Radiant Silvergun DS

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dpful
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Post by dpful »

was the video just a tech demo or an actual level? If it's a level, he could surely spice it up quite a bit.

I think RSG DS is an OK name

I think Dodonpachi II bee storm is a great shmup.
I also played the strider beat em up on beats of rage and thought it was awesome too.
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GaijinPunch
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Post by GaijinPunch »

My main gripe is that it's on a handheld... the worst platform for action/shooting games. Put it on the PC, give it some power, make it look nice. If people want to spend their time on that, it's cool. I'm not meaning to shit on the developer, but I think some things are just doomed from the beginning.
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jpj
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Post by jpj »

dude's got some big boots to fill :!:
RegalSin wrote:Videogames took my life away like the Natives during colonial times.
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maxi
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Post by maxi »

I suppose all the people giving bad criticism to this game (that is probably only a beta now) apparently already play many and many excellent doujin shoot'em ups on the DS.
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Ed Oscuro
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Post by Ed Oscuro »

straw men unite :lol:
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Shion
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Post by Shion »

GaijinPunch wrote:My main gripe is that it's on a handheld... the worst platform for action/shooting games. Put it on the PC, give it some power, make it look nice. If people want to spend their time on that, it's cool. I'm not meaning to shit on the developer, but I think some things are just doomed from the beginning.
Why would anyone bother to play it on pc? Just download a saturn emulator if you want to play RS on it so badly :) Or just play one of the much better doujins out there.

What I'm trying to say is, there's hardly any shmups available on the DS at all (with the exception of Nanostray and some GBA titles). So as a programmer, I'd rather put my efforts into making a shmup for the DS platform if this wasn't too much trouble. Even a shitty DS game would be welcomed by some, since there's hardly any available. A shitty PC game, no-one will give a rats ass about.

But yeah I agree it looks pretty crap right now, and handhelds aren't the best medium for games like this.
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jpj
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Post by jpj »

if you read the guy's thread, he's basically ripping off the silvergun motif because his own sprite-drawing ability sucks. and at a later date he might swap it (not too much work) to his own stuff. so he's only messing about and tryin' to improve his programming abilities.
RegalSin wrote:Videogames took my life away like the Natives during colonial times.
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Ed Oscuro
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Post by Ed Oscuro »

Shion wrote:So as a programmer, I'd rather put my efforts into making a shmup for the DS platform if this wasn't too much trouble. Even a shitty DS game would be welcomed by some,
Because heaven knows the world needs more shitty games on the wrong platforms?

If anybody has programming talent they should probably make good games. On the other hand, I guess nothing works for the resume like throwing out a game on a new-ish platform with somebody else's famous game title on it :lol:
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GaijinPunch
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Post by GaijinPunch »

Shion wrote: Why would anyone bother to play it on pc? Just download a saturn emulator if you want to play RS on it so badly :) Or just play one of the much better doujins out there.
B/c it would (presumably) be better as a doujin game... maybe a pseudo sequel or something.
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UnscathedFlyingObject
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Post by UnscathedFlyingObject »

I can't wait to start doing invisible chaining in the gap.
"Sooo, what was it that you consider a 'good salary' for a man to make?"
"They should at least make 100K to have a good life"
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jpj
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Post by jpj »

there isn't any chaining in this version :P
RegalSin wrote:Videogames took my life away like the Natives during colonial times.
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MX7
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Post by MX7 »

^^^^^^^^^^^^^^^

Already, this is starting to appeal to me.
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henry dark
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Post by henry dark »

jpj wrote:there isn't any chaining in this version :P
and you have to make the music yourself using only your mouth and voice

"dun dun du-dun..."
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Post by Hibou »

jpj wrote:so he's only messing about and tryin' to improve his programming abilities.
And there's a problem with that ?
jpj wrote:there isn't any chaining in this version.
And you want a free perfect port ?

:shock:

ROM kiddies really are a kind of plague, isn't it ?
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jpj
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Post by jpj »

:lol: you really don't know me...

no. there is no problem with that (!?). and no, i don't need a perfect port to a system i don't own (!?), just pointing out that he hadn't yet programmed in the chaining values or designed patterns around it (yet). for what it's worth i own the saturn version and the st-v arcade board :wink:
RegalSin wrote:Videogames took my life away like the Natives during colonial times.
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shoe-sama
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Post by shoe-sama »

i could make a better shmup without trying lol
<Sidwell> TSS is manlier than a jet figher made of biceps.
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elfhentaifan
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Post by elfhentaifan »

caramell-sama wrote:i could make a better shmup without trying lol
yeah i think i heard the name before, somewhere
The shortform is "STFU", but i cant recall the full length of the name
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henry dark
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Post by henry dark »

Hibou wrote:
And you want a free perfect port ?
If someone has the stupid audacity to name their crap Radiant Silvergun DS (with all the weight of history that name implies) they should work on making it resemble that in more ways than just the colours on the screen.

