Had the chance to check out the 2nd disc compilation of Deazamon Kids:
A hundred and two different user created PSX Deazamon Plus games to play through for some interesting ideas and concepts in creating your own...
There is the ability to have up to five independent scrolling layers for that parallax scrolling effect on the Deazamon Plus creation disc...did not know this until viewing/playing the D-Kids compilation disc recently.
Some of the PSX D-Plus game titles used lavish and lovely hand-drawn sprites for great oveall presentatin & others used rendered sprites for a completely different novel look...
I've noticed a few of the doujin games seem like the classic PCE Super Star Soldier/Soldier Blade visual aesthetics...and even one with the lavish Toaplan-inspired 2-D hand drawn sprite of "X-Destroyer" is a jaw-dropping shmup game in it's own right. ^_~
Some the accompanying doujin game documents do have lavish hand-drawn artwork worthy of publishing...some semi-profesional stuff there. ^_~
Trying to create a shmup title with the PSX D-Plus disc is a complex endeavor. I've managed to create some BGM tunes in the span of a four year period and the end result? I have some funky 1970's type of beat loops to play around with. I'll bet that Athena would be surprised that something like that could be whipped up. Actually, it was a long and slow process and sometimes, by trial and error.
Just to save one user created game does take up an entire 15 blocks of a standard PSX 1MB memory card. Of course, a larger PSX memory card that uses compression can be used as well. A PSX mouse controller is very helpful, indeed, when creating such a game on the PSX Plus/Kids versions of Deazamon.
Now if Athena had did an USA PSX version of Deazamon Plus/Deazamon Kids, it would be a cinch to whip up something... ^_~
PC Engine Fan X! ^_~
Deazamon Kids - 2nd disc chock full of shmup love...
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PC Engine Fan X!
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Re: Deazamon Kids - 2nd disc chock full of shmup love...
-udPC Engine Fan X! wrote:lavish
Righteous Super Hero / Righteous Love