Dodonpachi Daifukkatsu [Cave 2008]

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GaijinPunch
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Post by GaijinPunch »

DOJ isn't that hard until stage 4 or so if you piss away your chains. With this one as well, playing for score adds quite a bit of difficulty. Same song and dance as any Cave game, really.
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Post by moozooh »

Actually, it seems to me that rank ramps the difficulty much more than in the earlier games. That 2-4 video proves it very much; just look at his 1-5. It's nuts.
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elfhentaifan
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Post by elfhentaifan »

hey cool i saw a "50000" Hits sign.
Did i won something?
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henry dark
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Post by henry dark »

I meant easier in terms of comparing it with DOJ. It still wasn't easy by any means.

I don't recall reaching the third level boss on my first go of DOJ however.

The way the bosses turn into those lolli dolls in their last form really annoyed me for some reason...

(edited: my horrible English)
Last edited by henry dark on Sat Jun 07, 2008 7:20 am, edited 1 time in total.
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Necronopticous
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Post by Necronopticous »

Do the mecha schoolgirl bosses make you feel emasculated?
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henry dark
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Post by henry dark »

Necronopticous wrote:Do the mecha schoolgirl bosses make you feel emasculated?
YEAH!!!!


*looks up the word 'emasculation'*


er...I mean no

:oops:
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GaijinPunch
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Post by GaijinPunch »

henry dark wrote: I don't recall reaching the third level boss on my first go of DOJ however.
I actually did. ;)
The loke test version was better. Harder, and no bomb whoring.
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Post by PC Engine Fan X! »

henry dark wrote:Played it today.

It took me a couple of seconds to realise what it was, despite the place being really busy, no one was on it or even paying it any attention.

Anyway, for a first playthrough I thought it was very unmemorable. The only thing that struck me about it was how much easier than Dai Ou Jou it was (I thought it was going to be harder for some reason). I got up to the third level boss on my first go.

That said, I played 'blind' (ie knowing nothing about the scoring system past the usual Pachi chaining), so I may go back next week and pop a couple more 100 yens in.
For Henry Dark,

As the old saying goes: The more you play said arcade PCB, the better you will become -- it' how much time and yen you're willing to spend to master DDP-FK though... ^_~

Good to hear that this DDP-FK is a bit easier than DDP-DOJ "first loop-wise"...piques my interest in it all the more...

PC Engine Fan X! ^_~
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Elixir
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Post by Elixir »

Hello shmups forum. I hope you are enjoying this interactive piece of visual material.

http://www.youtube.com/watch?v=onWYkuHay8k
http://www.nicovideo.jp/watch/sm3590360
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Post by stanski »

Thats too big of an oversight for it to not be intentional, safe spots on boss patterns like that have been around forever, so I have to imagine cave included it as sort of a "wow" factor thing for noobs to be amazed by and as a risk/reward thing for good players (that looks damn tough for a safe spot with how small it is and the fact that hibachi is moving).
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Post by moozooh »

Lol, so I guess, now it's absolutely impossible for anyone to see a TLB fight that isn't going to be rather lame. The first form is relatively easy, the second will be hypered/bombed through, the third, see above.
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Post by GaijinPunch »

Most likely thrown in there to allow Power Style to actually clear the game.
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Ruldra
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Post by Ruldra »

lol, seriously...talk about the most insane pattern ever being destroyed just like that.

I can't believe that was intentional.
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ave
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Post by ave »

Those TLB videos are absolutely insane. If this last form was intented to be survived without staying at the safe spot, its ridiculous, but in case that is was not, its just boring... not much skill needed there except for slight movement within the safe-spot.

Has anyone 2-ALLed it yet?
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zlk
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Post by zlk »

It still isn't clear that this safe spot will work for the entire attack. The player who made the video died before the TLB died. It is also kind of hard to judge how large this safe area is. It may not be that easy to stay in it for the whole time.

It also might not work at all at higher rank. The guy uses the safe spot off of a continue.
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Post by BulletMagnet »

Not to mention, of course, that you'll score almost nothing while hiding there, which sort of defeats the purpose for most anyone who could reach the TLB in the first place.
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Post by moozooh »

BulletMagnet wrote:Not to mention, of course, that you'll score almost nothing while hiding there, which sort of defeats the purpose for most anyone who could reach the TLB in the first place.
Huh? How do you lose score by using it, again?
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Post by Twiddle »

You probably need to bomb or die to get there in the first place.

Though anyone thinking that any real points are passed out during and not after a Cave TLB are crazy.
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Post by moozooh »

It's not like bombing there is going to be a noticeable score loss, not to mention that you would still bomb the crap out of it if clearing the last pattern the macho way. If it's any close to the previous Pachis, you'll get more points for remaining lives, anyway, and that should be the goal.
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Post by stanski »

Anyways, someone needs to link those videos to icycalm and see his argument about how the players couldn't be japanese, since, you know, the japanese never credit feed.

And moozooh, i find it hillarious that you are complaining about the TLB battle being bad to watch (not play). Just a funny thing if you think about it for a second.
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Post by BulletMagnet »

moozooh wrote:Huh? How do you lose score by using it, again?
I was figuring in terms of hypering/bullet cancelling and whatnot...in the previous video I recall seeing stupidly high chaining numbers, which obviously wouldn't be happening here. Obviously I don't know exactly how the scoring system in the game is tallied in terms of what's worth most, but if nothing else there seems to be potential to walk away with a pretty big payday if you're nuts enough to tackle the thing directly.
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Post by moozooh »

stanski wrote:And moozooh, i find it hillarious that you are complaining about the TLB battle being bad to watch (not play). Just a funny thing if you think about it for a second.
I don't find it funny at all. I'm a huge fan of beautiful game footage showing players skillfully overcoming the challenges the game throws at them. This TLB is of the kind that's not very thrilling to watch due to how cheap it is (either use the "tools" like bombs and hypers, or die painfully; and the player IS going to die a few times regardless due to sheer difficulty). Also the reason I usually don't enjoy watching Raizing games superplays: scoring well in them requires you to do stuff a skilled player would normally avoid (like, uh, dying).

As for playing, and not just watching, I don't like this kind of difficulty much for the exact same reason: even if you spend a very very long time practicing, you still won't be able to master this kind of battle and will have to resort to lifesaving items and cheap tricks to win. I never liked DonPachi's TLB either, but it's because of how immensely stupid it was (after watching ZLK's replay, beating it was no problem; getting there required at least a dozen credits, though).
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Post by elfhentaifan »

aventus wrote:Those TLB videos are absolutely insane. If this last form was intented to be survived without staying at the safe spot, its ridiculous, but in case that is was not, its just boring... not much skill needed there except for slight movement within the safe-spot.
where exactly is that sweet spot, and do you mean the very last pattern of the TLB?
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Post by Shalashaska »

Did you watch the video in Elixir's post?
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Post by Gwyrgyn Blood »

BulletMagnet wrote:
moozooh wrote:Huh? How do you lose score by using it, again?
I was figuring in terms of hypering/bullet cancelling and whatnot...in the previous video I recall seeing stupidly high chaining numbers, which obviously wouldn't be happening here. Obviously I don't know exactly how the scoring system in the game is tallied in terms of what's worth most, but if nothing else there seems to be potential to walk away with a pretty big payday if you're nuts enough to tackle the thing directly.
You are still canceling the lasers if you are hiding in this safe spot. Once you have Hyper ready, you'll be racking up massive numbers of hits due to the number of lasers you'd be connecting with. Assuming you can still hide in that spot with Hyper active, of course.
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Post by GaijinPunch »

Twiddle wrote:You probably need to bomb or die to get there in the first place.
Hyper will work, as per the video.
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Post by hotcoke »

Question :

Dodonpachi Daifukkatsu is another hardware?

or SH-3?
Hotcoke Please....
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Post by Radiant »

SH3
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Post by Twiddle »

moozooh wrote:Also the reason I usually don't enjoy watching Raizing games superplays: scoring well in them requires you to do stuff a skilled player would normally avoid (like, uh, dying).
I don't know being risky while forcing yourself to be at a low or zero lives count is just as if not more skillful than a "no miss no bom lmbo"
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Post by moozooh »

Generally, high level nm/nb gameplay puts the player in pretty much the same conditions as being risky at low/zero remaining lives (i.e., you really can't afford yourself to bomb/die if that cripples your score, like that max bomb multiplier in DDP), but Raizing's bombing galore and rapid extend rotation allows considerably more opportunities to avoid danger by bombing or missing if needs be (which is why Raizing games tend to become dramatically easier once you find the balance between controlling rank and scoring well enough to allow yourself a backup; which is also why I managed to get a decent Batrider score once I understood what the deal was). You don't have these opportunities under nm/nb restrictions: if you're cornered, you're cornered and it's over.

I could say that nm/nb'ing a Raizing game is actually close to impossible, but I do realize how cruel the rank in these games is, so that argument would be just wrong.
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