Y'ok?
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shoe-sama
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Post by shoe-sama »

Hibou wrote:ultrashit games really are a kind of plague, isn't it ?
fixed
<Sidwell> TSS is manlier than a jet figher made of biceps.
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jpj
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Post by jpj »

zzzzzz....
RegalSin wrote:Videogames took my life away like the Natives during colonial times.
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Skyline
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Post by Skyline »

shoe-sama wrote:fixed
i liked you better as a girl :(

..wait
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Ed Oscuro
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Post by Ed Oscuro »

He should replace all the RSG graphics with random forum smileys and "fixed" in quote tags in place of large enemies.
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Shion
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Post by Shion »

Ed Oscuro wrote:He should replace all the RSG graphics with random forum smileys and "fixed" in quote tags in place of large enemies.
That sounds like a pretty awesome idea
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undamned
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Post by undamned »

Udderdude wrote:
A homebrew version of Radiant Silvergun for the Nintendo DS.
It looks worse than the abomination that was DDP 2 :(
DDP 2 didn't suffer from looks. A great game if it wasn't grandfathered in.

This game looks horrid. It looks weak even for GBA. I think if you stacked two Gameboy Color screens you could run something that bad.
-ud
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the2bears
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Post by the2bears »

shoe-sama wrote:i could make a better shmup without trying lol
But will you? In all seriousness, the more people making them the better off the genre will be. I look forward to your game.

Bill
the2bears - the indie shmup blog
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zero.otaku
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Post by zero.otaku »

I agree with the people supporting this project and applaud the effort going into its development. Also, thanks to Triforce01 and others for their enlightenment regarding technical details; this sort of things fascinates me but I don't really have the time or motivation any more to pursue it.
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shoe-sama
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Post by shoe-sama »

the2bears wrote:
shoe-sama wrote:i could make a better shmup without trying lol
But will you? In all seriousness, the more people making them the better off the genre will be. I look forward to your game.

Bill
well if someone gives me an easy way of splashing a bunch of bullet patterns and enemies together i will lol
<Sidwell> TSS is manlier than a jet figher made of biceps.
retrohead
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Post by retrohead »

Hi just thought I would pop in seeings as you all seem to be finding my development quite a discussion piece.

Just to clarify a few things here, the video you see was filmed on a desktop pc running the game on an emulator therefore its dropping frames like nobodies business. This accounts for some of the frameskip and jerkyness that you see in the video, the real mc'coy is alot smoother than that. The clarity of the screenshots is far beyond what you will actually see on the DS once you have scanlines on top of it.

The background graphics are by no means final (especially the clouds) they are just something slapped in there to test the engine, this will all be polished off towards the end of development though I thought most of you would have known that to be honest.

This is just an alpha video that I released for the people on my website that were interested to see how the game was progressing so (due to me rebuilding the engine) I used an old version of the game just to show the type of thing that is in place.

The enemy AI is absolute crap and I don't mind saying it or hearing it. Again for those that have absolutely no idea of how this kind of game is made, AI can be added to and tweaked at any time. The AI in place in this video is there literally so the enemies dont clash and fly through walls.

Someone said that there wasn't any chaining in the game, well if you look a bit harder at the video you will see that there is infact chaining built into the game and as I have said in my release thread on ds-scene, the chaining will need to be tweaked as it currently only works by coloured enemies and I am sure that there are some other methods of chaining in RSG. (any help on this subject would be appreciated naturally)

For all you moaners out there, a couple of points:

1. You havn't played the game so how can you say whether it is good or not, please reserve judgement until the game is complete
2. You don't like my level designs? Not a problem, I am implementing a system into the new engine that will allow you to build your own levels so then you can show us all your uber skills at making better levels than are already there.
3. The engine is in EXTREMELY early development. If you think that you wont be playing this until Christmas then I would say you probably are not far wrong although I hope to release at least a single playable level by that time

For all the supporters:

Thanks for your kind words it is appreciated and I will try my best to make this as close to the original gameplay as possible. I'm not really going for a remake of RSG as you can tell, this is more of a spinoff / sequal / prequal, I havn't really decided on any story line at all yet.

If you are interested in getting involved then be sure to send me a pm either here or on ds-scene and I'll try to get you working on something. I am glad you are all talking about it because feedback good or bad is better than no feedback at all.
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iatneH
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Post by iatneH »

Welcome retrohead. I've had my share of shitting on your progress a tiny bit but it's good to see you take the more worthwhile criticisms well.

Anyway as I mentioned before, from the title alone everyone is expecting something incredible, so it might not have been a good idea to call it that especially if you are not cloning the mechanics exactly, or unless you are very confident that you will be able to match the calibre of your inspiration. But hey, good luck anyway. I'll be sure to give v2.0 a try :)
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shoe-sama
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Post by shoe-sama »

retrohead wrote:1. You havn't played the game so how can you say whether it is good or not, please reserve judgement until the game is complete
well RSG sucks already and you're naming it after RSG and making it worse so lol
<Sidwell> TSS is manlier than a jet figher made of biceps.
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