moozooh wrote:
But this is odd, really. Cave knew their scoring system well, how did they not account for full stage chains? It doesn't seem something out of ordinary, and it was even expected of players to chain all the way through to the boss… Well, being able to do it back in 1-5 means we'll probably see scores in order of trillions by the 2-ALL time if a new version comes out.
The ending is different in this video, the commander is fully visible and the dialog options are different. So I'm willing to bet something else is going on we don't know about yet.
It would be hilarious if there was an Ura loop and the requirement was to counter stop the first loop. They could just reset your score to 0 for the Ura loop and give it special privileges on the high score table.
Nope, bomb type. You can see it says MAXIMUM at the bottom. It looks a bit funny because he only has 3 bombs max, because he hasn't died at all.
In retrospect, I guess Cave should have figured that a super long stage that you can full chain with tons of room to jack your combo up really high at the start would be a bad idea.
moozooh wrote:
But this is odd, really. Cave knew their scoring system well, how did they not account for full stage chains? It doesn't seem something out of ordinary, and it was even expected of players to chain all the way through to the boss… Well, being able to do it back in 1-5 means we'll probably see scores in order of trillions by the 2-ALL time if a new version comes out.
The ending is different in this video, the commander is fully visible and the dialog options are different. So I'm willing to bet something else is going on we don't know about yet.
It would be hilarious if there was an Ura loop and the requirement was to counter stop the first loop. They could just reset your score to 0 for the Ura loop and give it special privileges on the high score table.
If this were true, that Ura loop would have to have a different scoring system, or players would Counterstop it again before getting anywhere close to the 5th boss.
Gwyrgyn Blood wrote:It would be hilarious if there was an Ura loop and the requirement was to counter stop the first loop. They could just reset your score to 0 for the Ura loop and give it special privileges on the high score table.
One of the guys over at shmup.com mentioned that the game was like Ketsui in that it had two different second loops (a tsujou and an ura).
arcana wrote:
Bon sinon nouvelle info ! le jeu à 2 2ieme loop comme ketsui, genre tsujou et ura.
Zebra Airforce wrote:I'm hoping they simply froze the onscreen counter (no more room for extra digits) while allowing the real score to rise.
looking at MMM's score on cave-stg, DFK's high score table only allows 11 digits (ie up to 99 billion). even if the score resets (?) for the ura (?) loop, if the player fully chains 2-5, wouldn't it just counterstop again? MMM's score was up to 2-2, so a counterstop would only be avoided if they added an extra digit for ura loop only (?).
(and like kiken said, they made a bit of an oversight with futari 1.5's ultra mode... not that hardly anybody can do it, but dame K.K's palm score is truly unbeatable )
RegalSin wrote:Videogames took my life away like the Natives during colonial times.
Gwyrgyn Blood wrote:
The ending is different in this video, the commander is fully visible and the dialog options are different. So I'm willing to bet something else is going on we don't know about yet.
No it isn't, it's exactly the same as the 6+bil vid I have of a guy getting to 2-4. The dialog is exactly the same, and the dialog options are also identical.
Looks like this is just a fuck up on CAVE's part. Glad I didn't get the kit.
There are clearly two different endings, one of them has a darkened picture of the commander and dialog choices that are obviously 'yes' or 'no', and then there is the one with the non-darkened picture with some dialog options I can't read.
First ending:
Second ending:
Whether there is actually any difference between the two, I can't say. I don't disagree this is a fuckup on Cave's part because that's pretty obvious.
I have a feeling the ura 2nd loop requirements are no miss/no bomb, not counterstop .. so even if the player got the ura 2nd loop there, the player's score is still counterstopped, so there's really no point in going on.
@Gwyrgyn Blood: Right, but what I was saying was that the second one can be had without the 99bil counterstop, which shows the counterstop is not some feature or requirement for something, it's just a fuck up. Like I said, there is a vid where a guy ends the first loop with around 6bil, and gets that second ending.
Going back and watching some older videos, I think the ura loop may simply require that the player trigger and beat all 6 of the classic DDP bosses during the first loop.
If this were true, that Ura loop would have to have a different scoring system, or players would Counterstop it again before getting anywhere close to the 5th boss.
They would have to figure out how to not get their asses kicked first.
Kiken wrote:Going back and watching some older videos, I think the ura loop may simply require that the player trigger and beat all 6 of the classic DDP bosses during the first loop.
Definitely not. Many people are doing this, and getting the normal second loop.
As for whether it's an oversight...
They put the 2x scoring when hyper guage is full, knowing how long stage 5 is, and knowing how easy it is to jack the multiplier up with hypers. I can't imagine they couldn't do the math.
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
GaijinPunch wrote:They put the 2x scoring when hyper guage is full, knowing how long stage 5 is, and knowing how easy it is to jack the multiplier up with hypers. I can't imagine they couldn't do the math.
see, this is why all games just need to put in more digits than giga wing "just in case"
not like this affects any of us anyways, besides that they will definately make a 1.5 or whatever now that everyone will play and no one will want the original.
kemical wrote:Cave, just go back to the basics, screw the bullet canceling hyper whatevers.
At least it was a step in the direction of 'different'. Otherwise, then players would be complaining about the game 'being the same as DoDonPachi (or Dai-Ou-Jou) only with better GFX and new BGM'.
I do agree with stanski when he says "put in more digits than giga wing 'just in case'", because you never know when these milking situations will arise. That, or Cave could potentially follow Udderdude's advice and tweak said scoring system by adding a decimal into the scoring algorithm (or something). =3
It was not during the loop it was on stage 5 FIRST ROUND.
And of course it was NOT intended. Why would you want to have your game quite easily counterstopped?