MGS4

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Skykid
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Post by Skykid »

Turrican wrote: MGS2 is objectively better than RE4 in: direction, characters development, use of lip sync, use of spatial sounds, coherence of the gaming environments. Plus, it was objectively a massive technical bomb in 2001, moreso than RE4 in 2004. I also prefer its plot, but I'll leave that out of the objective field. (whatever defines objective...)
I'm going to go out on a limb here.

There is nothing actually overtly profound about Metal Gear Solid: all of its profoundness is inherently forced. The driving elements behind the story, which are beyond muddled, are not enough to carry it as a piece of entertainment.
Just because Hideo Kojima countlessly puts in narrative that try to highlight morals, the senselessness of war, historical lessons about the past and frequent references to the Encylopedia of modern warfare - none of this amounts to a uniquely profound game.

In media, there's a hell of a lot of baloney that pulls the same cheap trick, and for those who are easily led, it appears to be something beyond that which it actually is: cheap sensationalism.

Doctor Strangelove is uniquely profound, because it has a message - yet it appears as a comedy.

Metal Gear Solid is entertainment, and what it does best is play a game in which you sneak, shoot and watch cutscenes of a fairly high caliber.
It is not, as Turrican you seem to have been duped into thinking, anywhere near art. The profundity of it's script therefore, is as hollow as a spent shell, and this is Hideo Kojima's weakness.

RE4 in terms of direction (i.e, the overall product as steered by Mikami) is far more accomplished in this respect. It does nothing to justify itself beyond what it is: an extremely well made action, horror adventure.

So again, I disagree completely with your standpoint.
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Post by Turrican »

Skykid wrote:There is nothing actually overtly profound about Metal Gear Solid: all of its profoundness is inherently forced. The driving elements behind the story, which are beyond muddled, are not enough to carry it as a piece of entertainment.
I don't know what's your definition of profound, but you like others seem to concentrate your attention to the convoluted plot behind the MGS saga. Now let me ask you a simple question. Which character is more accomplished, Ashley or Emma Emmerich? That's what profound means - writing good fiction and good characters.

Skykid wrote:RE4 in terms of direction (i.e, the overall product as steered by Mikami) is far more accomplished in this respect. It does nothing to justify itself beyond what it is: an extremely well made action, horror adventure.
It does nothing to escape what it is - a competent, at times great action game. Like I've played many in my life since the good 8bit days (it's not even that horror - the term is abused for the game). Since it adheres so competently to its game nature, its narrative part isn't really profound or accomplished - characters are forgettable and talk with an endless series of punchlines. It works in the context of an action game.

Don't worry - I'm not fooled into thinking to art. I first and foremost enjoy MGS2 as a game, I've enjoyed even the dogtag collecting and I'm trying to complete it at European Extreme difficulty.
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Post by Strider77 »

Why are you guys comparing an awsome game like resident evil 4 to MGS TWO?!?

If you guys want to argue it fine, but I can turn around and compare resident evil 0 to MGS 1 or 2 or whatever number.

I though he got to convoluted story wise in 2 but I still enjoyed the game and thought all the cut scenes were fun to watch at least once. The gameplay was fine and there is a start button to skip the cut scenes ect.

MGS 3 and 4 are my favorites....
The profundity of it's script therefore, is as hollow as a spent shell, and this is Hideo Kojima's weakness.
these are the comments that keep me scratching my head..... what game that is not hideo's is profound or art like to you then.
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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Post by Ed Oscuro »

Contradictions of terms all over the place:

Entertainment vs. future prediction
Cohesive narrative vs. making the player search for the truth and ponder things

I'll follow Strider77's suggestion and drop talking about RE4 (at this point I don't even remember for sure who brought it up initially). It's a totally different type of game that respects genre limitations because that's a good thing to do sometimes.

There's also something to be said about the "Awesome Factor" beyond just dialogue. I don't remember many MGS2 cutscenes; for whatever reason I can't get that stream of urine out of my head. Even there, there's a difference between the dialogue and the direction, which is one I've tried to be careful to respect, but eh nobody seems to care.
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Post by Skykid »

Boy, did that point of that entire post actually get lost on everyone?!

I thought it was kind of simple. :(

Okay, lets summarise:

MGS4 - I'm now in full swing and enjoying the heck out of it. Hoorah.
It still suffers from weaknesses here and there, and no-one will convince me Drebin is a 'great' character - he's a cliche' who spouts cliche's who turns up in the oddest places without rhyme or reason - but thats part of the MGS way.

RE4 as pointed out by Turrican, does nothing to escape what it is. Fantastic, we're in agreement: it's a truly knockout piece of software that is completely and totally accomplished in every respect.

MGS2 has a beautiful first 25 minutes and then becomes a nice little bag of all the things wrong with Hideo Kojima - thankfully these appear to be addressed as the series goes on, culminating in MGS4, whereby in comparison, he's made huge efforts to cut out most of the gibberish, and attempt to make head or tail of his own convoluted plotline.

Finally MGS does not win an Oscar for dialogue, it does not burst its boundaries, it is not profound or moving, it is not art. It's a game from a man with aspirations of more, but ends up not always having the ability, perhaps due to a culture difference, of understanding the subtleties required to drive an important point home via a commercial medium. Bar all that, as a game, there are times when its great fucking fun.

I'm signing off boys.

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Post by Turrican »

Skykid wrote:Boy, did that point of that entire post actually get lost on everyone?!

I thought it was kind of simple. :(

Okay, lets summarise:

MGS4 - I'm now in full swing and enjoying the heck out of it. Hoorah.
It still suffers from weaknesses here and there, and no-one will convince me Drebin is a 'great' character - he's a cliche' who spouts cliche's who turns up in the oddest places without rhyme or reason - but thats part of the MGS way.

RE4 as pointed out by Turrican, does nothing to escape what it is. Fantastic, we're in agreement: it's a truly knockout piece of software that is completely and totally accomplished in every respect.

MGS2 has a beautiful first 25 minutes and then becomes a nice little bag of all the things wrong with Hideo Kojima - thankfully these appear to be addressed as the series goes on, culminating in MGS4, whereby in comparison, he's made huge efforts to cut out most of the gibberish, and attempt to make head or tail of his own convoluted plotline.

Finally MGS does not win an Oscar for dialogue, it does not burst its boundaries, it is not profound or moving, it is not art. It's a game from a man with aspirations of more, but ends up not always having the ability, perhaps due to a culture difference, of understanding the subtleties required to drive an important point home via a commercial medium. Bar all that, as a game, there are times when its great fucking fun.

I'm signing off boys.

:wink:
I was able to follow the discussion without it, but let's summarize again for the sake of convenience:

MGS4 - I've found some problems with this game, it certainly doesn't break any new grounds (gameplay and story wise) and at times Kojima was just too worried to explain every little bit, at expense of emotional impact. There are also issue with the great diversity between the acts and stuff I won't comment on for the sake of who's still playing it. I did enjoy the controls new layout, though.

RE4 - it's a truly knockout piece of software, which is sadly plagued by more than one flaw. The whole plot, characters, and environments were merely an afterthought. The team knew it had a decaying series in their hands, so they did the right thing. They concentrated on reviving a rotten gameplay. Sadly, everything else wasn't nearly as carefully planned. You can't relate to Leon because he's anonymous as a faultless hero can be. The other few characters are equally as bland. You don't care about Krauser's motivations, Saddler and his minions are an embarrassment, the story isn't really there - it's just the same minuscule incident in the whole Umbrella wrongdoing, and after the first two good locations, the game seriously succeeds at breaking the suspension of disbelief by throwing Leon in completely unrelated settings.
It's a truly knockout piece of software, where the main focus isn't the story or its characters (which are just a decorative necessity), but aiming and shooting with style. In this sense, I feel Galaga is far more accomplished because the shooting part is equally as stunning, and it doesn't suffer from bad cliché characters and a laughable plot. Oh, and being "totally accomplished" is a fancy way of saying that it gets its job done. A Walker Texas Ranger episode is perfectly accomplished in its context. Blade II as an action movie is totally accomplished. That still doesn't measure their quality. Resident Evil 4 is totally accomplished the way the last RE movie was. Luckily for us, at least the gameplay is ace. The fact that I would still rate the game 9/10 despite plot and characters being a complete turd, only shows how much these factors are irrelevant in RE's outcome.

