wow danmaku games look dumb
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shoe-sama
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wow danmaku games look dumb
<Sidwell> TSS is manlier than a jet figher made of biceps.
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shoe-sama
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lol it just throws all this crap at you and overwhelms you
then you have to like
learn it
which is actually a lot easier than it looks, but still somewhat challenging at the nonobvious sections
The stage portions still suck apparently though. The stages are more like bosses and the bosses are more like stages (in the amount of flexibility you're given for dodging and other attributes).
I'll never get why doujin danmaku games do that lol
then you have to like
learn it
which is actually a lot easier than it looks, but still somewhat challenging at the nonobvious sections
The stage portions still suck apparently though. The stages are more like bosses and the bosses are more like stages (in the amount of flexibility you're given for dodging and other attributes).
I'll never get why doujin danmaku games do that lol
<Sidwell> TSS is manlier than a jet figher made of biceps.
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Zebra Airforce
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Super Laydock
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shoe-sama
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looks like a cave loop 2 lol
random crap everywhere to overwhelm you
at least until you learn where the chokepoints are
but cave still puts constant pressure on your since it constantly throws in other patterns to interrupt the normal tap dodge and cutback sequences
and cutbacks in cave tend to corner you more frequently, since you have to move more to avoid that 6 way spread or something
in doujins you have uh
tap dodging
you'll never have to make a cutback anywhere lol
random crap everywhere to overwhelm you
at least until you learn where the chokepoints are
but cave still puts constant pressure on your since it constantly throws in other patterns to interrupt the normal tap dodge and cutback sequences
and cutbacks in cave tend to corner you more frequently, since you have to move more to avoid that 6 way spread or something
in doujins you have uh
tap dodging
you'll never have to make a cutback anywhere lol
<Sidwell> TSS is manlier than a jet figher made of biceps.
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Zebra Airforce
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Udderdude
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320x240
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You could stick to just one, if you build the whole game around it. The result would become somewhat one-dimensional though - like some early arcade game. I think the loss would be greater in the longevity department than in the fun department. Of course modern players have become accustomed to a certain dynamic, which in Cave's case approaches the sublime. The devil is in the detail.Udderdude wrote:Only Unaimed Shots = lol bullet barf
Only Aimed Shots = tap,tap,tap ..
Of course the best solution is to mix the two, ideally in a way that requires the player to navigate the unaimed shots to avoid the aimed ones.
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moozooh
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Agreed. What Cave (and some other major shmup developers) does great is its pacing: the stages are perceived as a whole, without ever making the player feel like it's suddenly become too empty, or too random, or too repetitive. I don't think I've seen any doujin game that would do it to that extent of harmony.320x240 wrote:The devil is in the detail.

Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
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Gungriffon Geona
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I think this is one of the reasons I liked Dotechin, because it was consistent and wasn't afraid to make itself really fucking painful to play properly. (That and it's the only game I've seen that really does it's best to force you to stay away from the left/back side of the screen, lest you get hit in the ass by something.)
There's a few other games that I rather like for such things, but I can't really think of them now.
There's a few other games that I rather like for such things, but I can't really think of them now.

FLYING CARS WITH CRAB CLAWS
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shoe-sama
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kemical
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to me this looks a bit unbalanced, not in the "thats impossible" way, but just look how the player resorts to staying at the bottom of the screen, a lot of high end shooters are really planned out with the stage design, almost becoming rhythmic with good motions on the screen.
The video reminds me of unwanted player behaviors in FPS level design, doorway fights or closet camping...
The video reminds me of unwanted player behaviors in FPS level design, doorway fights or closet camping...
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shoe-sama
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a lot easier than it looks
Especially when consider that youtube video sizes are tiny.
Bullet hell gives you a false sense of difficulty whenever dodging methods are incredibly bland, obvious, and simple. In most shmups you have to guide bullets and do cutbacks properly or else you'll get trapped. In doujins there tends not to be much continuity. You can pretty much position yourself anywhere and still have enough space and time to avoid the next pattern.
Especially when consider that youtube video sizes are tiny.
Bullet hell gives you a false sense of difficulty whenever dodging methods are incredibly bland, obvious, and simple. In most shmups you have to guide bullets and do cutbacks properly or else you'll get trapped. In doujins there tends not to be much continuity. You can pretty much position yourself anywhere and still have enough space and time to avoid the next pattern.
<Sidwell> TSS is manlier than a jet figher made of biceps.
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Udderdude
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I agree with this. Having to only twitch around a bit the entire level is just .. bleh. I definitely kept this in mind while developing XOP/Black ..kemical wrote:to me this looks a bit unbalanced, not in the "thats impossible" way, but just look how the player resorts to staying at the bottom of the screen, a lot of high end shooters are really planned out with the stage design, almost becoming rhythmic with good motions on the screen.
The video reminds me of unwanted player behaviors in FPS level design, doorway fights or closet camping...
Liked the comparison to poor FPS level design. I made some maps for Heretic and Doom, and I made sure that the player couldn't just 'escape' from the fight and pick enemies off. In a few areas I allowed this, but made up for the fact that if you tried to fight head-on you got destroyed from the sheer numbers of enemies.
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moozooh
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Zillion Beatz is actually pretty bad. The levels are super bland, the scoring system sucks, the weapons don't give a feeling of power to them, the sound sucks except boss themes. The only good thing about it is DOJ-like bosses. And apparently, the Unbelievable difficulty also sucks because the enemies shoot obnoxious amounts of bullets that quickly get impossible to escape. Wasted potential, imo.nimitz wrote:You should try Zillion Beatz shoe.

Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
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nimitz
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Opinions, opinions.The levels are super bland, the scoring system sucks, the weapons don't give a feeling of power to them, the sound sucks except boss themes.
If it's too hard for you doesn't mean it's too hard for everyone and most importantly the difficulty comes from the right places, unlike many doujins.And apparently, the Unbelievable difficulty also sucks because the enemies shoot obnoxious amounts of bullets that quickly get impossible to escape.
Thats mostly why I sugested it to shoe since it's pretty much what he says is good about shmups.
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moozooh
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Uh, yeah? You expected something else?nimitz wrote:Opinions, opinions.
Play something like Mushihime-sama Ultra mode a few times, then play ZB on Unbelievable difficulty and see a flaw in the "right places" assessment. ZB's Unbelievable is a quantitative increase in difficulty, not qualitative like Mushi's Ultra. And quantitative increases in difficulty that are implemented without changing pretty much anything else in the game mean there is one, at most two difficulty settings at which the game stays balanced. Shoe has already called it a "euroshmup" mode previously, and I agree with him.nimitz wrote:If it's too hard for you doesn't mean it's too hard for everyone and most importantly the difficulty comes from the right places, unlike many doujins.
Thats mostly why I sugested it to shoe since it's pretty much what he says is good about shmups.

Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
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lgb
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Excellent opinion. Simply play everything else but that game and let the people who want to play it, play it. If nimitz wants to continue... do so, maybe in PMs; this thread doesn't seem to be about Zillion Beatz too much, eh?moozooh wrote:Zillion Beatz is actually pretty bad. The levels are super bland, the scoring system sucks, the weapons don't give a feeling of power to them, the sound sucks except boss themes. The only good thing about it is DOJ-like bosses. And apparently, the Unbelievable difficulty also sucks because the enemies shoot obnoxious amounts of bullets that quickly get impossible to escape. Wasted potential, imo.
It's called Unbelieveable for a reason. Believe it.
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Udderdude
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