Rob said something like that too. I guess we could found a "shameful regret" circle. I should have given all my pie weight to Gradius V.Shatterhand wrote:If I had voted last year, Gradius V would had been in 1st place.

In fact, this may be the reason why we see so many Cave/Treasure shmups get high ranking. Because the fans are usually not worried about putting 7 or more Cave games in their lists, or all Treasure shmups.This is OUTRAGEOUS BLASPHEMY . You should vote for Zanac and Aleste. Also vote for Aleste 2 because it's the best shmup ever.
You definitely have a point. I never saw it from this perspective. My cleverness and sophisticated taste are harmful for my beloved shmups!nimitz wrote:Because the fans are usually not worried about putting 7 or more Cave games in their lists, or all Treasure shmups.
While people with more diversified taste tend to include more devloppers and leave some of their favorite games out of their lists for the sake of diversity.
But what happens when those are their favourite games indeed? I am pretty sure my list will have 3 or 4 compile games, and 2 Gradius games on it.nimitz wrote:In fact, this may be the reason why we see so many Cave/Treasure shmups get high ranking. Because the fans are usually not worried about putting 7 or more Cave games in their lists, or all Treasure shmups.This is OUTRAGEOUS BLASPHEMY . You should vote for Zanac and Aleste. Also vote for Aleste 2 because it's the best shmup ever.
While people with more diversified taste tend to include more devloppers and leave some of their favorite games out of their lists for the sake of diversity.
A good list could include : Raiden 1,Raiden 2, Raiden DX, Raiden Fighters 1, Raiden FIghters 2, Raiden FIghters Jet, Raiden 3, Raiden 4, Viper Phase one, Twin Cobra....(or same idea with compile or psikyo)
*shrugs* I put in a shitload of R-Types. It means shooters like Mars Matrix and Stargate didn't make the cut, but R's game design is still my favorite, and the stages are different enough that the installments don't feel like retreads to me. Compare it to Gradius, where the volcano / Moai / speed zones could practically be swapped from game to game without anyone noticing. I didn't bother putting in both II and Super, though, and on replays the long lapses in action really hurt III.Shatterhand wrote:But what happens when those are their favourite games indeed? I am pretty sure my list will have 3 or 4 compile games, and 2 Gradius games on it.nimitz wrote:In fact, this may be the reason why we see so many Cave/Treasure shmups get high ranking. Because the fans are usually not worried about putting 7 or more Cave games in their lists, or all Treasure shmups.This is OUTRAGEOUS BLASPHEMY . You should vote for Zanac and Aleste. Also vote for Aleste 2 because it's the best shmup ever.
While people with more diversified taste tend to include more devloppers and leave some of their favorite games out of their lists for the sake of diversity.
A good list could include : Raiden 1,Raiden 2, Raiden DX, Raiden Fighters 1, Raiden FIghters 2, Raiden FIghters Jet, Raiden 3, Raiden 4, Viper Phase one, Twin Cobra....(or same idea with compile or psikyo)
Though I can see the point. I was just joking about Herr Schatten's statement... I find Zanac to be a better game than Aleste (Well, it aged a lot better) , and Aleste 2 is so much superior, that voting for the original Aleste really feels redundant.
Even the most defined and intricate opinions can be conceptualized and broken down into smaller aspects then added and compared mathematically. The idea of a game being more than the sum of its part is true, but it can also be included with algorithms.LSU wrote:I also don't believe you can possibly break your opinions down into strict percentages for attributes such as 'innovation', 'originality', 'graphics', 'level design', 'scoring system', 'difficulty curve', etc, and then simply add them up or average them... You just have to form an overall opinion on each individual title.
What would you guys think about a limitation of 1 shooter per developer as a rule? I think that would be an interesting thing to try. Imagine people having to pick between RSG and Ikaruga or one Cave game! Each game would really have to earn its spot on its own. More interesting results.Turrican wrote: You definitely have a point. I never saw it from this perspective. My cleverness and sophisticated taste are harmful for my beloved shmups!![]()
I personally think it's a bad idea this kind of list. People should pick the games they have the most fondness for, and not have their fondness tempered by a one-per-customer-per-company clause. It changes what's supposed to be a "top 25 of all time" list, into something entirely different.Rob wrote:What would you guys think about a limitation of 1 shooter per developer as a rule? I think that would be an interesting thing to try. Imagine people having to pick between RSG and Ikaruga or one Cave game! Each game would really have to earn its spot on its own. More interesting results.
It's too easy to pick 5 Psikyo games.
Ha, it's a boutade, but not a bad one. It would surely reduce the number of voters. I doubt there are many out there capable to list, without consulting sources, 25 shmup developers.Rob wrote:What would you guys think about a limitation of 1 shooter per developer as a rule? I think that would be an interesting thing to try. Imagine people having to pick between RSG and Ikaruga or one Cave game! Each game would really have to earn its spot on its own. More interesting results.
It's too easy to pick 5 Psikyo games.
Ha, it's a boutade, but not a bad one. It would surely reduce the number of voters. I doubt there are many out there capable to list, without consulting sources, 25 shmup developers.
