Turrican wrote:Ed Oscuro wrote:Moving dialogue has to reveal something about its characters. We are supposed to be more sophisticated than to take "emotion" at face value without looking for the context.
Don't be dense. Of course the passage is revealing - in the sense that you learn about Emma. You learn she kept a bird, as one of the few creatures she could speak to. You learn she's confident and witty when she wants to be...
Wow, she has a bird! Let me try my hand at this:
Raiden: Hey Ed...it's not your fault. If it wasn't for the terrorists...
Ed: Yeah, you're right... Well... I think that's about all I know.
Raiden: Right... uh, thanks. I think we'd better head for the Computer Room because plot points are to be had there.
Ed: Did you ever watch The Negotiator, Raiden?
Raiden: 1998 action flick with Sam Jackson?
Ed: Right, that's the one. There is a computer there, looks like a Mac, and somehow this insurance fraudster can just press keys and view all these encrypted files.
Raiden: And? I'm kinda busy here.
Ed: Right. All modern fiction needs a computer system to keep things going; it's just the new version of Hitchcock's McGuffin.
Raiden: I need to get going.
Ed: Do you like Westerns, Raiden?
Raiden: Why are you continuing this discussion?
Ed: I'm sorry... I was lonely. Computers are bad conversation partners and they tend to start going insane.
Raiden: Well, I'm sorry for that.
Ed: Westerns, though. I like the ones where the hero dies in the end. Don't you, Raiden?
Raiden: ...
*Ed shoots Raiden in the eye*
You were using "revealing" in the sense of "plot going on" before.
Yes. I changed the meaning because I was making an additional point. The moderator says it's allowed.
Ed Oscuro wrote:If you would give up the medium of science fiction as doomed to mediocrity then I think it highly ironic that you would lecture me about its 'superior' qualities at all.
I wouldn't say that
But you did. You said that since it has giant robots and spies that it can't be good. I know I'm not putting words in your mouth.
and besides, MGS2 is only partly sci-fi. Of course as a text, I'd group MGS2 along The Scarlet Gang of Asakusa, before grouping it with Walker Texas Ranger or RE4.
Sure, in the sense that it attempts to convey the same sort of revealing dialogue as Scarlet Gang, except it fails miserably. RE4 never pretended to be that sort of thing, but calling it Walker: Texas Ranger material is missing the point that there are some relatively subtle plot development techniques that you just won't admit are being used because you think stubborn refusal to face facts makes for an engaging debate. A++
Anyway, I won't petulantly demand that you stop being respectful or stop tossing out throwaway arguments or whatever. If you like MGS2, that's your business, but as a writer I CAN point out that it's a gigantic farce and unfortunately not a very well-done one at that. It's a joke made at the expense of the games-playing public, and despite being aimed squarely over their heads it doesn't merit much discussion.
Turrican wrote:Are you saying that every author should lower his narrative in order to broaden his audience?
That's you missing the point. I've made a pretty detailed argument here, unfortunately splintered due to the nature of online discussion, but to sum it up:
MGS2 tackles issues such as privacy, the impossibility of knowing, and control in the digital age.
The plot structure and events are nonsensical apparently on purpose so that the player gets a sense of the disjointed effect of such a state of affairs on one person's worldview and sense of context.
So far, so good.
However, MGS2 uses mostly trite and utterly uninteresting dialogue. The characters are flat and suck (RE4's characters are also flat but that's more to a scrupulous adherence to entertaining techniques).
The idea of using a narrative structure that shrugs off reality is interesting, but not effective for producing an enlightened debate on issues of substance. It isn't Hideo's fault that Time magazine (I think it was) called him one of the most influential and promising people of the decade. If he wants to buck the responsibility of promoting serious issues, that's up to him, but nobody should be required to pay accolades to him for having one good idea and poor execution.