MGS2 - is not "art", it doesn't win Oscars, etc etc. It's just another piece of entertainment. Like many Kojima games before it, the main root of this form of entertainment is drama, hence why you manage to have a script, a main character, and several players on the stage. Since story and script are a factor (unlike above), you have a lot of characters with their background and personality. It's entirely possible (I didn't measure of course) that a character like Peter Stillman might have more lines than any Resident Evil character. That's not a merit per se; that's the nature of drama, whereas in RE you have a set of interchangeable dolls that only embellish your shooting actions.
The Metal Gear Series is a form of entertainment where the sneaking action and the scenario writing have roughly the same weight - and Sons of Liberty in particular is a game that uses the latter to question some of the gamer's thoughts and beliefs. You seem to think that it doesn't do a particular good job at that, but that's irrelevant to the question. MGS2's postmodern approach doesn't detract anything from its entertainment offering. Although it certainly is what makes the episode shine in comparison with the rest, but only to an audience that will resonate with that style. How small is this audience is not a concern.

If you'll come to enjoy MGS4 fully after you've finished it (somehow I doubt that), you'll see that much of the emotional content in the game is related to each of those characters' different fates. Some will die, some will live and so on. The key factor for the core audience of these games, is that said audience cares about them.
An wrap up like MGS4 for the Resident Evil series is not possible, right now. No one right in their mind would write a colossal ending drama about Ashley's fate, Rebecca's new reasons to live, Leon's fears, Claire's doubts. It's not possible because these characters haven't got a slice of depth so far. No one would care. I can only hope these words I wrote will ring true in your mind after you're a couple of acts further in the game. :)
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Post by it290 »

The Metal Gear Series is a form of entertainment where the sneaking action and the scenario writing have roughly the same weight -
I disagree here, unless you're referring to the VR missions. Otherwise, the scenario completely dominates the game.
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Post by PROMETHEUS »

I haven't played any of the other MGS games but I'm pretty sure I'm gonna pick this one up. Do you guys think the story is nearly as engaging when you don't really know the characters and Solid Snake's past ?
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Post by Turrican »

PROMETHEUS wrote:I haven't played any of the other MGS games but I'm pretty sure I'm gonna pick this one up. Do you guys think the story is nearly as engaging when you don't really know the characters and Solid Snake's past ?
Short answer? Likely not.

More elaborate one: the basic plot is pretty easy to follow even if you didn't play the others. You'll make yourself an idea of what's going on. But the real emotions this game triggers are all about see familiar faces that have aged, have changed, have suffered. I would recommend to play at least another one before this one. Be it 1, 2 or 3, doesn't matter. But 4 greatly benefits from some emotional attachment/background before it.

I disagree here, unless you're referring to the VR missions. Otherwise, the scenario completely dominates the game.[
I still got the impression they were even, even in the unbalanced episodes. Not talking about a mere quantity (length) factor, but the importance gameplay and narration have into the whole. But your opinion is agreeable, if you want to say narrative has taken the lead sometimes, it reinforces why this aspect is so present in this series.
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Post by UnscathedFlyingObject »

Get the MGS collection and play through at least MGS. It's awesome.
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Post by PROMETHEUS »

okay guess I'll try to play MGS 3 before MGS 4 then.
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Post by Skykid »

PROMETHEUS wrote:okay guess I'll try to play MGS 3 before MGS 4 then.
As long as you don't play MGS2. You might not come back to the series at all if you do that.
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Post by Strider77 »

As long as you don't play MGS2. You might not come back to the series at all if you do that.
Skykid had some personal grudge against MGS2, the gameplay is the same as all the others..... actually it's better than part one b/c you can do a hell of alot more gameplay wise. The story is convoluted is all.

2 is my least favorite though.... but saying 1 is the best NOW is gotta be purely on story alone (or nostalgia). It's gameplay is archaic compared to any of the other entries. It's kinda like playing SF2 after playing SSF2T. It was amazing for it's time and is still an awsome game.... but if we are comparing strickly gameplay here and NOW.... yeah it's the lesser of the group.

That's just my 2 cents but I don't seem nearly as hell bent as some on here to preach and make sure everyone hates MGS2 (why 2 is such a important issue in a MGS4 thread..... dunno). It's ok to like Resident Evil 4 though (after all it REALLY is one of the best games I've played).... but it's ok b/c its story and speach are intentionally shallow to be efficient at its purpose and theme..... I think I got that right.... right?

