ePSX settings. HELP!

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airzonk
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Joined: Thu May 12, 2005 7:04 pm

ePSX settings. HELP!

Post by airzonk »

I have an Athlon 64 3300+ machine with a Nvidia card (64M geforce2) from 2002... and it seems no matter what graphics plugin I use, something gets glitchy, or the sound gets glitchy....

I -DID- get one of the plugins set -just right- with 2xsai in a window at 800x600 with minimal glitches and no sound foul ups, but silly me--I -had- to mess with it, and now I can't get back to those settings...

Any suggestions about plugins and settings? I want to hear the voice samples in the PSone parodius =/

PS: I can't wait until GiriGiri (or something else) gets filters like 2xSai...

Gabe
airzonk
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Joined: Thu May 12, 2005 7:04 pm

Post by airzonk »

Okay, after much much much tinkering, I finally, finally found the perfect setting--no graphical glitches in say, Einhander. Here they are for reference:

Plugin: P.E.Op.S. Soft Driver 1.1.16
Author: Pete Bernert and the P.E.Op.S. team

Resolution/Color:
- 640x480 Window mode
Stretch mode: 0
Dither mode: 2

Framerate:
- FPS limit: on
- Frame skipping: off
- FPS limit: Auto

Misc:
- Scanlines: disabled
- Game fixes: off [00000000]
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FatCobra
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Post by FatCobra »

Well, the PS1 is a bitch to emulate, your just better off just getting the actual console. :twisted:
Shmups: It's all about blowing stuff up!
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roushimsx
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Post by roushimsx »

I love P.E.Op.S. SoftGPU...it's just so awesome at getting a clean, accurate picture. It's the GPU of choice for purists :) The only problem with it for me is that my CPU is rather weak (2500+) so I have trouble running it in higher resolutions or adding filtering to the textures.

If I get the hankering for playing a game in 1600x1200, I normally break out the Pete OpenGL2 plugin and then abuse the living hell out of my aging Radeon 9700.

Something you may want to check out is Eternal's SPU and Pete's SPU plugins. I've have various levels of success with both of them (generally good). The one standout game that really screwed with me was Mega Man Legends, though. I'd have to switch SPU and CDRom plugins midgame just to get the audio to play during the cutscenes. Made it all the way up to the last boss and lost interest in the game because he was such a cheap little bitch :(

Maybe one of these days I'll cheat just so that i can see the ending.
airzonk
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Joined: Thu May 12, 2005 7:04 pm

Post by airzonk »

roushimsx wrote:I love P.E.Op.S. SoftGPU...it's just so awesome at getting a clean, accurate picture. It's the GPU of choice for purists :) The only problem with it for me is that my CPU is rather weak (2500+) so I have trouble running it in higher resolutions or adding filtering to the textures.

Something you may want to check out is Eternal's SPU and Pete's SPU plugins. I've have various levels of success with both of them (generally good).
Use Eternal so far--now that I have the graphics properly adjusted, Suikoden 2's music sounds normal (!)... weird, how these things are inter-dependent.

If I get the hankering for playing a game in 1600x1200, I normally break out the Pete OpenGL2 plugin and then abuse the living hell out of my aging Radeon 9700.

RE: getting real PSX -- I'm so broke I had to sell my PS2 =/
Believe me, if I could afford it I'd get a PS2 (not for PSX games, ePSXe is superior to a real PSone); I have Ys VI sitting half finished in my room. At least I saved the memory card.

Also -- anyone tried Chanka? I should, uh, get a Dreamcast game and try it out... mainly looking to play the shooters and Shenmue...

Gabe
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roushimsx
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Post by roushimsx »

airzonk wrote:(not for PSX games, ePSXe is superior to a real PSone)
Also -- anyone tried Chanka? I should, uh, get a Dreamcast game and try it out... mainly looking to play the shooters and Shenmue...
Initial part quoted for truth. Hook up some Playstation controllers to your PC, send the video out to your tv/projector and the audio out to your sound system and you have quite the experience in store for you.

Chankast is pretty neat, but iirc there's no frame limiting implemented or some such, so framerates can go all over the place (IIRC some capcom games run too damn fast on fast machines). It's a really cool proof-of-concept though, i guess :)

My main gripe is that it doesn't support actual GDROMs, just the pirated rips of them. Kinda sucks when you want to play a game you own and you're forced to download a degraded rip of it (resampled videos and music, stuff ripped out, etc...Shenmue 1 and 2 are prime examples, though not the only ones) to play it (don't worry, I bitch about iso+mp3 rips of Saturn, SegaCD, TG16, etc games as well). Word is that the Icarus team has someone capable of writing a driver enabling GDROMs to be read in normal DVD ROM drives, but considering the speed of the project, I think the chances of that emulator ever being released are rather...low.

..so i guess we're stuck with resized ISOs for now :(
airzonk
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Post by airzonk »

roushimsx wrote:My main gripe is that it doesn't support actual GDROMs, just the pirated rips of them. Kinda sucks when you want to play a game you own and you're forced to download a degraded rip of it (resampled videos and music, stuff ripped out, etc...Shenmue 1 and 2 are prime examples, though not the only ones) to play it (don't worry, I bitch about iso+mp3 rips of Saturn, SegaCD, TG16, etc games as well). Word is that the Icarus team has someone capable of writing a driver enabling GDROMs to be read in normal DVD ROM drives, but considering the speed of the project, I think the chances of that emulator ever being released are rather...low.

..so i guess we're stuck with resized ISOs for now :(
I absolutely cannot stand ISO/MP3 rips... Why hasn't the word gotten out? ISO/OGG rips seem to be -okay-, in that I haven't had as many lipsynching problems with MagicEngine, at least - but still not as good as what I do, BIN/CUE/FLAC rips. FLAC is lossless, made for audio (so it compresses better than say, RAR), and works great with a tiny free extraction tool and a batch file. =)

Anyways, yeah. MP3 just doesn't cut it--sound wise, or otherwise.

-Gabe
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