Ed Oscuro wrote:I thought arena shooters like Total Carnage and Smash T.V. were allowed in this year's voting! :O
Maybe you mean it's more along the lines of Mercs, Guerilla War, and Apocalypse (the Bruce Willis game), right?
Total Carnage is an arena shooting?
Yeah, it's more like Guerilla War and Mercs. Never played Apocalypse, but only heard good things about it. Seeing a game with Bruce Willis without being a movie tie-in seemed too weird to me.
Shatterhand wrote:Total Carnage is an arena shooting?
Oh, good point. I get thinking that way due to the Smash T.V. sequelness of it.
Never played Apocalypse, but only heard good things about it. Seeing a game with Bruce Willis without being a movie tie-in seemed too weird to me.
Apocalypse is decent while it lasts. Which isn't too long, unfortunately. Naturally the endgame is a letdown, to say nothing of the out-of-place ending. Willis was originally supposed to be the player's helper character, by the way - this mechanic still isn't ironed out in games, and they decided it was more fun to play as Bruce anyway.
Ah... One of my friends from college worked on this game.
As already pointed out, the controls aren't so hot. It's also too easy, the bosses are kind of boring and it's quite repetitive after a while. Though it does have quite lovely graphics for it's day, I find it fun for a bit of brainless blasting now and then, but, it's really not a great game by any stretch of the imagination.
I don't find it to be too easy at all; the last few levels in particular are quite a bitch. Good game in my opinion, in the same vein as (although not quite as good as) One for the PS1. Two player mode is quite unplayable, though.
We here shall not rest until we have made a drawing-room of your shaft, and if you do not all finally go down to your doom in patent-leather shoes, then you shall not go at all.
it290 wrote:DC version didn't have the bump mapping...
Interesting, I automatically assumed it did, but now I realize that probably doesn't make sense compared to the rest of its library. How common was this technique on the DC, anyhow? I don't know all that much about its library, really.
The PowerVR2 does support the technique, but I don't think it was used very often. I seem to recall seeing it in Sonic Adventure at some point, but I might be mistaken.
We here shall not rest until we have made a drawing-room of your shaft, and if you do not all finally go down to your doom in patent-leather shoes, then you shall not go at all.
Phil12 wrote:hey guys. sorry i posted something that wasn't a shmup. Hey can anyone tell me what a shmup really is since this doesn't count?
For start: In a shmup your input directly translates into character's position on screen. In Expendable, when you press up, character moves the direction it's facing.
In shmups, your progression through stage is fixed and you can't go backwards. IIRC it was possible in Expendable.
Arguments over what is or isn't shmup usually spawn huge arguments over here, but those two are defining characteristics i think we all can agree on
"A game isn't bad because you resent it. A game is bad because it's shitty."
it290 wrote:The PowerVR2 does support the technique, but I don't think it was used very often. I seem to recall seeing it in Sonic Adventure at some point, but I might be mistaken.
And what about Quake III Arena and Unreal Tournament?
I don't think Q3A uses any form of bump-mapping, even on the PC.
We here shall not rest until we have made a drawing-room of your shaft, and if you do not all finally go down to your doom in patent-leather shoes, then you shall not go at all.
I know the engine can support it, but does the actual game use it?
We here shall not rest until we have made a drawing-room of your shaft, and if you do not all finally go down to your doom in patent-leather shoes, then you shall not go at all.
Expendable was top notch without question. I still play it on DC all the time. However, I would not classify it as a shmup.
Now Incoming (made by the same company) is a ahmup...and is also of high quality and underated. Its is 20 different shmups in one...sort of a hybrid shmup.
Hmm, ok. Well in that case I believe that some DC games such as Blue Stinger and Sonic Adventure use a similar effect.
We here shall not rest until we have made a drawing-room of your shaft, and if you do not all finally go down to your doom in patent-leather shoes, then you shall not go at all.