Interaction is a two (or more)-sided affair. When a film or a book inspires me, I´m not influencing the medium, and in that way I´m passive. Games have the potential of immersing the player into their world by offering interaction, but so many modern games reduce his role to the soufleur in a theatre being allowed to say "next scene, please" instead of entering the stage.Huh, man... So films and books are not interactive to you. You see a Chaplin, a Kurosawa, a Bergman and you're not stimulated in any way, it's just "passive".
And then you say, there is no interaction when there is no challenge. Basically, the only form of interaction you conceive is something "physical" and "challenging". Do you "challenge" with your girlfriend?
that´s because Track&Field lacks the other half of giving the player something to react to.I guess we're miles distant. I feel myself more "interactive" when I watch a Kojima cutscene, than when I rub my joystick to play Track & Field.
I´m not saying it isn´t possible to combine qualities of a game with qualties of a story. But while you seem overwhelmed that this is being tried at all, I´m far from content with current efforts. And there are certain fundamental problems tied to the approach. A scripted game loses dramaturgy if the player has to retry often, that´s why they are made easy enough to allow every casual gamer to run through without looking back. In turn, this creates the hollow feeling of not really having done anything. An alternative would be stories that are generated in real time as a feedback to what the player is doing, but current hardware isn´t able to achieve that.About a good story... I have to disagree on that one too. Ico and Another World tell good stories making a very good use of their medium. Sons of Liberty tells a kind of story that is not possible with movies and such.
I didn´t say every non-game story is better than all the game stories, I said even the best game stories can´t compete with the best non-game stories, so pulling out Hollywood crap to support your argument doesn´t do anything.Besides, recently the hollywood movie quality is decreased a lot, and I really don't think it's necessary a good game to surpass crap like Arthur, Troy, or LOTR. Probably Suikoden II or Final Fight are already better than those.
I explained that already. I was analyzing your quote "I think GTA has a specific appeal, about crime, music and stealing cars.", which is spot on and shows how little GTA really has to offer.What's the matter YOU have with crime?
Your funny little paragraph on shmups, however, doesn´t capture the appeal in the least. There may be people who play them just to have things explode all around them, but that´s not what the games are designed for. Shmups are concerned with challenging the player to practice and overcome barriers within himself. Graphics are just there to set a mood, yet completely interchangeable. Why do you think the Simpsons GTA clone and Jak&Daxter II sold so much worse than GTA? It´s not gameplay people want from GTA, it´s being able to feel like a criminal without the punishment.
because I´m finding that in other games.Why are you searching for a great goal in GTA that would raise the human spirit?
I played GTA3 and Vice City all the way through, because I was still giving a shit for hype back then, looking for reasons for people´s praise. But quite similar to Final Fantasy games, you are doing completely boring stuff 99% of the time, and when some mediocre gag rolls by, you laugh so hard because it just has to justify the countless hours you already wasted on the game.And I have no problem to admit the engine is rushed, the controls might be refined and so on -- in fact, I wrote that in my first post, man. I'm just saying there's a lot more to enjoy in this game if only one doesn't stop to that superficial level.