R-Type Delta

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MikeB
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R-Type Delta

Post by MikeB »

Hi guys

Does anyone fancy helping me out on a Retro Gamer article (I'm a bit pushed time-wise)?

I'm looking for scans of Famitsu magazine (with the R-Type Delta Gold Medal) if anyone has it and has access to a scanner.

Also level/boss screenshots of the game, particularly the later levels. I'm also thinking of bolting together the level 3 walker battleship if anyone can help with that. Cheers.
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Mortificator
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Post by Mortificator »

I can't grab screens for you, but here are the names of the end-of-stage bosses:

Stage 1: Moritz-G
Stage 2: Dastonate Cocoon & Dastonate Worm
Stage 3: Gates (or maybe Gaits, since it's a walker)
Stage 4: Q.T. Cat (there's an R-9 inside it)
Stage 5: Gondolan (from R-Type's first stage), Gomander (from R-Type's second stage), and the giant Warship (from R-Type's third stage)
Stage 6: Three infested R-Types and Dobkeratops
Stage 7: Bydo Core

These are probably useless to you if you're writing a general article, but if you talk about bosses at any length it might be useful to say "Dastonate" instead of "those two ugly things that have sex while you shoot them."

Irem's English R-Type site also has stage names and some background info on Delta.
MikeB
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Post by MikeB »

Thanks Mort. This has been most useful.
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Mortificator
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Post by Mortificator »

You're welcome.

I notice that there's a save on GameFAQs with stage select unlocked, which might make it easier to get screens from later on in the game.
MikeB
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Post by MikeB »

Mmm.. pretty much all sorted now thanks Mort, just got to get a grab of Dobkeratops and I'm done :)
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Sly Cherry Chunks
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Post by Sly Cherry Chunks »

some screenies in an old journal of mine:

http://slycherrychunks.livejournal.com/100922.html
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MikeB
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Post by MikeB »

That's a really nice piece. My grab of Dobby wasn't anywhere as good as yours, so I went back a tried to survive until the later attack phase and its made a much nicer pic :)
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Lawfer
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Post by Lawfer »

R-Type Delta, nice game I managed to reach lvl 5 until the stage started going really fast and you had to avoid being crushed on stone parts.
Firehawke
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Re: R-Type Delta

Post by Firehawke »

A little sad it's not getting the Final 2 treatment graphically, but just cleaning up the textures, bringing it up to higher resolution, and so forth is decent for what's probably going to be a $19.99 or $29.99 title.
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Klatrymadon
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Re: R-Type Delta

Post by Klatrymadon »

I'm really glad it's being tastefully upscaled (like G-Darius HD) rather than reworked in another engine. Most of Delta's stages are already represented in RTF2/3 at this point, and it's partly due to the off-the-peg engine that they just aren't anywhere near as visually interesting or evocative as their source material...
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Sengoku Strider
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Re: R-Type Delta

Post by Sengoku Strider »

Klatrymadon wrote: Sat Jun 07, 2025 7:51 pm I'm really glad it's being tastefully upscaled (like G-Darius HD) rather than reworked in another engine. Most of Delta's stages are already represented in RTF2/3 at this point, and it's partly due to the off-the-peg engine that they just aren't anywhere near as visually interesting or evocative as their source material...
I agree that a low budget 3D update is undesirable, but I have zero nostalgia for the PS1 z-axis judder they were unable to remove from G-Darius. I expect to see the same here.

It's City Connection so I don't have sky-high expectations, but I am glad it's getting a re-release as I've never played it, and with a PS4 version no less. The system is immortal.
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pablumatic
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Re: R-Type Delta

Post by pablumatic »

I do hope whatever emulator City Connection picks for their Delta release is better than the Saturn one they went with. I think most PS1 emulators are in better shape in that regard anyway.
Steven
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Re: R-Type Delta

Post by Steven »

Let's hope it's not called Boosted because they boosted the input lag. That trailer's aspect ratio also appears to be 4:3 stretched to 16:9, or at least the HUD is. I'm assuming that's an option, but do not want.
Firehawke
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Re: R-Type Delta

Post by Firehawke »

I'm surprised this is getting a PS4 release, as Sony seems to be heavily pressuring third party studios to stop supporting the PS4 in favor of making stuff PS5 at minimum even where the PS4 would play a game fine.

I'd missed the City Connection name on the first two watchings as it's only there for a moment and the trailer doesn't give you much chance to focus on anything actually going on. One might even think they were trying to avoid showing any more of the game than necessary.. which I'd consider a bit worrying in light of CC showing up with this.

I went from "Oh, hey, I'd like this.." to "..I'll wait until there's at least one or two trusted reviews AND hope they're not going to try to charge $40 for this.."

Originally I was thinking $20, but somehow I feel like this might end up being $30-40.
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Sengoku Strider
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Re: R-Type Delta

Post by Sengoku Strider »

Firehawke wrote: Sun Jun 08, 2025 7:16 am I'm surprised this is getting a PS4 release, as Sony seems to be heavily pressuring third party studios to stop supporting the PS4 in favor of making stuff PS5 at minimum even where the PS4 would play a game fine.
They've obviously relaxed on that one. Sony owns Bungie, and the new Destiny 2 Star Wars expansion they just showed will still be releasing content on PS4 halfway through 2026.

