So why all the Touhou Hate?
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Mischief Maker
- Posts: 4803
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So why all the Touhou Hate?
I've recently discovered this board and browsing through it I come across a LOT of rage against the Shanghai Alice games. Personally, the game Twin Seeds DX got me back into shmups in a big way so I think the Touhou games are great. (Though I wish he'd make one that emphasizes bullet scratching as much as TSDX does).
I know the little girl graphics are silly and the dialog is insane, but who pays attention to the plot and setting of a bullet hell game anyway?
And as for the delayed bullet attacks, I think that's part of what makes the series great; the boss summoning a huge complex kalidescope of bullets, holding it over you ominously for a second, then letting the whole mess fall your way.
And yeah, there are a lot of creepy fans of the series, but the same can be said of every single japanese cartoon-related thing ever created.
I know the little girl graphics are silly and the dialog is insane, but who pays attention to the plot and setting of a bullet hell game anyway?
And as for the delayed bullet attacks, I think that's part of what makes the series great; the boss summoning a huge complex kalidescope of bullets, holding it over you ominously for a second, then letting the whole mess fall your way.
And yeah, there are a lot of creepy fans of the series, but the same can be said of every single japanese cartoon-related thing ever created.
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Zebra Airforce
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They're not horrible games or anything, it's just the level design and bullet patterns seem really boring. The bosses will spray these beautiful and complex-looking patterns, but as soon as you start dodging it you realize you're basically just tap-dodging a bunch of slow shots. Good bullet patterns require you to figure out a method to dodge them and then execute that method consistently, which for me is a lot of the fun of shmups. When I play a Touhou game, it feels like I'm just slowly moving around lots of random shots. It feels kind of bland. Watch/play some Ketsui for some of the most awesme patterns ever conceived. They don't just look good, they require problem-solving and coordination by the player to dodge them properly.
"I think Ikaruga is pretty tough. It is like a modern version of Galaga that some Japanese company made."
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worstplayer
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Slow doesn't just refer to bullet speed. Enemy movement, your own shots, backgrounds, sound, everything in those games just lacks dynamics.
I don't hate Touhou games, i think they're better than most doujins, but they're just not my thing.
I don't hate Touhou games, i think they're better than most doujins, but they're just not my thing.
"A game isn't bad because you resent it. A game is bad because it's shitty."
I'm pretty sure none of the above posters actually know how to make world-class scores in Windows Touhou games. Sure it's comparatively easy to survive them, and you don't need to do much for it. Yet you can see players like ISO (yeah, he does play Touhou competitively for like 4 years) dying on certain patterns on Lunatic. Paradox?
Anyway, play these for score, and you'll see all the dynamics and strategy depth and stuff. Otherwise the discussion is moot.
Oh, and FIL's right: most of the anti-Touhou rage is aimed at fanbase, ~90% of which doesn't even play the games competitively.
Anyway, play these for score, and you'll see all the dynamics and strategy depth and stuff. Otherwise the discussion is moot.
Oh, and FIL's right: most of the anti-Touhou rage is aimed at fanbase, ~90% of which doesn't even play the games competitively.

Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
IMO a shmup that is fun to play for both score and survival is best. Not one or the other.moozooh wrote:I'm pretty sure none of the above posters actually know how to make world-class scores in Windows Touhou games. Sure it's comparatively easy to survive them, and you don't need to do much for it. Yet you can see players like ISO (yeah, he does play Touhou competitively for like 4 years) dying on certain patterns on Lunatic. Paradox?
Anyway, play these for score, and you'll see all the dynamics and strategy depth and stuff. Otherwise the discussion is moot.
Not sure how playing for score makes swimming in a sea of ultra-slow bullets more interesting, anyway.
That's easily ignoreable while playing the games themselves.moozooh wrote:Oh, and FIL's right: most of the anti-Touhou rage is aimed at fanbase, ~90% of which doesn't even play the games competitively.
May I suggest watching a WR playthrough? Perfect Cherry Blossom Lunatic mode replay with Sakuya-B or Imperishable Night Hard mode with Youmu, or Embodiment of Scarlet Devil Extra mode with Marisa-B, for example.Udderdude wrote:Not sure how playing for score makes swimming in a sea of ultra-slow bullets more interesting, anyway.

Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
Small correction.moozooh wrote:Oh, and FIL's right: most of the anti-Touhou rage is aimed at fanbase, ~90% of which doesn't even play the games.
so long and tanks for all the spacefish
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
I posted this in the DUX thread as a contrast to oldschool memorizers.shoe-sama wrote:standard shmup discipline is to know the game and specific enemy formations well
Well it should actually apply to every game, but shmups tend not to have save points which makes longterm memorization of the entire game more widespread.
This is why games with shitloads of slow bullets suck, unless they are supplemented by chokepoints that are hard to react to but not too hard to learn and anticipate. There's so many games that have no chokepoints at all nowadays
Not enough chokepoints not interesting 1LC all modes in like 1 hour.
ok overdramatization but that's what i comes down to
also you actually don't have to dodge for most of the patterns once you learn them
it's actually easier than using safespots in old school memorizers too
since you have 5000 seconds to position yourself once you see the pattern coming
as opposed to
being there before the enemy formation or pattern actually comes
<Sidwell> TSS is manlier than a jet figher made of biceps.
Again, this all comes from surviving perspective. You aren't supposed to sit in the corner and casually tap your way through the pattern, at least according to the games' scoring mechanics. You're supposed to graze or otherwise milk most of the patterns. That's a big part of the reason why most of the patterns are slow or otherwise convenient for dodging: to make you able to graze more/better. The only exception to this is MoF, which demands you 1LC it — while bombing for bullet-canceling and keeping the faith chain timing. It's not as easy as you may think, not at all. For EoSD and PCB's best scores, survival bonuses don't ever exceed ~15% of the overall result. Up to ~20% is possible for IN (B-route) and MoF.shoe-sama wrote:Not enough chokepoints not interesting 1LC all modes in like 1 hour.
ok overdramatization but that's what i comes down to
also you actually don't have to dodge for most of the patterns once you learn them
it's actually easier than using safespots in old school memorizers too
since you have 5000 seconds to position yourself once you see the pattern coming
This is much like arguing that DDP is easy because you have so many bombs to spare. Right, you have, but you don't use them in a high score run, and you make riskier moves to keep the chain intact, which makes the game tons harder than otherwise.
Last edited by moozooh on Tue May 13, 2008 9:36 pm, edited 1 time in total.

Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
Japanese don't release them as videos, because the games have built-in recording engines. All the best players frequently upload their achievements on this uploader as .rpy files.
You can see people like GFA2-ISO (ZNA), Dame K.K (木村圭), Kagamin (かがみん, the guy who has the current WR for Futari BL Maniac mode), and other brilliant players uploading their replays there for several years.
I have considered doing some video captures of the WR playthroughs I consider most impressive, but my computer can't handle realtime capturing without lag, and I haven't been able to use my work computer for it yet.
You can see people like GFA2-ISO (ZNA), Dame K.K (木村圭), Kagamin (かがみん, the guy who has the current WR for Futari BL Maniac mode), and other brilliant players uploading their replays there for several years.
I have considered doing some video captures of the WR playthroughs I consider most impressive, but my computer can't handle realtime capturing without lag, and I haven't been able to use my work computer for it yet.

Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
This.Twiddle wrote:Small correction.moozooh wrote:Oh, and FIL's right: most of the anti-Touhou rage is aimed at fanbase, ~90% of which doesn't even play the games.
Also, screw the fanbase. Screw them in their tight little assholes. Hope it'll fit.
Last edited by lgb on Wed May 14, 2008 10:05 pm, edited 2 times in total.
My beefs with Touhou are mostly divergent from gameplay.
Character sprites are either little girls or formless blobs. All the girls are the same size—i.e. "so small they're basically indistinct from one another". (Or maybe "so small we don't notice that most of the sprites are quite bad".)
All shots are white in the center, all sprites use a lot of white. So much white all over the foreground is very bland. The only contrast is "mess of background" vs. "mess of foreground".
I keep firing up Touhou because I like playing with those crazy, amazing bullet patterns. But all the visual sameness/blandness make my eyes and mind tired, so I can't play them too often or for too long.
Character sprites are either little girls or formless blobs. All the girls are the same size—i.e. "so small they're basically indistinct from one another". (Or maybe "so small we don't notice that most of the sprites are quite bad".)
All shots are white in the center, all sprites use a lot of white. So much white all over the foreground is very bland. The only contrast is "mess of background" vs. "mess of foreground".
I keep firing up Touhou because I like playing with those crazy, amazing bullet patterns. But all the visual sameness/blandness make my eyes and mind tired, so I can't play them too often or for too long.
video games suck
Relevant how?LGB wrote:People who play too much Cave and have absolutely no tolerance for anything that doesn't have Cave, Psikyo, or Seibu slapped on the front/back/sides. Mainly people who can't stand older shooters/games.
so long and tanks for all the spacefish
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
So someone has to play a game for extended periods of time to judge it. Plausible, I guess, if you disregard basic human psychology.LGB wrote:Silly Twiddle. There's a fine line between "making sweeping generalizations about users" and "hearing about 10 or 20 members bitch about random games they never play".
so long and tanks for all the spacefish
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
Let me ask you something, if you don't like something after 5 minutes, what incentive do you have to play it?LGB wrote:Good. You finally got the point. Don't assume after 5 minutes.Twiddle wrote:So someone has to play a game for extended periods of time to judge it. Plausible, I guess, if you disregard basic human psychology.
Yay, you're heading into an argument you cannot address without humility. Exit stage left!Also, I'm done. It's been fun.
Last edited by Twiddle on Tue May 13, 2008 10:53 pm, edited 1 time in total.
so long and tanks for all the spacefish
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays