DUX for Dreamcast

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
Post Reply
RHE
Posts: 547
Joined: Wed Jun 07, 2006 12:16 pm

DUX for Dreamcast

Post by RHE »

Here's René of NG:DEV.TEAM and I'd like to introduce my shmup side-project DUX.

This game is going to be a memorizer shooting with focus on blasting action, which means the memorizing aspect will make a rather small extent of the game but is still required for progressing further. But don't be confused with the vertical shooting game, which will come next year to the NeoGeo, this here is Dreamcast only. Given that, it can take the advantages of the Dreamcast system to bring some smooth high-resolution CGI visuals on screen and various other modern features.

Anyhow, enjoy this teaser pic.

Image

DUX does get an Dreamcast release via HUCAST.net on a physical disc around June/July (update: December 2008). Pricing is about 20 EUR.

More to come soon. :)
Last edited by RHE on Tue Dec 02, 2008 2:22 pm, edited 3 times in total.
320x240
Posts: 655
Joined: Fri Nov 16, 2007 12:07 pm
Location: France

Post by 320x240 »

The objects in the foreground have a nice sense of 'volume' and there's nice use of colour. I would tone down the colour of background graphics though. Of course I don't know how it looks at speed.

The R-type influence is obvious of course.
It is powerup of laser.
User avatar
Plasmo
Posts: 3545
Joined: Wed Jan 26, 2005 6:02 pm
Location: In a storm
Contact:

Post by Plasmo »

Wow this looks very interesting!
And for 20€ I'm probably going to buy this.
I like chocolate milk

My highscores | Twitter | Twitch | YouTube
User avatar
shoe-sama
Banned User
Posts: 2723
Joined: Mon Jan 01, 2007 1:15 am
Location: gobble gobble

Post by shoe-sama »

I SEE A MEGASHIELD
also wow so many digits
<Sidwell> TSS is manlier than a jet figher made of biceps.
PC Engine Fan X!
Posts: 9761
Joined: Wed Jan 26, 2005 10:32 pm

Post by PC Engine Fan X! »

For RHE,

Is there a single stage demo of your horizontal-side scrolling shmup, DUX, to download and try out on the Dreamcast console for now?

PC Engine Fan X! ^_~
User avatar
P_HAT
Posts: 1954
Joined: Mon Mar 12, 2007 10:52 am
Location: Germany/Ukraine
Contact:

Post by P_HAT »

hell yeah, i hope you will release demo ;)
RHE
Posts: 547
Joined: Wed Jun 07, 2006 12:16 pm

Post by RHE »

320x240 wrote:The objects in the foreground have a nice sense of 'volume' and there's nice use of colour. I would tone down the colour of background graphics though.
This is especially nice to hear from someone who seem to prefer low-res and hand-pixeled graphics, which I do by myself actually. :wink:

And yeah, the background is pretty bright and that's part of the overall look and I also hope it will work well for the most players. I will consider towning it down though, when this turns out to be an issue.
Plasmo wrote:And for 20€ I'm probably going to buy this.
Probably? :P
PC Engine Fan X! wrote:Is there a single stage demo of your horizontal-side scrolling shmup, DUX, to download and try out on the Dreamcast console for now?
Not yet, but I will discuss with my team if it's technical easy to realise.
lgb
Posts: 2179
Joined: Thu Oct 18, 2007 2:12 pm

Post by lgb »

I actually like the ship. You don't see colors like orange in newer spaceship shooters anymore.

However, I cannot say the same for the background. A bright ship in a dark background may be blinding, but it makes excellent sense, to me at least. (light in the darkness)
glitch
Posts: 240
Joined: Fri Dec 08, 2006 9:42 pm
Location: 名古屋

Post by glitch »

the only thing keeping that screen from awesomeness is the font.

nice.
bombs save lives
User avatar
Super Laydock
Posts: 3094
Joined: Tue Jan 25, 2005 10:24 pm
Location: Latis / Netherlands

Post by Super Laydock »

Ok. Let me check...


Dreamcast? check

Shmup? check

promising? hmmmm check I guess.

real? certainly hope so....

:o
Barroom hero!
Bathroom hero!
User avatar
Fenrir
Posts: 802
Joined: Wed Aug 10, 2005 6:43 pm
Location: Tromsø
Contact:

Post by Fenrir »

Hehe when I read memorizing and watched the VERY R-Typesque screen... I giggle a little :shock:

Anyway, go man! Might be worth a shot. Reminds me of the Last Hope hype :D
Alas, Ikaruga is going...

Undesired, unwanted them...
What makes them go?
User avatar
The Coop
Posts: 2948
Joined: Wed Mar 01, 2006 2:57 am
Location: Outskirts of B.F.E.

Post by The Coop »

Quickie edit for visual reference, but I think the idea of making the background a bit darker is a good one. It really makes the foreground ships and objects stand out, and it gives a better sense of depth...

Image


Edit: Updated image link.
Last edited by The Coop on Tue Dec 23, 2008 8:24 pm, edited 2 times in total.
User avatar
Specineff
Posts: 5803
Joined: Wed Jan 26, 2005 12:54 am
Location: Ari-Freaking-Zona!
Contact:

Post by Specineff »

Yes. Remember that was one of the biggest complaints with Last Hope.