The again skykid hated MGS4 but likes it more now that he's actually..... played it more.

We can all agree ninjas are cool though? This world is doomed if we can't agree on that.

Leon in a MGS4 thread....

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Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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Post by bay »

i think to say a game isn't art is a bunch of hogwash.

you've got hundreds of talented workers, artists even, working on the metal gear saga. claiming that the work of artists, especially that done inside their art, as not being art is a bit off.

arguing that something that is entertainment, or that was made to be entertaining, isn't art.. again, a bit off.

i think maybe you need to evaluate what art is, perhaps you are confusing the word with something else.

anyways, i've finished mgs4 and i'm going through to get some new badges this time around. anyone else doing the same?
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Post by Strider77 »

yeah... I've gone through it twice. Taking a break to go through NG2 a 3rd time.
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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Post by UnscathedFlyingObject »

Playing MGS3 now and goddamn Kojima really outdid himself in the cutscene/codec length department. My game clock says I played for 2 1/2 hours, and I think about 30 minutes of that was actually playing :shock:. Someone tell me it gets less ridiculous.

And before Strider77 comes and sounds like a broken record...

If I was to play a game with a supposedly good story and skip all of it, I'd go play something better. Kojima definitely has major issues as a director since he has to add all the junky codec sequences on top of three hours of cutscenes to tell a story.
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Post by Strider77 »

LOL.... I'm not the only broken record in this thread....

If you guys think kojima sucks so hard at directing and story telling... why are you playing his games?

All I'm saying is I really like Kojima's games, MGS2 is not my favorite but I liked it well enough.

1, 3 and 4 have great stories to ME.... are they realistic and grounded. No, they are over the top and have some bizzaro bosses....

But there is a message in the games and some of the characters have some interesting points of view... and they have character. MG 3 and 4 had me a bit more emotionally vested in it's characters.

Does it make you feel that way? Maybe not... but that's how the cookie crumbles.

But some of you act as if Kojima flat out sucks and couldn't fathom how folks could take his stuff as serious as some of the other games mentioned on here like resident evil 4. And go to greater lengths than a codec conversation to convice those that likes his games otherwise.

I don't think you guys are stupid or anything... just a bit overzealous b/c some don't agree. You have it in your head and those that don't agree with you has just fueled your hatred for the games. I have played FAR worse in my gaming lifetime.

No one has really told me a game that is not Hideo's that they think is better direction/story wise and that makes it hard not to see this as a mild flame thread..... nothing wrong with flaming IMHO. Things get boring ya know.
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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Post by PROMETHEUS »

By the way, can you set up the game (MGS 4) so that the voices are in japanese and subtitled in english if you got an english version of it ?
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Post by Skykid »

Wah, Strider hold on!

I never said I hated MGS4 at any point - initially the jury was out though. I'm sure you'll admit that the first act is pretty unremarkable.
My initial feelings were that there wasn't much going on, but I'm a strong enough gamer to tell you guys when something is growing on me.

I'm not going to be able to get through it as quick as I'd like - I work punishing hours - but I'm on Act three now and I'm really enjoying MGS4. Although the dialogue is verbose and leaden, it's still a marked improvement compared to the rest of the series - and so far (so far) the plot is pretty interesting (although I'm worried Hideo might blow it.)

MGS2 is weak. I'll stand by my opinion. I played it when it was released without bias and with high hopes. The opening credits are the BEST of any MGS - the entire game is the worst (as you said, your least favourite.)

We are in agreement dude, I'm just more vocal. I don't let a multi-million dollar production off the hook if it sucks.
The big shell was bland and boring, Raiden was a pussy, the dialogue was dire, the gameplay was frustrating (not as well balanced as others in the series.)

For what it's worth, I didn't think Snake Eater was a huge improvement either: To remove the radar was a flaw until subsistence was release to correct the flaw and make the game more playable. That's why the revision exists.

Anyway, I'm a straight talker but don't take it the wrong way.
If Prometheus played MGS2 first, do you think he'd really be inclined to play all the others?

