
been looking for both for a long time and then they both pop up for dirt cheap in the same shop lol
off to play.....
Less colours than the Atari ST version, although the Mega Drive can display four times as much. Fewer animations. Dumbed-down sound. Choppiness. Questionable hit-detection and sluggish controls.sjewkestheloon wrote:oh dear lol is the megadrive version that bad? cause it is that version indeed. not got my megadrive with me at the min so can't even play it for a few days. what are it's problems?
You obvious never have played the PC version...Turrican wrote:Xenon 2 = I hope for you you're talking any version except the MD one.
Not at all, you're forgetting the really bad part. The Megadrive version completely lacks the last stage. THE FINAL STAGE IS MISSING!Herr Schatten wrote:Less colours than the Atari ST version, although the Mega Drive can display four times as much. Fewer animations. Dumbed-down sound. Choppiness. Questionable hit-detection and sluggish controls.
I think that's about it.
Well, maybe as a game that one is terrible too. But at least it's a technical wonder and you're left O_o amazed by how they squeezed the SMS in terms of graphics. I sadly have not found anyone who could confirm if the SMS version misses the last stage too. If it doesn't, it's clearly superior; but, I prefer it anyway to the MD version for the abovementioned reason (think "Sagaia syndrome" here).Herr Schatten wrote: The Sega Master System version is equally awful, btw. (The Amiga/Atari ST versions are decent and enjoyable.)
The amiga version ok? I thought It was the best one. I also thought it was the original version, while Atari ST getting a conversion.Super Laydock wrote:You obvious never have played the PC version...
I got it last yaer for just a few bucks but it was a waste nonetheless...
You get Bomb the Bass through internal speakers!
The Amiga version is ok, with the best feature (the soundtrack) intact.
Wow, I didn't know that. I was so disgusted by the MD version that I never played it beyond stage 2.Turrican wrote:Not at all, you're forgetting the really bad part. The Megadrive version completely lacks the last stage. THE FINAL STAGE IS MISSING!Herr Schatten wrote:Less colours than the Atari ST version, although the Mega Drive can display four times as much. Fewer animations. Dumbed-down sound. Choppiness. Questionable hit-detection and sluggish controls.
I think that's about it.
IIRC, the Bitmap Brothers made all their games originally for the Atari ST. The Amiga versions are straight ports (with sometimes improved music). That's while the graphics in the Amiga versions usually have only 16 colours, half of what the Amiga could handle. I might be imagining this, but I think the Bitmap Brothers put some extra colours in the score displays, etc. for the Amiga versions, but they definitely didn't ever change a thing about the ingame graphics (which are stunningly beautiful nonetheless).Turrican wrote:The amiga version ok? I thought It was the best one. I also thought it was the original version, while Atari ST getting a conversion.
If you're referring to the CGA version, yes. The EGA version suffers from the bad colour palette, but is okayish and the vGA version does at least look as good as the Amiga/ST versions. I don't remember it exactly, but I think all the PC versions only supported the internal speakers for sound.Turrican wrote:And you're right, I haven't tried the PC version. Must be a nightmare, huh
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Makes perfectly sense. 1986 was the last year head to head for Amiga & ST. When Dungeon Master came to Amiga, the ST went downhill.qatmix wrote:Mate. the bitmap brothers would lead with the Amiga, not the ST. I know as I worked with them on occasions.
There were very few Devteams that would lead with the Atari St version as it had the smaller market share etc.
Is that so? Neat. So, anyone knows of a CDTV/CD32 emulator? I don't own both systems, but would like to give Xenon 2 a try.qatmix wrote:Xenon 2 was originally an Amiga game. The best actual version is the CDTV version as they fixed some slowdown bugs, and tweaked the playablility a little bit. Obviously it has the best music as well, you can also select from a wide range of the rthymn King Back catalogue to play in the game.
You are probably right. I didn't think of that. Another explanation could be that the graphic artists really used Degas Elite for development. Maybe they just liked it better than DPaint. Who knows?Turrican wrote:Don't laugh at me, but that could be a design decision. Their metallic style is very recognizable and doesn't require many colors. They were years ahead of Metal Gear Solid in understanding that a selected palette can achieve more personality than "let's use ALL the colors we can".
Have a look at Core's Wolfchild or Chaos Engine in their SNES versions: these ports tried to use more colors than the original had, and the results are inferior imho.
I think that's partially because the levels in RayCrisis are so much more abstract and it gets quite difficult to see things. If you haven't tried it already, find a copy of Raystorm (the game released before RayCrisis) and give that a go--I think you'll find the perspective isn't as much of an issue when you're dealing with more concrete backgrounds that are more easily discernable.sjewkestheloon wrote:ray crisis seems pretty sweet so far if a bit wierd. really not keen on the perspective in this sort of game though. kind of like silpheed, where it's really hard to judge certain angles as everything seems to move to a point in the top centre of the screen. bring back 2d.....
Slightly OT, but how are the SNES ports of Gods and Chaos Engine/Soldiers of Fortune, the GB Xenon 2, and the GB Speedball 2?Turrican wrote:True. Speedball 2 and Chaos Engine on MD are very good ports!sjewkestheloon wrote:the main reason i'm disappointed with xenon 2 port being apparently terrible is that i adore my speedball 2 and chaos engine ports.