This time last year, Sony said half their players were still on PS4. The PS5 only getting more expensive at the same time Trump is wreaking havoc with the global economy and AI is shrinking job markets while PS5's exclusives have remained thin probably hasn't dented the divide that much. Switch 2 has been looming as a competitor for people to put their money on instead too. I just read Call of Duty will also be releasing on PS4 again this year.
tizerist
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Re: R-Type Delta

Post by tizerist »

Wheres the improvements? I'm still seeing the same old jittering PS1 textures. At least give it a lick of paint. Its looking like the G Darius 'upgrade'
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dai jou bu
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Re: R-Type Delta

Post by dai jou bu »

tizerist wrote: Thu Jun 12, 2025 10:54 am Wheres the improvements? I'm still seeing the same old jittering PS1 textures. At least give it a lick of paint. Its looking like the G Darius 'upgrade'
This is probably the same problem Konami had where they wanted to make gradius V, but everyone in their company who used to know how to make a good shmup either got thrown into Kojima project jail, so they had to bring an outside team to work on it.

TL;DR- if they can't make a decent modern R-Type game, it's better not to try to break porting a really old game that was already pretty solid for the sake of graphical fidelity and just focus on keeping the game running as faithfully on modern systems as possible.

Although I do hope they have the original audio assets because the audio compression in the original release made all of the SFX and music sound so soft to the point that the programmers realized this and had to make your death animation more visually striking to show that you got hit by something. I literally had to set my speakers to full blast whenever I booted this game up and then would literally get blown away when I used the same setup for another game or watching a movie because the gain was that high.

EDIT: Ugh, this is being published by clear river games, one of LRG's subsidies that focuses on mass-market distribution of their games outside of the United States. Time to preemptively get angry.
Firehawke
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Re: R-Type Delta

Post by Firehawke »

Fes video is live, and it looks like Irem is, in fact, involved with the game.

There's an arranged OST from Masahiko Ishida and Chris Huelsbeck. The former did R-Type 2 and Image Fight, the latter did the C64/Amiga conversions of some Irem games.

Not sure on the notorious PSX jitter; the video we have so far isn't great so it's really hard to tell how much of that is legit PSX jitter and how much of it is the video being bad.

Edit: Oh, right, it's up on Steam now for wishlisting. https://store.steampowered.com/app/3072 ... D_Boosted/
Steven
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Re: R-Type Delta

Post by Steven »

TAKE×0FF is here. Never played anything that TAKE×0FF has done, but from what I have heard, this should be perfectly fine at worst. I think Jaimers said that TAKE×0FF's PC Deathsmiles I and II are the best way to play both of those games or something like that, so that's nice, and also promising.

I have this game on PS3 and have been meaning to pick up an actual PS1 copy, but I may skip that and get this on PC instead, especially if it has the original graphics and doesn't force the player to use the HD-ness or some sort of annoying background picture thing.
PC Engine Fan X!
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Re: R-Type Delta

Post by PC Engine Fan X! »

Steven wrote: Sat Jun 14, 2025 3:42 am TAKE×0FF is here. Never played anything that TAKE×0FF has done, but from what I have heard, this should be perfectly fine at worst. I think Jaimers said that TAKE×0FF's PC Deathsmiles I and II are the best way to play both of those games or something like that, so that's nice, and also promising.

I have this game on PS3 and have been meaning to pick up an actual PS1 copy, but I may skip that and get this on PC instead, especially if it has the original graphics and doesn't force the player to use the HD-ness or some sort of annoying background picture thing.

Back in the day, National Console Support (NCSX) sold the original JPN PSX import of R-Type Delta and bought a copy from them brand new & sealed. Upon booting it up for the first time, Irem knew how to showcase the incredible vibrational haptics afforded of the Dual Shock 1 controller indeed. The only other PSX game to show what the DS1 can do with haptic feedback effects masterfully, is none other than Squaresoft's iS: internal section -- a 3D polygonal-based Tempest clone running in 640 x 480 interlaced mode.

PC Engine Fan X! ^_~
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Klatrymadon
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Re: R-Type Delta

Post by Klatrymadon »

There's some heartening stuff in the Steam screenshots: the new textures are still quite grungy and murky, against the usual tendency to 'clean up' older work, and (although it still looks slightly stretched to my eyes) they seem to be trying to preserve the original play area despite giving an extended widescreen view.
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TransatlanticFoe
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Re: R-Type Delta

Post by TransatlanticFoe »

dai jou bu wrote: Sat Jun 14, 2025 3:25 am EDIT: Ugh, this is being published by clear river games, one of LRG's subsidies that focuses on mass-market distribution of their games outside of the United States. Time to preemptively get angry.
Why is this something to get angry about? It means the physical edition gets a proper retail release.
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Sengoku Strider
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Re: R-Type Delta

Post by Sengoku Strider »

Firehawke wrote: Sat Jun 14, 2025 3:35 am There's an arranged OST from Masahiko Ishida and Chris Huelsbeck. The former did R-Type 2 and Image Fight, the latter did the C64/Amiga conversions of some Irem games.
Specifically I'm sure the reason Huelsbeck is here is that he did the epic title screen theme for the Amiga version of R-Type. That port was the first I got to play, I was disappointed to discover the theme doesn't show up in any other version. It was so memorable.
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Lemnear
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Re: R-Type Delta

Post by Lemnear »

Chris Hülsbeck? he's one of my favorite composers in the video game field (along with Yuzo Koshiro)...will there be more OSTs then? Original and Rearranged?
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