And I'll stand by MGS1 - I played some of it last night: fantastic. The gameplay is better than 2 because the camera serves the action well, and it's all tailored to fit the restrictions of the hardware. It's still a very playable, very neat game, with little excess baggage weighing it down. At six hours it's succinct and to the point, but hits all the right notes along the way. In not being over ambitious, it's a more even tempered game, and I think archaic is a harsh term.
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Post by Strider77 »

By the way, can you set up the game (MGS 4) so that the voices are in japanese and subtitled in english if you got an english version of it ?
no but i wouldn't worry about the voice acting for this one. It's top notch.... I own both the US and the Japanese limited version of these and prefer the US voices... but it's true that's due to the fact I can understand what's being said. But honestly the voices are quite good. I wish you could pick though.
To remove the radar was a flaw until subsistence was release to correct the flaw and make the game more playable. That's why the revision exists.
you get a few kinds of radar in the game... just nothing that shows a map like MGS1. it's alot like the radar in MGS4's solid eye....

I beat MGS3 during my x-mas break during basic training (x-mas rolled around in the middle of mine). You'd be surprised how much is correct in the MG series. those movement animations a spot on and are the stances you are suppose to use. We were taught how to advance.... it's stick and move. Look for a new spot of cover, either low crawl or low dash to their... then repeat to advance. I used this in MGS3... looked for a patch of grass ect in FP view... once i was there repeated. Only advancing once I had scoped the area for it to be clear.

I'm not trying to sound like I was in the army so I know blah, blah, blah. But honestly I was pretty shocked at how much is correct movement, animation and gameplay wise. True the story and bosses are another story. But Hideo really did his homework on alot of stuff in those games.
If Prometheus played MGS2 first, do you think he'd really be inclined to play all the others?
I dunno...... I would have. My only issue was the convoluted story but enjoyed the gameplay ALOT. I had no issues with it gameplay wise at all and still enjoyed the story if not as much as the others.
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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Post by Skykid »

Strider77 wrote:

I'm not trying to sound like I was in the army so I know blah, blah, blah. But honestly I was pretty shocked at how much is correct movement, animation and gameplay wise. True the story and bosses are another story. But Hideo really did his homework on alot of stuff in those games.
For sure, MGS4 is like the Gran Turismo of military weaponry!

I'm enjoying the way that you can really choose to change the way you progress through a section. It's like a drop down list of every gun ever, and whatever takes your fancy, as long as executed properly, can change the style of play.

For instance, if I spot someone in the distance, just find a decent vantage point, run through the list until you find a decent sniper rifle and take your time before blowing the guys head off.

Nice.

The whole combat thing is so improved, I can't help almost wishing that they re-made the PS2 games (and even the PS1 games) with this new control scheme implemented (and a revised script - cos I'm sure there's a decent story in there somewhere).
It changes things a great deal.
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Post by Motorherp »

Changing the subject slightly, I started playing this last night. Am I the only one who really sucks at this game? I'll admit I've not played this style of game in a while so I'm a bit rusty, plus I cant say I was good at them to begin with, but I dont remember having this much problem with other stealth games. Is MGS4 really that much more difficult or have I just lost it?

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Post by UnscathedFlyingObject »

Strider77 wrote:LOL.... I'm not the only broken record in this thread....

If you guys think kojima sucks so hard at directing and story telling... why are you playing his games?

All I'm saying is I really like Kojima's games, MGS2 is not my favorite but I liked it well enough.

1, 3 and 4 have great stories to ME.... are they realistic and grounded. No, they are over the top and have some bizzaro bosses....

But there is a message in the games and some of the characters have some interesting points of view... and they have character. MG 3 and 4 had me a bit more emotionally vested in it's characters.

Does it make you feel that way? Maybe not... but that's how the cookie crumbles.

But some of you act as if Kojima flat out sucks and couldn't fathom how folks could take his stuff as serious as some of the other games mentioned on here like resident evil 4. And go to greater lengths than a codec conversation to convice those that likes his games otherwise.

I don't think you guys are stupid or anything... just a bit overzealous b/c some don't agree. You have it in your head and those that don't agree with you has just fueled your hatred for the games. I have played FAR worse in my gaming lifetime.

No one has really told me a game that is not Hideo's that they think is better direction/story wise and that makes it hard not to see this as a mild flame thread..... nothing wrong with flaming IMHO. Things get boring ya know.

