I think they give you points though.Ed Oscuro wrote:Right, I just wasted time on 'im. Never got hit in my latest run, but I was too far from the boss most of the time. It's actually pretty easy to tell when it's about to launch its claws upwards since it's dead stopped and not shooting bubbles (those are harmless anyway).
Caravan Games
haha, i also was surprised, when i find how easy i can beat himEd Oscuro wrote:Right, I just wasted time on 'im. Never got hit in my latest run, but I was too far from the boss most of the time. It's actually pretty easy to tell when it's about to launch its claws upwards since it's dead stopped and not shooting bubbles (those are harmless anyway).
If you mean ANY Special Version, I haven't found a big difference. However, some games only have a Special Version for any Carivan modes, like Gunhed and Nexzr. Also, Soldier Blade Special has an "Easy Mode" for both 2min and 5min mode.P_HAT wrote:Is there any difference between normal game caravan mode and Special Version?
In score
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Zuhzuhzombie!!
- Posts: 209
- Joined: Wed Aug 01, 2007 6:14 pm
Star Soldier Vanishing Earth 5min
TVR - 174,828,581 - 14,880
Video proof that even the blue ship can chain the entire stupid level.
TVR - 174,828,581 - 14,880
Video proof that even the blue ship can chain the entire stupid level.
Not so sure it was a bug (or at least, not an emu bug). Check out the results from the 1998 Caravan compo. (The one that says Nintendo 64)P_HAT wrote:I think it was bug, but yes - full stage combo
I'd love to know what's with the low hit count for the 5 minute mode if the chain system can be exploited like that, though... counterstop equivalent?
Edit - Yes, it's completely possible.
Star Soldier Vanishing Earth 2min
TVR - 38,094,880 - 15,486
Wow. Too bad i'm on work now, and can't check video right now. Can't wait for itnZero wrote:Not so sure it was a bug (or at least, not an emu bug). Check out the results from the 1998 Caravan compo. (The one that says Nintendo 64)P_HAT wrote:I think it was bug, but yes - full stage combo
I'd love to know what's with the low hit count for the 5 minute mode if the chain system can be exploited like that, though... counterstop equivalent?
Edit - Yes, it's completely possible.
Star Soldier Vanishing Earth 2min
TVR - 38,094,880 - 15,486
Final Soldier
2 min
P_Hat - 666.000
sorry no replay for this run.
Gonna make 675k+ record.)
2 min
P_Hat - 666.000
sorry no replay for this run.
Gonna make 675k+ record.)
Last edited by P_HAT on Wed May 14, 2008 10:40 pm, edited 1 time in total.
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Zuhzuhzombie!!
- Posts: 209
- Joined: Wed Aug 01, 2007 6:14 pm
Strike that. #10 can keep his place.
Soldier Blade
2min
Django! - 527,300
Final Soldier
2min
Django! - 625,100
I'm comin for ya, P Hat.
Soldier Blade
2min
Django! - 527,300
Final Soldier
2min
Django! - 625,100
I'm comin for ya, P Hat.
Last edited by Zuhzuhzombie!! on Fri May 16, 2008 7:49 pm, edited 1 time in total.
Final Soldier 2min
Ed Oscuro - 685,100
Final Soldier 5min
Ed Oscuro - 2,068,000
I had some aggravation earlier but got a 670K run with it.
Anyhow, my "new" strategy: Get everything I can early on (managed not to get hit the whole run, yay), and then just milk the boss. Killed him with one second left.
On my 670K run, I had 13 seconds on the clock after killing the two bosses, but the stuff I could get with that time left (I was one powerup away from full power, which doesn't really hurt at that point as the stuff that appears next all appears at the top of the screen) isn't very good. The two rows of enemies that appear immediately next bounce outwards on being hit, so I point-blanked the left group, then moved to the center, and then timed out.
The long wait after these boss fights kills me in both Final Soldier and Soldier Blade. I'd rather just milk the bosses, jeez...
Edit for 5min mode:
Heh, I had a run where I had 570K going into the two bosses...which would've made for a nice 2min run.
Anyhow, the three extra minutes felt much easier than the first two minutes. On this clear, I had 21 seconds remaining, and could've increased that lead further, ah well.
Ed Oscuro - 685,100
Final Soldier 5min
Ed Oscuro - 2,068,000
I had some aggravation earlier but got a 670K run with it.
Anyhow, my "new" strategy: Get everything I can early on (managed not to get hit the whole run, yay), and then just milk the boss. Killed him with one second left.
On my 670K run, I had 13 seconds on the clock after killing the two bosses, but the stuff I could get with that time left (I was one powerup away from full power, which doesn't really hurt at that point as the stuff that appears next all appears at the top of the screen) isn't very good. The two rows of enemies that appear immediately next bounce outwards on being hit, so I point-blanked the left group, then moved to the center, and then timed out.