Unfortunately, Gods and Xenon 2 aren't of the same quality.
Don't know of any emulator's but you can play CDTV games on a CD32; and you'd be better off getting a CD32 since it has more games; including some great shmups like Project X.Turrican wrote:Makes perfectly sense. 1986 was the last year head to head for Amiga & ST. When Dungeon Master came to Amiga, the ST went downhill.qatmix wrote:Mate. the bitmap brothers would lead with the Amiga, not the ST. I know as I worked with them on occasions.
There were very few Devteams that would lead with the Atari St version as it had the smaller market share etc.
Since Xenon is their first game and it's 1988, they clearly focused on Amiga.
Is that so? Neat. So, anyone knows of a CDTV/CD32 emulator? I don't own both systems, but would like to give Xenon 2 a try.qatmix wrote:Xenon 2 was originally an Amiga game. The best actual version is the CDTV version as they fixed some slowdown bugs, and tweaked the playablility a little bit. Obviously it has the best music as well, you can also select from a wide range of the rthymn King Back catalogue to play in the game.
What's wrong with Gods on MD? I really liked it. It feels a tad bit slower than the original, but once you got accustomed to the controls it's enjoyable nonetheless. The puzzles are all there. Only the music took a big step backwards.Turrican wrote:True. Speedball 2 and Chaos Engine on MD are very good ports!
Unfortunately, Gods and Xenon 2 aren't of the same quality.
Of course, it's nowhere a mess like Xenon 2. At least it's complete. But you said it: the music. The music there is horrible. Music plays a great role in my gaming experience, so I felt disappointed. True, the MD cannot match Paula, but Chaos Engine didn't sound like complete rubbish as Gods does. But if you turn the speakers off, it's a good conversion.Herr Schatten wrote:What's wrong with Gods on MD? I really liked it. It feels a tad bit slower than the original, but once you got accustomed to the controls it's enjoyable nonetheless. The puzzles are all there. Only the music took a big step backwards.
IMO, it's nowhere near the mess Xenon II MD is.
GB Speedball 2 was praised at times. Nowadays, I really don't know why you should play the game in four shades of grey. Maybe you were asking about the GBA version?BrianC wrote:Slightly OT, but how are the SNES ports of Gods and Chaos Engine/Soldiers of Fortune, the GB Xenon 2, and the GB Speedball 2?
I still play older GB games. Also, I don't play in four shades of grey, I play in four shades of some other colors.Turrican wrote: GB Speedball 2 was praised at times. Nowadays, I really don't know why you should play the game in four shades of grey. Maybe you were asking about the GBA version?
Hey BrianC! ^_^BrianC wrote:I still play older GB games. Also, I don't play in four shades of grey, I play in four shades of some other colors.I play games because they are fun and some b/w GB games actually look pretty good. Also, the GB is portable. I also heard that the GBA version of speedball 2 isn't very good. Anyway, instead of questioning why I would want to play a b/w GB game, would you mind telling me some actual info about the game?
oh ok. I understand. I'm sorry I took your comment the wrong way.Turrican wrote:Hey BrianC! ^_^BrianC wrote:I still play older GB games. Also, I don't play in four shades of grey, I play in four shades of some other colors.I play games because they are fun and some b/w GB games actually look pretty good. Also, the GB is portable. I also heard that the GBA version of speedball 2 isn't very good. Anyway, instead of questioning why I would want to play a b/w GB game, would you mind telling me some actual info about the game?
Let me point out a couple of things. I own 45 black & white GB games and I think it's one of the most sadly forgotten hardware. You hardly find reviews or webpages dedicated to these classics, and GBA made all worse starting to clone Snes games instead of giving us good remakes of the GB ones. I still play them very often and they actually are the best part of my NGC library of games, thanks to GB Player.
There was no GB racism in my previous comment.
That said, some genres and some developers that really didn't mixed up well with GB. Shmups: it says a lot that I only have Konami ones and Solarstriker. Fighting Games: they weren't that good.
Now, you ask me why I don't go more in detail with GB Speedball 2. Quite a simple answer: I've never owned that, so I really don't know. I only have a magazine that reviewed it back then, rating it 92% iirc.
However, if I go by logic Speedball 2 is a frenetic game with a lot of action on screen. I sometimes have problems understaing what the hell is going on playing it on MD. I just figure that on GB, things aren't going to improve.
I've seen 8bit classic doing really well on GB. GB has the best Zelda ever. Seiken Densetsu is awesome. Bionic Commando is fantastic. Castlevanias are good. Even the often badmouthed Ninja Gaiden Shadow rocks imho.
Unfortunately, I don't really think Bitmap Brothers are natural born GB developers. These games got a GB port, because that's how the market works, there had to be. But seriously. Xenon 2 is built more on amazing graphics and a great tune than around gameplay.
Remove from it the hypnotic metallic look, the pulsing backgrounds, the music... and what is left is hardly worth playing.
Speedball 2 actually has more gameplay value than Xenon 2, but even then, I don't think a GB port is something to look for in AD 2005. Not only because you'd probably need two carts and a link cable to enjoy it with a friend...
I'm sorry I cannot be more helpful than this. I guess it may be a competent job, but I must admit I'm hardly excited to find out. I guess I'm resigned to the idea of playing Speedball at home.