Customizable vehicles/characters in shmups

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320x240
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Customizable vehicles/characters in shmups

Post by 320x240 »

What do you prefer out of these two:

One vehicle/character with many options, like speed, weapon, secondary weapon etc

Many different vehicles/characters, each with it's own speed, weapon, secondary weapon etc.
It is powerup of laser.
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Rob
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Post by Rob »

Second.
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professor ganson
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Post by professor ganson »

I dislike speed power-ups. Either give me a ship with a nice speed or give me a choice at the start that includes a ship with a nice speed.
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BulletMagnet
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Post by BulletMagnet »

As long as I have enough options to accommodate several different play styles I don't much mind how they do it...of course, there are many games I enjoy which only give you a single craft and that's it, but I always like it when you've got some variety (and separate score tables for each, if applicable).
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undamned
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Post by undamned »

BulletMagnet wrote:As long as I have enough options to accommodate several different play styles I don't much mind how they do it.
Word.
-ud
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nimitz
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Post by nimitz »

Many different vehicles/characters, each with it's own speed, weapon, secondary weapon
+1

It keeps the game fresh. Especially if the game is well balanced (unlike Strikers 1999 for example)
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Zebra Airforce
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Post by Zebra Airforce »

What difference is there besides a cosmetic one?
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Enhasa
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Post by Enhasa »

professor ganson wrote:I dislike speed power-ups. Either give me a ship with a nice speed or give me a choice at the start that includes a ship with a nice speed.
Or a ship that can change speeds on the fly.
"I think happiness is just being able to loaf without stress."

http://speeddemosarchive.com/
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Turrican
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Post by Turrican »

Enhasa wrote:
professor ganson wrote:I dislike speed power-ups. Either give me a ship with a nice speed or give me a choice at the start that includes a ship with a nice speed.
Or a ship that can change speeds on the fly.
True. Speedup powerups are the less modern and more nasty powerup icon. When Starfish remade Steel Empire for GBA, they retained all the old powerups, save for the speedup one. Great improvement!
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Post by Ed Oscuro »

professor ganson wrote:I dislike speed power-ups. Either give me a ship with a nice speed or give me a choice at the start that includes a ship with a nice speed.
Same here. Gradius is a bad offender, but Truxton is worse in my view since you NEED to keep picking up the speed items (@ 5000 pts. each) or else your score takes a drubbing.

In the 3D games space, ship speed-up items are the equivalent of Tomb Raider: The Angel of Darkness, a game where you continually have to test your jumps because all your abilities improve throughout the game, making a mockery of the player's attempts to familiarize themselves with the controls.
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Turrican
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Post by Turrican »

Ed Oscuro wrote:Same here. Gradius is a bad offender, but Truxton is worse in my view since you NEED to keep picking up the speed items (@ 5000 pts. each) or else your score takes a drubbing.
When Gradius is Gradius (ie when it comes with a powerup bar) the speed issue isn't that bad, as you can manage which powerups to get.

Much worse: R-Type, Xexex, Salamander, Salamander 2... true speedup icons.
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320x240
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Post by 320x240 »

Zebra Airforce wrote:What difference is there besides a cosmetic one?
None in a gameplay sense, but presentation wise it could mean a huge difference.
It is powerup of laser.
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Iaspis
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Post by Iaspis »

Ed Oscuro wrote:Gradius is a bad offender, but Truxton is worse in my view since you NEED to keep picking up the speed items (@ 5000 pts. each) or else your score takes a drubbing.
Think of it as a bonus for going hyperspace
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Turrican
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Post by Turrican »

320x240 wrote:
Zebra Airforce wrote:What difference is there besides a cosmetic one?
None in a gameplay sense, but presentation wise it could mean a huge difference.
The difference is obvious. The powerupped ship can be reverted to its barebone form during play. While the ship selection, once you've chosen your craft, doesn't add much to the rest of the game (assuming you don't pick any powerup in this hypothetical game).
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Zebra Airforce
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Post by Zebra Airforce »

Turrican wrote:The difference is obvious. The powerupped ship can be reverted to its barebone form during play.
I was responding to the topic.
320x240 wrote:None in a gameplay sense, but presentation wise it could mean a huge difference.
In that case, I prefer being able to select them myself. I like to know what I'm getting into, rather than sifting through a bunch of ships I don't like to find the best one.
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Turrican
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Post by Turrican »

Zebra Airforce wrote:
Turrican wrote:The difference is obvious. The powerupped ship can be reverted to its barebone form during play.
I was responding to the topic.
D'oh. Pardon my retardness.
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Post by shoe-sama »

Enhasa wrote:
professor ganson wrote:I dislike speed power-ups. Either give me a ship with a nice speed or give me a choice at the start that includes a ship with a nice speed.
Or a ship that can change speeds on the fly.
I suppose that's why they call it...

LIGHTENING FORCE
it makes perfect sense now
<Sidwell> TSS is manlier than a jet figher made of biceps.
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Zebra Airforce
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Post by Zebra Airforce »

D'oh. Pardon my retardness
Don't worry about it, pal :)
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320x240
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Post by 320x240 »

Turrican wrote:D'oh. Pardon my retardness.
You brought up an important and related point though - in-game changes.
It is powerup of laser.
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Post by Mortificator »

I know it's just asthetic, but I like having a choice of multiple ships. Four ships to choose from in Gradius Gaiden somehow feels better than having four configs for one ship in Gradius II, even though there's really no difference.

Maybe the same thinking is why fighting games have characters instead of just stick figures with varying proportions and movesets.
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Post by Marcel1CC »

defently the second!
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