Fantasy Zone (plus: No Shop Challenge)
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GaijinPunch
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incognoscente
- Posts: 927
- Joined: Tue Jan 25, 2005 11:33 pm
- Location: Georgia, USA
I suggest double missiles, though it may be possible without, especially if you're better at small taps of the joystick than I am.
Before the pod begins moving, you'll want to position the Opa-Opa in the upper right corner, facing left. It's been a while since I've played, so if the far right corner causes the pod to turn right, move this starting position a bit to the left.
Once the pod gives chase, you will want to slalom in a very deliberate manner: track left as little as you need to be safe, then move to the very bottom of the screen. Track left as little as possible, then move to the very top of the screen. Repeat. In the short sections where you track left, you want to make sure the pod has gone as far vertically as possible. You might have to pause a beat before continuing to make this happen.
While following that pattern, your weapon of choice is missiles. Only fire the missiles when both you and the pod are moving vertically. The missiles you fire should travel straight up or down and the pod should ram directly into them. If performed well with double missiles, the pod should die before you reach your last two columns of space.
Graphical representation of route. Hatchmarks are where I recall launching missiles. If it's possible to fire two volleys per column, do so!
Good luck!
Before the pod begins moving, you'll want to position the Opa-Opa in the upper right corner, facing left. It's been a while since I've played, so if the far right corner causes the pod to turn right, move this starting position a bit to the left.
Once the pod gives chase, you will want to slalom in a very deliberate manner: track left as little as you need to be safe, then move to the very bottom of the screen. Track left as little as possible, then move to the very top of the screen. Repeat. In the short sections where you track left, you want to make sure the pod has gone as far vertically as possible. You might have to pause a beat before continuing to make this happen.
While following that pattern, your weapon of choice is missiles. Only fire the missiles when both you and the pod are moving vertically. The missiles you fire should travel straight up or down and the pod should ram directly into them. If performed well with double missiles, the pod should die before you reach your last two columns of space.
Graphical representation of route. Hatchmarks are where I recall launching missiles. If it's possible to fire two volleys per column, do so!
Good luck!
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GaijinPunch
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(With Autofire)
GaijinPunch - 3,533,780 - 2-1
Damn...that taking all your lives away after the clear sucks.
Thanks for the indepth description, incog. I found a vid on Nico as well, and got him. Good fun. I'm playing the PS2 collection, and I must say, M2 outdid themselves (again). Too bad this series is over. Such quality. I popped in Fantays Zone II as well, and cleared that (sort of). Didn't trigger the second loop. Last boss is a bit of an asshole.
GaijinPunch - 3,533,780 - 2-1
Damn...that taking all your lives away after the clear sucks.
Thanks for the indepth description, incog. I found a vid on Nico as well, and got him. Good fun. I'm playing the PS2 collection, and I must say, M2 outdid themselves (again). Too bad this series is over. Such quality. I popped in Fantays Zone II as well, and cleared that (sort of). Didn't trigger the second loop. Last boss is a bit of an asshole.
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
Re: Fantasy Zone (plus: No Shop Challenge)
I got an autofire pad for the Saturn and decided to give this game a shot. The snow men cost me lots of lives. Any tips for those guys?
Andi - 176,480 - Round 7
EDIT:
I just watched a really informative replay video. I'd never bothered with the 7-way shot. Stupid me.
Andi - 1,339,700 - 2-3
Andi - 176,480 - Round 7
EDIT:
I just watched a really informative replay video. I'd never bothered with the 7-way shot. Stupid me.
Andi - 1,339,700 - 2-3
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saucykobold
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Re: Fantasy Zone (plus: No Shop Challenge)
Arcade No Shop Challenge with autofire
saucykobold - 255,720 - 8
Is it possible to kill the last blue guy with Opa-Opa's initial speed?
saucykobold - 255,720 - 8
Is it possible to kill the last blue guy with Opa-Opa's initial speed?
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saucykobold
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I had to practice the final boss at least 30 times before I could finally get a solid plan for the 6th and final attack, but I've done it and I'm quite sure I'll never play this game again. It's a shame that one attack can totally ruin an experience.
Stage 10 (MAME) Auto-Fire
RFP - 1,720,280 - 2-2
Stage 10 (MAME) Auto-Fire
RFP - 1,720,280 - 2-2
'Only a fool trusts his life to a weapon.'
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Kagami HiME
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- Joined: Tue Nov 13, 2007 4:13 am
Re: Fantasy Zone (plus: No Shop Challenge)
Arcade No Shop (no autofire)
Kagami HiME - 74,980 - 3
Arcade No Shop (autofire ON)
Kagami HiME - 129,980 - 5
Kagami HiME - 74,980 - 3
Arcade No Shop (autofire ON)
Kagami HiME - 129,980 - 5
Always be attitude for gains!
Twitter: Kagami_VM
XBL: Kagami VM
Twitter: Kagami_VM
XBL: Kagami VM
Re: Fantasy Zone (plus: No Shop Challenge)
Fantasy Zone Arcade, autofire on
JEP - 3,962,200 - 2-2
JEP - 3,962,200 - 2-2
Re: Fantasy Zone (plus: No Shop Challenge)
Fantasy Zone Arcade with Autofire, Saturn port
Kollision - 6,350,020 - 2-3
I played Japan version, auto rapid 10 shot/second.
Kollision - 6,350,020 - 2-3
I played Japan version, auto rapid 10 shot/second.