Fave fillers?

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Popcorn vs bullet patterns

Bullet patterns
17
44%
Waves of popcorn enemies
22
56%
 
Total votes: 39

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Super Laydock
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Fave fillers?

Post by Super Laydock »

Most every shmup has it's times between the highpoints that need to be "filled".

But would you rather have bulletpatterns to keep you busy (less shooting involved, more dodging) or have wave after wave of popcorn enemies (needing shooting to kill and occasional dodging).


A "both" option is purposely exluded here to make people choose. :)
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Super Laydock
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Post by Super Laydock »

I'd go for popcorn fillers personally btw.
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Post by Udderdude »

Popcorn for me. Popcorn can also add more scoring opportunities depending on the score system. You can just snooze through them with fire button held down or try to max your points from them depending on how you feel. I guess more bullets would give you more scoring opportunity if it was based on scraping, though.
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Post by it290 »

Seriously, both. You can't have popcorn without bullet patterns in a manic game. In older-style games you can, which is perfectly enjoyable, but you need some heavier enemies in between the popcorns to distract you; otherwise the popcorns will never get a shot off and you won't have to dodge anything.

I do like games with tons of kamikaze enemies, Flying Shark style, though. Perfect dodging and shooting without a lot of bullets.
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Post by Udderdude »

it290 wrote:Seriously, both. You can't have popcorn without bullet patterns in a manic game. In older-style games you can, which is perfectly enjoyable, but you need some heavier enemies in between the popcorns to distract you; otherwise the popcorns will never get a shot off and you won't have to dodge anything.
He did mention it was "inbetween the high points" .. not an entire game made of popcorn enemies. Although there is a thread about a game exactly like that hanging around right now :P
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Post by Ed Oscuro »

Flying Shark deals with popcorn by putting you in a biplane. Twin Cobra? A helicopter.

The result is that popcorn IS the wave bullet pattern, more so in FS.

p.s. bullet patterns suck ass except at bosses. I like Psikyo's style, where you get bullet patterns at times they make sense.
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Post by Sly Cherry Chunks »

Popcorn with a light sprinkling of dodging would have improved those boring sections of R-Type final by up to 50%.
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Post by elfhentaifan »

long time ago since i ate popcorn last time :(
I like, when you got one with much sugar on it.
(that was rather offtopic)
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Post by Fenrir »

Can't choose between the two, really. Love them both in the same way. Sometimes it's good to have your shmup a real blasting experience and sometimes it's good to have it almost puzzlegam-ish.
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Post by it290 »

p.s. bullet patterns suck ass except at bosses. I like Psikyo's style, where you get bullet patterns at times they make sense.
Guess it depends on how you define 'bullet pattern'. For me all those things that get tossed at you during Psikyo's stages are bullet patterns (particularly in the later games). They also rarely have a bunch of popcorn on screen without any more durable targets simultaneously.
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Post by Ed Oscuro »

it290 wrote:Guess it depends on how you define 'bullet pattern'. For me all those things that get tossed at you during Psikyo's stages are bullet patterns (particularly in the later games). They also rarely have a bunch of popcorn on screen without any more durable targets simultaneously.
Good point, especially with the durable targets part.

I think one common feature of most good shmups is that you have to prioritize your targets. Not that you can't get 100% shooting percentage, but rather that you might want to decide what to go after for some other reason - chaining isn't one of my favorites, but getting enemies before they disappear is good by me.
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Post by 320x240 »

I chose popcorn enemies but I would like both. The enemies should come in interesting patterns though and not just float down the screen (take note non-Japanese developers).

I agree with Ed Oscuro on the 'making sense' part. The main point is that every game should establish certain laws that work towards creating a believable secondary world for the player.
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Post by Super Laydock »

elfhentaifan wrote:long time ago since i ate popcorn last time :(
I like, when you got one with much sugar on it.
(that was rather offtopic)
get your ass over to my house then...

we've got stacks of sugar coated popcorn at this moment... (cheap at the discount supermarket, this week) . Won't last till next week though. ;)
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Post by lgb »

Popcorn enemies are great, but they also give me the cheap shots that really kill me in the end. But bullet patterns are out there, telling me "move or die". Basically, it's both.

So I guess I'll go with bullet patterns, because popcorn enemies should possess them, and because these are the things you play the games to dodge.
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Post by 320x240 »

Of course, there should never be filler in any game.
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Post by stanski »

touhou: popcorn enemies with big fat bullet patterns.
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Post by Emperor Fossil »

I prefer aggressive popcorn.

ie: Enemies that only take one shot to kill, but will quite happily lob deadly aimed bullets at you, forcing you to still do quite a lot of dodging.
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Post by 320x240 »

stanski wrote:touhou: big fat bullet patterns with a popcorn enemy at the end.
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