Fushigi no Dungeon Talk Thread.

A place where you can chat about anything that isn't to do with games!
Post Reply
lgb
Posts: 2179
Joined: Thu Oct 18, 2007 2:12 pm

Fushigi no Dungeon Talk Thread.

Post by lgb »

Thought it would handy to have this around now that everyone's picking up Shiren and Pokemon Mystery Dungeon 2. Fushigi no Dungeon goes all the way from 1993 to present times; things like Chocobo's Dungeon and Taloon's Great Adventure, as well as the previously mentioned. They're all rogue-likes, and though a lot of the game seems like luck, there is quite a bit of skill involved as well. So it's a "surprises around every corner, but don't panic; you should know what to do" deal. Or at least, that was the message I was getting.

Now, I have a question about the original Fushigi no Dungeon: what are those large statues you randomly see on some levels?
User avatar
steveovig
Posts: 360
Joined: Sat Feb 05, 2005 1:13 am
Location: Youngstown, OH

Post by steveovig »

I've been a fan of these games since Namco released Nightmare of Druaga over here. I loved it and went on and purchased Pokemon: MD and Torneko. Sadly, the latter never worked with the copy I had. Anyway, I'm looking forward to the NA release of Wii Chocobo's Dungeon in July. These games are tons of fun and always keep me coming back. I have no desire for the new Pokemon: MD game because the first one is all I need. I'm not completely sure how many version of Fushigi I can take but I still say bring em on.

BTW, is it true that in Shiren DS, when you die they send your stats back to level 1? I read that in the latest EGM and I think that is a little too excessive. This is coming from someone who loves shmups and hard difficulty.
User avatar
ReKleSS
Posts: 420
Joined: Sat Sep 03, 2005 1:38 am

Post by ReKleSS »

steveovig wrote:BTW, is it true that in Shiren DS, when you die they send your stats back to level 1? I read that in the latest EGM and I think that is a little too excessive. This is coming from someone who loves shmups and hard difficulty.
Yes. In that regard, it's closer to a true roguelike than the rest of the newer Chunsoft games... there's the rescue mechanic if you really really don't want to lose that run. The game is balanced around being played in that style - you either clear the game, or you start over (though there is the warehouse, so there is some persistence between runs.)
弾もまたいで通る
User avatar
Etrian
Posts: 414
Joined: Sat Mar 29, 2008 1:44 pm

Post by Etrian »

steveovig wrote:BTW, is it true that in Shiren DS, when you die they send your stats back to level 1? I read that in the latest EGM and I think that is a little too excessive. This is coming from someone who loves shmups and hard difficulty.
Shiren DS is extremely hard unless you resort to using an Action Replay. Which.. heh, I know someone who ended up doing this after they lost their +45 Kabra's Blade (second best weapon in the game). It's basically like this:

If you visit the first town, all money, items and equipment are removed and reset. If you die, the same thing happens. If you don't save, the same thing happens. The only protection you have against losing your items is by storing them in a Storehouse.

Even then, it's stored at the storehouse you visited, and not the first one. The only way you can get back to Camyon Hamlet with all your gear is if you actually beat the game.

I like the rescue ability though. If you don't have wifi, you can use passwords with others (like.. at gamefaqs), and if you do have wifi, you just put your rescue request up and check back in a day or two, and hopefully someone will lend a helping hand. But that depends on where you are in the game, so most people won't rescue you on really high levels.

If I had access to cheating at the game I probably would, if only to help others out with rescues and stuff.
Image
User avatar
ReKleSS
Posts: 420
Joined: Sat Sep 03, 2005 1:38 am

Post by ReKleSS »

That kind of misses the point of roguelikes. Part of the fun is risking everything - you have to plan ahead and move very, very carefully. Learn from your mistakes and try to get it right next time.
弾もまたいで通る
User avatar
Pixel_Outlaw
Posts: 2646
Joined: Sun Mar 26, 2006 3:27 am

Post by Pixel_Outlaw »

I almost bought the PS2 Nightmare of Druaga. Is it a decent game? I personally like the random dungeon aspects because I'm currently working on a level generator myself.
Some of the best shmups don't actually end in a vowel.
No, this game is not Space Invaders.
User avatar
Twiddle
Posts: 5012
Joined: Sat Feb 18, 2006 11:28 pm
Contact:

Post by Twiddle »

Etrian wrote:If you visit the first town, all money, items and equipment are removed and reset.
That's an awesome bug.
so long and tanks for all the spacefish
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
lgb
Posts: 2179
Joined: Thu Oct 18, 2007 2:12 pm

Post by lgb »

ReKleSS wrote:That kind of misses the point of roguelikes. Part of the fun is risking everything - you have to plan ahead and move very, very carefully. Learn from your mistakes and try to get it right next time.
Which is why I don't (can't) bother with rescues. *is enjoying the original Shiren*
User avatar
Etrian
Posts: 414
Joined: Sat Mar 29, 2008 1:44 pm

Post by Etrian »

Twiddle wrote:
Etrian wrote:If you visit the first town, all money, items and equipment are removed and reset.
That's an awesome bug.
It's not a bug though. It says in the game multiple times and warns you that if you visit the first town after you leave, everything is gone.
Image
User avatar
ReKleSS
Posts: 420
Joined: Sat Sep 03, 2005 1:38 am

Post by ReKleSS »

It's not "visit the town" so much as "surrender and go home."
弾もまたいで通る
User avatar
grovsnus
Posts: 206
Joined: Mon Sep 17, 2007 9:43 am
Location: Sweden

Post by grovsnus »

Why would you even strive to fill up your inventory with marvellous gear in Canyon hamlet? It's tactically somewhat unsound.
Post Reply