Interesting little nugget of info re: SFA3

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Neon
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Interesting little nugget of info re: SFA3

Post by Neon »

from arcade-history.com:

# Title Color Chart : The color of the title screen denotes what secrets are currently available. After a few weeks of play, the title screen will change color, so in a few months after your SFA3 machine has been installed, it should reach the final color (light blue). The explanation of the colors is shown below...
Cream - (default color)
Green - Classical Mode
Red - Balrog, Juni and Juli become playable
Dark Blue - Mazi Mode
Purple - Saikyou Mode
Light Blue - Can select one of the three Battle Modes

# Random Select : The Random Select squares are normally invisible. But, there are two for the first player and two for the second. The 1P squares are located in the upper-right corner of the diamond and the lower-right. The 2P squares are in the upper-left corner and the lower-left corners.

# Hidden Characters : The three hidden characters are Balrog, the boxer and Juni and Juli, two prototype 'dolls' created by Bison's Shadowloo organization. Once the game's title screen has become the proper color (see 'Title Color Chart', above), their score listing will show up in the High Score listing and they become playable...
1) To choose Balrog, pause on Karin for five seconds, then move to any Random Select square, hold the Start button and press any button.
2) To use Juli, pause on Karin for five seconds, then move to any Random Select square. If the square is on the left side of the screen, choose her by holding Left and pressing any button. If the square is on the right side, then hold Right and press any button instead.
3) To use Juni, pause on Karin for five seconds, then move to any Random Select square. If the square is on the top of the screen, choose her by holding Up and pressing any button. If the square is on the bottom, then hold Down and press any button instead.

# Hidden Modes Of Play : There are three secret modes that affect basic gameplay. Once the game's title screen has become the proper color (see 'Title Color Chart', above), you can select a hidden mode to use...
1) To use Classical Mode, insert your coin, hold down HP+HK and press Start. You can release HP+HK once you're at the Player Select Screen. Then, pick your character. When you start the round your super power bar will be gone and you will have Street Fighter 2 moves.
2) To use Mazi Mode, insert your coin, hold down MP+MK and press Start. You can release HP+HK once you're at the Player Select Screen. Then, pick your character.
3) To use Saikyou Mode, insert your coin, hold down LP+LK and press Start. You can release HP+HK once you're at the Player Select Screen. Then, pick your character.

# Hidden Battle Mode : Once the game's title screen has become the proper color (see 'Title Color Chart', above), you can select a hidden battle mode...
1) Final battle mode : After picking your ISM, hold Start+LP+MK+HP. You'll fight Final Bison for one battle only. It's just like the last battle; win and you get your ending, lose and you get the bad ending.
2) Dramatic battle mode : Hold LK+MK+HK, then press Start. Keep holding those buttons at Player Select Screen for a moment. You'll fight a 2 on 1 battle for 6 rounds, in which you face two CPU-controlled opponents.
3) Survival mode : Insert your coin(s), hold LP+MP+HP and press Start. Keep holding those buttons at Player Select Screen. You'll get to fight all 27 characters in continuous one-round battles.

# Secret Messages (This trick only works on Japanese SFZ3 machines) : After winning a battle, press and hold Start as well as any other button. Between battles, a message will appear on the screen, depending on the button you're holding.

____________________________________________________


Top qual. So the arcade has all the modes of the console ports. Dramatic battle's a little on the pointless side but survival mode is a big plus. edit: it seems saikyou and mazi are the same as the spare ones on the dc version. Any way I could cheat my cps2 into thinking it's been on for a few months? Or will it retain the title screen color even if it's unplugged?
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BrianC
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Post by BrianC »

Wow. That is cool that the arcade has most of the modes of the home versions, but it is missing world tour and Yun, Maki, and Eagle (only in GBA version). However, it looks like you can't choose different survival paths like in the home versions. Choosing different paths rocks!
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Neon
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Post by Neon »

ah, true. I had forgot world tour.

You know anything more about these gba-exclusive modes? You might convince me to buy the gba version after all...
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BrianC
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Post by BrianC »

Actually, the GBA one has no exclusive modes. It's missing world tour too. Actually, It has a dramatic path for the survival, but I'm not sure if that's new or not (have to check the DC version). The unlocking method for the extras is exclusive to the GBA and some stuff is very hard to unlock, which is both a good and bad thing. It's better than everything being out in the open, but everything is much harder to unlock than it is on PSX. Maki, Yun, and Eagle are new to the GBA version of SFA3, but they were taken right out of Capcom vs. SNK 2 (no Yun and Yang team up move, though).
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Ganelon
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Post by Ganelon »

There's actually cheat codes that allow you to automatically move up to the next color. I saw it on the GameFAQs SFA3 arcade board a fairly long time before; dunno if it's still there. You may wanna try asking there.
BAD
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Hexagram

Post by BAD »

Don't get the GBA SFA3; get the awesome DC SFA3SD. It has more modes, animation, and features than any other SFA game. It's probably my most favorite SF ever...I just keep going back to it, and I feel great every time I do...

On a side note, SSFIIT Revival for the GBA is a lot better than the GBA SFA3. If you play SSFIIT Revival first, and then try GBA SFA3, you'll be really disappointed at how much better it could have been. Had Capcom actually developed it themselves, actually...

Try my site for some nice screenshots of SSFIITR and compare...
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BrianC
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Re: Hexagram

Post by BrianC »

BAD wrote:Don't get the GBA SFA3; get the awesome DC SFA3SD. It has more modes, animation, and features than any other SFA game. It's probably my most favorite SF ever...I just keep going back to it, and I feel great every time I do...

On a side note, SSFIIT Revival for the GBA is a lot better than the GBA SFA3. If you play SSFIIT Revival first, and then try GBA SFA3, you'll be really disappointed at how much better it could have been. Had Capcom actually developed it themselves, actually...

Try my site for some nice screenshots of SSFIITR and compare...
SFA3 GBA isn't glitchy like SSFIITR. It has more animation than SSFIITR and more modes. It also has better AI. SSFIITR does have bigger sprites and higher resloution, though. I do like the GBA SSFIITR, but, to me, SFA3 GBA and King of Fighters EX 2 seemed to be a lot more polished. The GBA SFA3 is based on the DC SFA3, though.
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Ganelon
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Re: Hexagram

Post by Ganelon »

BAD wrote:Don't get the GBA SFA3; get the awesome DC SFA3SD. It has more modes, animation, and features than any other SFA game. It's probably my most favorite SF ever...I just keep going back to it, and I feel great every time I do...
Only problem with the DC version is that it's not meant for competitive play with all its modifications, esp. dummying down VCs.
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