Also, I thought that it'd have something to do with Dynamite Dux, at first glance. :(
Don't hold grudges. GET EVEN.
User avatar
it290
Posts: 2847
Joined: Thu Mar 17, 2005 1:00 am
Location: polar malortex, illinois

Post by it290 »

Portal in space?
Image
We here shall not rest until we have made a drawing-room of your shaft, and if you do not all finally go down to your doom in patent-leather shoes, then you shall not go at all.
User avatar
Udderdude
Posts: 6334
Joined: Thu Feb 16, 2006 7:55 am
Location: Canada
Contact:

Post by Udderdude »

The Coop's edit looks way better allready, easier to see everything. I would go and make the background even darker myself. The more contrast, the better.
User avatar
Herr Schatten
Posts: 3305
Joined: Wed Jan 26, 2005 12:14 pm
Location: Germany
Contact:

Post by Herr Schatten »

The Coop wrote:Quickie edit for visual reference, but I think the idea of making the background a bit darker is a good one. It really makes the foreground ships and objects stand out, and it gives a better sense of depth...
Totally agreed.
User avatar
Ghegs
Posts: 5075
Joined: Wed Jan 26, 2005 6:18 am
Location: Finland
Contact:

Post by Ghegs »

Herr Schatten wrote:
The Coop wrote:Quickie edit for visual reference, but I think the idea of making the background a bit darker is a good one. It really makes the foreground ships and objects stand out, and it gives a better sense of depth...
Totally agreed.
Completely agreed.
No matter how good a game is, somebody will always hate it. No matter how bad a game is, somebody will always love it.

My videos
User avatar
jp
Posts: 3243
Joined: Wed Jan 26, 2005 12:11 am
Location: Huntsville, AL
Contact:

Post by jp »

I agree with Coop's edit as well. :D

That said, I will definitely be buying this game on day one.
RABBLE RABBLE RABBLE!!!!!!
User avatar
The Coop
Posts: 2948
Joined: Wed Mar 01, 2006 2:57 am
Location: Outskirts of B.F.E.

Post by The Coop »

Someone mentioned going darker, so I did one with the BG darker than my first edit...

Image

I wouldn't go any darker than this though, as you'd be in danger of losing BG details, and losing too much of the almost pastel look.


Edit: Updated image link.
Last edited by The Coop on Tue Dec 23, 2008 8:24 pm, edited 1 time in total.
User avatar
StoofooEsq
Posts: 331
Joined: Fri Nov 16, 2007 9:21 am

Post by StoofooEsq »

That one is good, but I think the first edit was better since it balanced out the contrast between the background and the foreground, while maintaining the overall pastel stylings.
RHE
Posts: 547
Joined: Wed Jun 07, 2006 12:16 pm

Post by RHE »

I'm glad to hear the positive responses so far. :D

Perhaps I will include an background brightness option so everyone can adjust this by themselves depending on the preference. This seem to be necessarily, especially as I prefer to have it bright.
User avatar
Ceph
Posts: 3693
Joined: Tue May 31, 2005 2:58 pm
Location: Europe

Post by Ceph »

@RHE

See how helpful it is to get feedback from the "pros" before it's too late? :)

PS.
The first edit of The Coop looks very good, the second one is too dark.
Image
XERO
Posts: 91
Joined: Fri Nov 11, 2005 1:41 pm

count me in...

Post by XERO »

please keep 'us' informed as to availability...i'm all in !!!!!!!
User avatar
Square King
Posts: 672
Joined: Mon Mar 03, 2008 2:23 am
Location: gwacial fwortwess

Post by Square King »

Looks interesting...
User avatar
Plasmo
Posts: 3545
Joined: Wed Jan 26, 2005 6:02 pm
Location: In a storm
Contact:

Post by Plasmo »

RHE wrote:
Plasmo wrote:And for 20€ I'm probably going to buy this.
Probably? :P
Ok let's say: I'll definitely buy this game, 100%. :wink:
I don't like Rajirugi's/Karous' style but this screenshot just looks too cool. I simply love abstract looking shmups like this and some Kento Cho ones. PLEASE don't mess up the rest of the game and get some fitting music.
Oh yeah and making the game a bit darker could help.
I like chocolate milk

My highscores | Twitter | Twitch | YouTube
User avatar
Specineff
Posts: 5803
Joined: Wed Jan 26, 2005 12:54 am
Location: Ari-Freaking-Zona!
Contact:

Post by Specineff »

Yeah. Please make sure it's fun. And make the music go plinky-plonk and the sound effects doopy-doop. We need blue skies in our games.
Don't hold grudges. GET EVEN.
User avatar
LSU
Posts: 365
Joined: Fri Aug 05, 2005 5:28 pm
Location: Seattle
Contact:

Post by LSU »

Looking forward to a more blasting action-based game this time. I'll have to buy it since I can't let my DC shmup collection get out of date...

Any info on the new Neo Geo game you mentioned, or is that one still under wraps for now?
User avatar
deddonpachi
Posts: 21
Joined: Fri Apr 11, 2008 4:15 am

Post by deddonpachi »

looks really cool! i sure will buy this
Image
RHE
Posts: 547
Joined: Wed Jun 07, 2006 12:16 pm

Post by RHE »

Ceph wrote:See how helpful it is to get feedback from the "pros" before it's too late?
Yes of course, it's nice to have the complaining when its not too late. Anything else would be useless anyway.
LSU wrote:Any info on the new Neo Geo game you mentioned, or is that one still under wraps for now?
It's going to pull the NeoGeo on it's technical boundaries and is already in a good shape. That's all for now.

As for blasting action, this is one of the most significant differents between Last Hope and DUX. Instead of getting punished for every little mistake, the player will get much more accessible experience with a selection of powerfull arms. Several checkpoints within every stage will support that.
User avatar
The Coop
Posts: 2948
Joined: Wed Mar 01, 2006 2:57 am
Location: Outskirts of B.F.E.

Post by The Coop »

I also feel the first one I did is the best one for the darker backgrounds. It's dark enough to make the separation quite noticeable, but it doesn't eat away at the pastel look like the second even darker edit I did. But, since it was suggested, I figured I'd do it and put it up for comparison's sake if nothing else.

Anyway, put another vote down for my first edit's look.
Post Reply