcade games they could be playing at home for free/a one time pay of 20 to 40 bucks?"
http://b-board.rdy.jp/torrent/details.p ... 15a02d1c88
Version 1.0 2-ALL by "Suzuna" (?).
This is a pure survival run, without any kind of showing off (except 2-1 secret midboss, that one was hilarious). Final score is 4.39 bil (yeah, less than what the counterstop dude had by the boss of 1-3) The player doesn't use hypers until like 1-5, and bombs actively to break off chains (?) and kill bosses faster. I guess the purpose was to avoid aggravating the rank. And let's say he has succeeded in that.
Version 1.0 2-ALL by "Suzuna" (?).
This is a pure survival run, without any kind of showing off (except 2-1 secret midboss, that one was hilarious). Final score is 4.39 bil (yeah, less than what the counterstop dude had by the boss of 1-3) The player doesn't use hypers until like 1-5, and bombs actively to break off chains (?) and kill bosses faster. I guess the purpose was to avoid aggravating the rank. And let's say he has succeeded in that.

Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....