The story in 2 and 3 are good. My complain is that it takes Kojima ridiculous amounts of time to develop it. I wouldn't mind too much if he kept all the story segments in the cutscenes (which are pretty cool,) but he has to add a crapload of codec sequences that often go into the inane. Why is the major talking for 5 minutes about the reason he changed his codename in the middle of my mission briefing?

Even good games can still have flaws.
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Post by Skykid »

The cutscenes in MGS4 are so beyond anything that's been before, I feel like I'm playing the fifteen minutes of game just to reach the next one.

However, Hideo is still his own worst enemy in parts. Unscathed picked the right word with inane - some of the codec stuff needs to either be removed or vastly cut down. Why the hell I'm kneeling in the middle of a battlefield amidst a full blown war, gunships overhead and bullets chasing into the earth around me, being introduced and having a conversation with a military COUNSELOR regarding her ex-boyfriend and her lecherous new husband is beyond me.

But I'm having so much fun with MGS4 at the moment, I'm not that bothered.

Why oh why the previous MGS games didn't adopt a control scheme that allowed you to see 360 degrees is a crying shame.
Motorherp wrote:Changing the subject slightly, I started playing this last night. Am I the only one who really sucks at this game? I'll admit I've not played this style of game in a while so I'm a bit rusty, plus I cant say I was good at them to begin with, but I dont remember having this much problem with other stealth games. Is MGS4 really that much more difficult or have I just lost it?
Don't worry matey, you're just rusty. I was the same initially - I kept getting caught by everyone and shades of frustration from the previous two chapters reared its head.
However, start using your guns - its important to realise that this MGS won't penalise you for killing people. You can sometimes clear an alert completely by just wasting everyone sharpish.
You don't need to worry about hiding bodies hardly at all, the entire system allows you much more freedom of play. Gunshots don't bring everyone running, guards don't have amazing lines of sight (you can see them before they see you). You can use the camo suit to great effect, but if it looks as though someone is going to walk into you, they usually are and you're screwed (may as well just whip out a machine gun and blow them away before they call anyone.)
You'll stumble for the first hour, but once you get to grips with things, and realise how the landscape expects you to negotiate it, you'll actually see the game is very easy indeed (at least early on.)

Give it time, I'm loving it at the moment.
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Turrican
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Post by Turrican »

The story in 2 and 3 are good. My complain is that it takes Kojima ridiculous amounts of time to develop it. I wouldn't mind too much if he kept all the story segments in the cutscenes (which are pretty cool,) but he has to add a crapload of codec sequences that often go into the inane. Why is the major talking for 5 minutes about the reason he changed his codename in the middle of my mission briefing?
MGS storytelling isn't cinema. Kojima isn't a bad director because these games are filled with text - it's just that the videogame medium allows that, so he takes an advantage of it. If he would direct a movie, it wouldn't of course be like that. The videogame medium allows a degree of freedom to the player, just like comics. In comics, you can be your own editor, choosing to skip pages, to read again a certain passage, to focus on a certain sequence and to rush on others... You can in short read at your pace.
With the MGS games, you are given a similar freedom. You aren't forced to hear all the codec chats in one session. You'll likely hear some, then get bored, then maybe you'll hear some others the next time you play it. And so you will keep the experience fresh for more than a playthrough.

The problem is, an anal hardcore gamer (the kind of people who have to get all SotN's rare items each time they play it) will usually overdo it and will want to hear all the codec discussions before passing a certain checkpoint. Only to complain that there's too much codec later, of course. That's the core of the problem: you guys are obviously engaged by the story enough to listen all the drama, then complain there's too much of it. You are always given the option to skip it. You should save some of the drama for subsequent playthroughs (luckily, some codec sequences are so well hidden, ie they trigger only if some requirements are met, that you'll always find something new if you play again. Thank Kojima for that too.)
The cutscenes in MGS4 are so beyond anything that's been before, I feel like I'm playing the fifteen minutes of game just to reach the next one.
That's a bit of an exaggeration imho - these cutscenes are cool but frankly on par with what the series has given so far.
However, Hideo is still his own worst enemy in parts. Unscathed picked the right word with inane - some of the codec stuff needs to either be removed or vastly cut down. Why the hell I'm kneeling in the middle of a battlefield amidst a full blown war, gunships overhead and bullets chasing into the earth around me, being introduced and having a conversation with a military COUNSELOR regarding her ex-boyfriend and her lecherous new husband is beyond me.
The answer to this bit is exactly the same I wrote above in reply to Unscathed.
But I'm having so much fun with MGS4 at the moment, I'm not that bothered.
That's cool to hear. I'm looking forward to more interesting discussion once you're done with the game. :)
If Prometheus played MGS2 first, do you think he'd really be inclined to play all the others?
It's my favorite by a long shot and a lot of guys at Junker HQ love it too, I wouldn't rule out the chance that someone might love it...
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Post by UnscathedFlyingObject »