The long wait after these boss fights kills me in both Final Soldier and Soldier Blade. I'd rather just milk the bosses, jeez...
Edit for 5min mode:
Heh, I had a run where I had 570K going into the two bosses...which would've made for a nice 2min run.
Anyhow, the three extra minutes felt much easier than the first two minutes. On this clear, I had 21 seconds remaining, and could've increased that lead further, ah well.
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Zuhzuhzombie!!
- Posts: 209
- Joined: Wed Aug 01, 2007 6:14 pm
DieEd Oscuro wrote:Final Soldier 2min
Ed Oscuro - 699,100
I went into the dual bosses with 570,200 points. I probably missed tons of points from the second boss because I was hanging back down the screen once I had triggered the milking (I didn't want to prematurely kill it).
Wow...almost broke 700K there.
btw, when 2nd boss start's drop tons of orange bullets?
on 20+sec or less?
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maxchainsplendid
- Posts: 46
- Joined: Tue Feb 19, 2008 7:05 am
- Location: West Palm Beach
Star Soldier R [Wii Ware]
Code: Select all
maxchainsplendid 960,300 2 Min. Mode
maxchainsplendid 2,300,600 5 Min. Mode
Last edited by maxchainsplendid on Sat May 17, 2008 6:45 am, edited 2 times in total.
I CAN NOT FUCK UP FOR THIS.
Cool, Star Soldier R scores.
I'll be out of town until Monday, away from the text file where I keep the scores, so the lists won't be updated until then. Bit of a shame, I was hoping to get to do some caravan attacking this weekend and reclaim at least few spots. Ah well.
I'll be out of town until Monday, away from the text file where I keep the scores, so the lists won't be updated until then. Bit of a shame, I was hoping to get to do some caravan attacking this weekend and reclaim at least few spots. Ah well.
No matter how good a game is, somebody will always hate it. No matter how bad a game is, somebody will always love it.
My videos
My videos
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Zuhzuhzombie!!
- Posts: 209
- Joined: Wed Aug 01, 2007 6:14 pm
NOT FAIR!maxchainsplendid wrote:Star Soldier R [Wii Ware]
Code: Select all
maxchainsplendid 906,600 2 Min. Mode maxchainsplendid 1,910,000 5 Min. Mode
I don't get it until Monday.
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maxchainsplendid
- Posts: 46
- Joined: Tue Feb 19, 2008 7:05 am
- Location: West Palm Beach
lol, I'm sure you'll beat my current score anyhow, I've only been playing it a few days -Django! wrote:NOT FAIR!maxchainsplendid wrote:Star Soldier R [Wii Ware]
Code: Select all
maxchainsplendid 906,600 2 Min. Mode maxchainsplendid 1,910,000 5 Min. Mode
I don't get it until Monday.
btw, when I want to update my score, do I edit my current score post, or just post anew? thanks man -
I CAN NOT FUCK UP FOR THIS.
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Zuhzuhzombie!!
- Posts: 209
- Joined: Wed Aug 01, 2007 6:14 pm
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maxchainsplendid
- Posts: 46
- Joined: Tue Feb 19, 2008 7:05 am
- Location: West Palm Beach
I fucking love it! True to Star Soldiers formula, the faster you kill, the faster they appear to kill more, hell I've already juiced my score to over 2mil on 5min & 960k on 2min, and yet can still think of soooo many ways to improve:D If 2/5min is your thing, its the crack!
On an interesting side note, when powering up, you collect your shield and your spread shot seperately. Once you have shield bits (up to 5/6 cant remember), they sort of charge up like in SS on cube, then you can release them by pressing Y (classic controller) and they'll shoot enemies for a couple secs. What I just figured out though, is that when released, you can actually use the trigger buttons to direct them to attack the L/R side of the screen. Like I said, improvement, improvement, improvement...
On an interesting side note, when powering up, you collect your shield and your spread shot seperately. Once you have shield bits (up to 5/6 cant remember), they sort of charge up like in SS on cube, then you can release them by pressing Y (classic controller) and they'll shoot enemies for a couple secs. What I just figured out though, is that when released, you can actually use the trigger buttons to direct them to attack the L/R side of the screen. Like I said, improvement, improvement, improvement...
I CAN NOT FUCK UP FOR THIS.
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maxchainsplendid
- Posts: 46
- Joined: Tue Feb 19, 2008 7:05 am
- Location: West Palm Beach
The chaining system runs on a combo meter, fairly simple really. It can be a challenge in a couple parts to keep going though, namely when you have to kill an enemy a special way for a bonus - Overall though, just straightforward. To me, the strengths of the game lie in the progression algorithm potential. It's nice to be playing through 2 Min, and you can specifically & claerly note that enemies are showing up earlier than your last runthrough (or later sometimes, argh)
I CAN NOT FUCK UP FOR THIS.
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Zuhzuhzombie!!
- Posts: 209
- Joined: Wed Aug 01, 2007 6:14 pm