the exponential scoring system thumbs down thread

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orange
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the exponential scoring system thumbs down thread

Post by orange »

this thread is about exponential scoring systems and how they're dumb!

so let's talk about games with good non-exponential scoring systems!

sup garegga
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MX7
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Post by MX7 »

Lol medal chaining
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ARCADIA
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Post by ARCADIA »

Sky Adventure is a good example?
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Zebra Airforce
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Post by Zebra Airforce »

Cleopatra Fortune
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CIT
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Post by CIT »

Zebra Airforce wrote:Cleopatra Fortune
Most extreme example.
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Udderdude
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Post by Udderdude »

Beware exponential scoring systems, for in them lies the devil. And counterstops.

(XOP has no exponential scoring :D )
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jonny5
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Post by jonny5 »

but its chuck full of ass rape-ery.....lolz
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nimitz
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Post by nimitz »

what about an exponential scoring system for the top 25?
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Post by Ed Oscuro »

arcade Contra end of game bonuses

also Gothic III, E-SWAT, and Pac-Land
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Herr Schatten
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Post by Herr Schatten »

Udderdude wrote:Beware exponential scoring systems, for in them lies the devil. And counterstops.
counterstops = the devil
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gameoverDude
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Post by gameoverDude »

Mercs isn't too hard to counterstop on the arcade version. If you leech a lot in stage 1 (and can take the boss down fairly fast), you've got a good shot at finishing with 999,990+. The stage clear bonuses get HUGE as you go on through the game, so this is clearly an oversight on Capcom's part.
Kinect? KIN NOT.
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Frederik
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Post by Frederik »

CIT wrote:
Zebra Airforce wrote:Cleopatra Fortune
Most extreme example.
http://www.youtube.com/watch?v=szTzS4wmJLg

:?:

Also: Super Mario World Counterstop in a single level. IT´S BROKEN!!!
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Post by antron »

I want to see a mathematical proof that any scoring system is exponential and not just some power function :mrgreen:
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Post by spadgy »

antron wrote:I want to see a mathematical proof that any scoring system is exponential and not just some power function :mrgreen:
Yeah - can somebody clarify the context of 'exponential' here? To me the term refers to something growing constantly larger at a multiplied rate, but I know mathmatically, but I know 'exponential' can refer to a mathematical entity such as a curve.

So are we talking about scoring systems where the rate of scoring increases through the game, or the scoring is rather ambiguously linked to the gameplay itself? Or something different from that!

An example of a typical exponential scoring system would be great for dimwits like myself!
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Post by moozooh »

spadgy wrote:An example of a typical exponential scoring system would be great for dimwits like myself!
All Takumi games!

Also, DDP, though for a bit lesser extent. The main source of scoring is divided between two important factors:

1) the more bombs you pick up at full stock without dying or spending them, the more is your score multiplier (x2 for one bomb over the max, x8 for seven bombs); as you go through the game, you pick up more bombs;
2) a chain's value is growing at a typical exponent (like if you're killing three enemies that cost 100, 200, and 300 points respectively, the overall chain bonus will be 100+200+(100+200)+300+(100+200+300)=1500, and with 500+ hit chains this makes a great difference); and the deeper in the game you are, the larger the chains.

That's why survival is the key aspect of scoring in a game like DDP, since the first three stages combined cost less than 25% of the overall score of the first loop, even if done optimally.
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antron
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Post by antron »

I was just being facetious.

They mean the rate of scoring grows with your score.

it is probably a power law:
Score = (# scored events)^x where x is some constant

exponential is:
Score = e^(# scored events) where e=2.71828183
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Post by spadgy »

antron wrote:I was just being facetious.
Well - maybe not fastidious, but the reason I quoted you was because you were getting at what I was thinking - 'exponential' did conjour up mathmatical stuff in my weak mind...

EDIT - and thanks Moozah - I know the DDP score mechanic OK, so now I know what you're all on about!
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orange
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Post by orange »

my problem with exponentially increasing scores is that when i make a little bit of progress it doesn't seem like much

when i increase my score in something like garegga or batrider my progression is usually a steady increase, not to mention a death or two in a game like that doesn't necessarily mean "whoops there goes 1/2 your score" like in DDP or DOJ or
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Post by moozooh »

To be honest, I also extremely dislike having the score mutilated by a single major mistake, but for some reason exponential scoring games seem more engaging for me. Probably because they usually don't require much milking compared to "linear scoring" games, or because high risk maneuvers are usually much more rewarding there compared to "play with death continuously for two minutes to have your score increased by less than 5%".
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Post by nimitz »

Exponential scoring games are MUCH more frustrating at higher level of play. When only 1 attemp out of 10 or so may lead to a descent score.


In a linear scoring system one small non-lethal mistake won't fuck up your whole run. You can still make up for it.


In that sense Gradius is much less anal than most Cave games. (even though people seem to complain so much more about Gradius)
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Post by PROMETHEUS »

I guess I don't like exponential scoring either. It's only fair for the score to increase a lot more later on when the game is much harder later on, which isn't such a good thing when you're doing a lot of runs as you'd want to have a decently hard beginning too. Or you'll be bored :[ Also, one little mistake definitely shouldn't be punished so hardly with a huge score drop, because if you've only done one or a few little mistakes, then you've already proved you were at least almost able to play perfectly : your score, as a skill rating, shouldn't be cut that much. Although it wouldn't be cool to reward a run that has mistakes in it almost as well as a perfect run either, because a perfect play does deserve those additional "style points" ;]

So yeah, screw DDP for that ^^;
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Post by orange »

also another thing is i hate constantly restarting

fuuuuuck
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PROMETHEUS
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Post by PROMETHEUS »

orange wrote:also another thing is i hate constantly restarting

fuuuuuck
no kidding, especially when the first stages are easy and boring. That's why I like short, hard games most like mushi/futari ultra.
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Post by Aru-san »

orange wrote:also another thing is i hate constantly restarting

fuuuuuck
(Constantly presses + and - everytime he screw up even the smallest aspect of Star Soldier R)
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Post by orange »

Aru-san wrote:
orange wrote:also another thing is i hate constantly restarting

fuuuuuck
(Constantly presses + and - everytime he screw up even the smallest aspect of Star Soldier R)
oh believe me i know

it started with stage 1 in doj

then i got good at chaining it

then it turned into stage 2

i don't really play anymore
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