Just take the codec scenes that are part of the story, and you still got a shitload of them. They're never brief thanks to redundant information and a bunch of stuff that's totally unrelated. You never know when something that's actually important will pop up, so you just can't strategically skip them. So far I've had the major talk to me for 5 minutes about his change of codename, the paramedic talking about movies, and the boss giving me a philosophy lesson in the middle of a briefing.

Aren't you generalizing a bit?
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Post by Mortificator »

You can skip the Codec messages without worrying. If there was any info that was relevant to what you need to do, you can just call your CO afterwards and get the CliffsNotes. "Snake, check out the western side and get the sniper rifle." That's my experience, anyway.
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Post by Turrican »

UnscathedFlyingObject wrote:Aren't you generalizing a bit?
Frankly I don't think so, more in detail:
Just take the codec scenes that are part of the story, and you still got a shitload of them.


If this was ever true, it was significantly reduced over the years. If this is a problem for you, Snake Eater should have already lowered it to "bearable" and MGS4 cuts even more. Have a jump at Junker HQ and you'll see many do even "miss" the abundance of codec seen in the past :)
They're never brief thanks to redundant information and a bunch of stuff that's totally unrelated.
That is intended to be at least in MGS2, and necessary to an extent (your psychological break in the final part is obtained via information overload). Also, a lot of great characters only play on the stage without being physically on the Big Shell.
You never know when something that's actually important will pop up, so you just can't strategically skip them.
This is untrue, proven - you can't skip anything which is vital to gameplay, someone via codec will always remind you of what you need to do to progress. Feel free to skip as you like. You can even fastforward them by suppressing voice acting if you like to.

oh and:
If I was to play a game with a supposedly good story and skip all of it, I'd go play something better.
You can play several things better, but not games out there that do the same things better. In other words, Tetris is certainly better. But if you want to sneak, what's better? (I played Splinter Cell. It isn't).
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Post by Skykid »

UnscathedFlyingObject wrote:Just take the codec scenes that are part of the story, and you still got a shitload of them. They're never brief thanks to redundant information and a bunch of stuff that's totally unrelated. You never know when something that's actually important will pop up, so you just can't strategically skip them. So far I've had the major talk to me for 5 minutes about his change of codename, the paramedic talking about movies, and the boss giving me a philosophy lesson in the middle of a briefing.

Aren't you generalizing a bit?
Absolutely correct.

The problem is, I don't want to skip a single cutscene or a single codec message - I even listen to then speak it rather than skipping to read. This is because I want both the full experience as the developer intended, and not to miss important story developments.

But it's the responsibility of the director to trim these aspects down to engaging, relevant material. The redundant backlog needs to stay on the cutting room floor.

I can't think of how improved things would be (even more than they already are!) if Hideo had a better sense of what is unecessary to such an exciting game.
That's a bit of an exaggeration imho - these cutscenes are cool but frankly on par with what the series has given so far.
That's a load of bs dude - I'm not disputing there have been MGS cutscenes that really had incredible moments - they exist throughout the series. But this time around the general direction and quality of even the conversational cutscenes are extremely well put together, making the player more engaged.
There have been plenty of conversational cutscenes in previous MGS games where I've just been wishing they'd end so I can get back to playing.
So far in MGS4: not one, and by god there's plenty of them!
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Post by Strider77 »

I can't think of how improved things would be (even more than they already are!) if Hideo had a better sense of what is unecessary to such an exciting game.
That's in the eye of the beholder though...... my 1st time through I listened to them all and wanted to. I don't want them cut out..... my second time trough I just skipped what I didn't want to see or hear..... I have that ability thankfully.

BTW.... you guys know about roaming around the plane with the mk 2 during mission briefings right.... I didn't at 1st.
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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