But keep in mind, knowing a lot types, and liking all those types are two different things. I can know Cave, Psikyo, NMK, Unipacc, and others, but that doesn't mean any of their games are going to appear in my personal top 25. It seems silly to tell someone they're expected to choose a game from a different company if they otherwise wouldn't, just because they hit an imposed company limit. It also makes for a false top 25, as the results would now be skewed.Rob wrote:One each might be extreme, picking 25 games from different developers is pretty hard, but also proves people know more than a few types.
Of course. And not only that. Our top 25 would become very similar each other. I dare anyone who wish to include one Square game not to pick Enhander. In short, there aren't 25 companies out there with a roster of titles strong enough to choose from, preserving variety. Many small developers shone once or twice in their life, and everyone would vote their greatest achievement.The Coop wrote:But keep in mind, knowing a lot types, and liking all those types are two different things. I can know Cave, Psikyo, NMK, Unipacc, and others, but that doesn't mean any of their games are going to appear in my personal top 25. It seems silly to tell someone they're expected to choose a game from a different company if they otherwise wouldn't, just because they hit an imposed company limit. It also makes for a false top 25, as the results would now be skewed.
They wouldn't be forced to pick any developer they didn't like. Though the people who were having problems finding 25 games total that they just liked would have more problems. Does vote weighting make the list false already?The Coop wrote:I can know Cave, Psikyo, NMK, Unipacc, and others, but that doesn't mean any of their games are going to appear in my personal top 25. It seems silly to force someone to choose a game from a given company if they otherwise wouldn't. It also makes for a false top 25, as the results would now be skewed.
you're suggesting to abandon the "25" rule? Like, I don't want to pick developers I don't like, so I just make a top ten? Impractical.Rob wrote:They wouldn't be forced to pick any developer they didn't like. Though the people who were having problems finding 25 games total that they just liked would have more problems. Does vote weighting make the list false already?
In my opinion? Yes... or at least, it makes it quesitonable.Rob wrote:They wouldn't be forced to pick any developer they didn't like. Though the people who were having problems finding 25 games total that they just liked would have more problems. Does vote weighting make the list false already?The Coop wrote:I can know Cave, Psikyo, NMK, Unipacc, and others, but that doesn't mean any of their games are going to appear in my personal top 25. It seems silly to force someone to choose a game from a given company if they otherwise wouldn't. It also makes for a false top 25, as the results would now be skewed.
I like the flexibility we are granted by the current system. As I wrote, it's what it keeps the poll fresh.The Coop wrote: In my opinion? Yes.
All this vote weight stuff is totally unwarranted if you ask me. If someone has trouble picking 25 shmups that they've played, then they can avoid the top 25 list (isn't that was the top 10 list was for anyway?). This weight stuff adds an unnecessary amount of process clutter, since the general concept behind at top 25 list is supposedly ranking games from 25 points, to 1 point. All this 5 points for five games, and putting all your points behind one game, makes it all over complicated, and makes the results questionable IMO.
Aww, come on. That's not true. Everyone here respects your stances. And while I'd probably fight teeth and nails to keep a safe distinction between Gradius and your beloved Galaxy Force II, you cannot say there's no debate or everyone is deaf to what you have to say...I know I'm not highly versed on how this place decides to do its stuff, and that my opinion means squat here. But those are my thoughts on it.
It's already strict (see the %s people should be familiar with), but why should picking a few games be so hard or more strict than being familiar with 50% of every game picked by anyone (that's a few hundred games at least)?Turrican wrote: Things like:
"don't pick more than [--] games from the same company"
"each company can have slots depending on how much games they developed"
Are going to make this stuff way too strict, and would bring disaffection.
I think it would help exclude the inexperienced more than the scoring mechanism and be closer to a "basic background" for someone new looking at it as a guide.the value of such a list is diminished as those lacking adequate experience participate in the voting process. Scoring mechanisms are in place to try and counteract this somewhat, but this is by no means a perfect system.
Currently it's more of a narrow background. You gave me this idea, it's your fault!most importantly: it helps provides everyone an annual snapshot of what the forum's widely and deeply experienced players collectively felt was "basic background" for any serious (or aspiring) shmupper.
It's stricter, because it's going to limit people's taste, or in better words:Rob wrote:It's already strict (see the %s people should be familiar with), but why should picking a few games be so hard or more strict than being familiar with 50% of every game picked by anyone (that's a few hundred games at least)?
if you claim that elitism is the way to go, I can't really argue. But it's changing the premises of this annual poll quite a bit. Also, I think the problem of inexperienced players is exaggerated a bit. Check the voters - over the years, there's a consistent share of returning voters. As bloodflowers says, it's entirely possible that many of them aren't on par with the newer releases, but this doesn't make them automatically cheaters.The Coop wrote:But keep in mind, knowing a lot types, and liking all those types are two different things. I can know Cave, Psikyo, NMK, Unipacc, and others, but that doesn't mean any of their games are going to appear in my personal top 25. It seems silly to tell someone they're expected to choose a game from a different company if they otherwise wouldn't, just because they hit an imposed company limit. It also makes for a false top 25, as the results would now be skewed.
I see it as requiring people show more of their taste (and not how limited it is). They could still have the Cave game at #1 and Treasure at #2 and another Cave game at 3, which would be reflected in the results. Then they'll show that they know something else.Turrican wrote: It's stricter, because it's going to limit people's taste,