szycag wrote:Super Laydock didn't pass level 2 either. Is he entitled to his opinion of the game just because it is a positive one?
Super Laydock didn't review this game. That's an important difference.
Personally I think that shmups.com reviews are more important then 1up or EGM as they're not specified on shmups. When putting a review in the review section you should make sure to deliever quality to all shmups enthusiasts instead of just stating your opinion. Reviews are not to be underestimated. Lawfer for example bought the LH LE in 2007 but had fears to open it because of the harsh critism the games had received to that time. Then a year later he was unsealing the game, or did whatever to play it, to find out that the game is enjoyable.
That's one of the reason why shmups are not favorable displayed in the media. They just putting phrases like 'it's too short' in it, so most people will be tunred off. Nobody pays full price for a too short game.
I'm not just talking about Last Hope here. Even if a game is bad, a negative written review is always a bad review. From my believe, a review should be always show how a game is fun even if it's not much.
This game is about over-management of your pod.
It's not. You have to see Plasmos 1LC. Plasmo is just using the pod when really nessercary without over-using it. It's just that some player thinking they have to dodge every bullet with the pod and overhastly rotating it.
Actually, you can take every Last Hope youtoube video of this date to see that not only one is showing a over-use of the pod.
Also, there's inertia.
Unless you mean the slow ship then theres no inertia in Last Hope. The ship just has to be slow to make tactical movements nessercary, so that's not a problem. You will get a speed up everytime you need it anyway.
All you're trying to say about LHs gameplay shows how less time you spent with it. Normally I would say, you just don't know but then you would feel offended again.
Tigershark wrote:It is of course possible that since English is not your first language that something was lost in the translation but the first two sentences are way too preachy for my liking.
I don't think its too preachy. You have to understand that games are meant to be fun so you should do everything to make a game fun. When failing at this, you just can't blame the game. I would hardly enjoy any game with that attitude.
Turrican wrote:You always want the last word, don't you?
That's a really bad habbit of mine.
I respect bloodflowers and those remarks seemed pretty spot on, UNLIKE the mindless bashing other people were spitting on it. Since you started this thread, you addressed the noobs complaints ("it's like R-Type, and I don't like R-Type, duh!"), I just thought it could have been helpful to remind you and the others that the game had received also serious criticism, criticism that was completely unrelated to a specific subgenre.
To me it's clear that most of the criticism that bloodflowers were adding was just a result of misunderstanding and nitpicking.
I mean yes, sometimes it happens that background and foreground are hardly distinguishable but that only really happens in one section of the first stage. So it's just an unimportant detail.
As bloodflowers were serious in his observation, I were responding to him just the way I see it. Instead of taking it, he was just calling me arrogant. I just think he was too frustrated playing the first stage over and over again to make out every bad detail about the game. I don't think that's a good critism attitude.
nimitz wrote:Ok , lets put this simply: Was there any criticism about Last Hope that made you say "Yes you are right we totally messed up on this point and will never do this again".
- No hitting response by Boss enemies (improved on DC)
- Items based speed up system
- Sloppy collision detection form time to time
Those visibility issues are of course a valid complaint for people who have them as well. ther'e just no wy saying the game has the problem, as just the player has it. However, since those glowing debries are not too much gameplay relevent we should have just get rid-off them to avoid this problem. But then, those glowing shrapnels are meant to effect gameplay in a certain way. Ther're meant to keeping the player in move and paying more attention to bullet movements. It just didn't work.
It's easy to say that any game is perfect and anyone who finds anything wrong with it needs to grow up or doesn't "understand" the game.
Understanding this game is indeedly simple so it makes me curious why some poeple have hard time with that. May they just don't try as the game is made in the west and it doesnt have any license so it must be bad. It seems to be that way.
I mean you seem to agree that Last Hope isn't perfect, I'm curious to know what are the mistakes you learned from and will improve with DUX.
All of the stuff mentioned above.