Hope Winds/Lords of Thunder is in the Top 10 this year!!
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HardcoreOtaku
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Hope Winds/Lords of Thunder is in the Top 10 this year!!
Personally I really hope Winds of Thunder/Lords of Thunder makes it into the top ten this year, for anyone who's never played it and owns a Wii, Download it today!!!!
have great fun and see why it deserves a place in the top ten Shmups!
Massive respect to voters so far:
jp
Sonic R
Ganelon
nimitz
PlasmaBlooD
maco
RGC
szycag
ratlhead
KindGrind
Ridley
louisg
maxi
Asherdude
slateman
oops just noticed this thread:
http://shmups.system11.org/viewtopic.php?t=19544
have great fun and see why it deserves a place in the top ten Shmups!
Massive respect to voters so far:
jp
Sonic R
Ganelon
nimitz
PlasmaBlooD
maco
RGC
szycag
ratlhead
KindGrind
Ridley
louisg
maxi
Asherdude
slateman
oops just noticed this thread:
http://shmups.system11.org/viewtopic.php?t=19544
Last edited by HardcoreOtaku on Tue Apr 29, 2008 7:17 pm, edited 13 times in total.
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ForceDevice
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Zebra Airforce
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Gradius V is just as much Konami's. It's their formula.
Its definitely not a bullet hell. But, Axelay or Thunder Cross 1-2 are much closer to any Gradius than Gradius 5 ever will be.There's no way Gradius V is that word. It's a pretty conservative update of the series.
Treasure made a boring new school "console style"(long levels and long loops) memorizer out of Gradius. Then they added the music, level design and options from the Gradius series and Slapped "Gradius V" on it. Not such a bad game, but its no Gradius.
Heck, even Xexex feels more like a Gradius than Gradius V.
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henry dark
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Gungriffon Geona
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and added nothing but brown and blue and yellow to the color palette. also you must be high because out of all the Gradius games 5 is the one that ruins the fun of it.henry dark wrote:nimitz wrote:Not such a bad game, but its no Gradius.
Yes, Treasure departed from the Gradius series formula by actually making G5 fun to play.
FLYING CARS WITH CRAB CLAWS
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Zebra Airforce
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TotallyRob wrote:Every bizarre perspective has been covered in so few posts. Amazing!
Gradius V isn't Gradius - For one, it is too a danmaku, with a wonky hitbox like some doujin game (AirradeAIR, maybe?). In fact, the whole thing feels like a cheap knock-off. The only thing they improved was that bullets are finally on the top layer* - too bad they are too small to see.
Gradius V is almost as good as Gradius IV
*How many times did Konami fuck this up?! You'd think after so many titles they'd take notice.
Gradius V is not a cheap knock-off, nor it is it a conservative update of the series. The hitbox designed to be small on purpose. As far as the danmaku thing goes, it's not really a curtain fire game, as it doesn't have patterns, but it has times when there as many bullets on screen as a danmaku.Zebra Airforce wrote:TotallyRob wrote:Every bizarre perspective has been covered in so few posts. Amazing!
Gradius V isn't Gradius - For one, it is too a danmaku, with a wonky hitbox like some doujin game (AirradeAIR, maybe?). In fact, the whole thing feels like a cheap knock-off. The only thing they improved was that bullets are finally on the top layer* - too bad they are too small to see.
Gradius V is almost as good as Gradius IV
Gradius IV is a weak sequel. It borrowed too heavily from other games in the series with very little new. It's not even in the same league as Gradius V. Gradius IV and Gradius III arcade are my least favorites in the series.
Gradius I and II are both well designed games. Gradius I arcade especially, since it was revolutionary for the time it come out (1985). Power ups, rank, varied levels, and awesome music. Gradius II improved on the formula with more varied levels and bosses. Gradius III arcade was too hard and restricting for its own good. Gradius Gaiden is just plain awesome with some nice level designs, cool moments, and the ability to choose the order of the weapon bar.
Last edited by BrianC on Sun Apr 06, 2008 4:16 am, edited 1 time in total.
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Zebra Airforce
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Yeah, I'm calling bullshit on this one. Danmaku is more than just a hitbox size, it's how the fire is handled. If you watch people play through very high loops of G5, it's very, very methodical, not twitch at all. It's about moving precisely between safe points.Zebra Airforce wrote: Gradius V isn't Gradius - For one, it is too a danmaku, with a wonky hitbox like some doujin game (AirradeAIR, maybe?).
Why? Because nearly all of the fire in G5 is aimed, not patterned, just like the original Gradius. There is nothing danmaku about G5 at all. There is no weaving frantically between bullets, there are no "curtains" of fire (which is what the term literally means).
Gradius V is a break from the series -- it feels like Salamandius. But danmaku it ain't.
Last edited by Frogacuda on Sun Apr 06, 2008 4:24 am, edited 1 time in total.
Not in the same way. You're trying to fit into holes in the patterns in Cave games. In G5 you're literally hiding behind objects to block fire. Cave games really force you to react to their patterns (which are semi-randomized) each and every time you play.Rob wrote:Not that I'm disagreeing with you but this isn't a great argument since this is how Cave games and the like are also played.Frogacuda wrote: If you watch people play through very high loops of G5, it's very, very methodical, not twitch at all. It's about moving precisely between safe points.
G5 high-level play is much more like R-Type, X-Multiply or... yes, Gradius, where they're very rehearsed instead of twitch.
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Zebra Airforce
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Actually, it's behind the cockpit, under the tailfin (is that what it's called? Maybe it's a dorsal fin ) It works fine when dodging horizontally, but it throws vertical dodging all out of whack.How is the cockpit a zany spot?
What about this? Or that!? What you should've said is that Gradius III created a danmaku precedent with the lava stageNot in the same way. You're trying to fit into holes in the patterns in Cave games. In G5 you're literally hiding behind objects to block fire [...] G5 high-level play is much more like R-Type, X-Multiply or...yes, Gradius
I realize that us arguing isn't going to work out, because, quite simply, some things irritate me and not you guys. I don't know why i started a "which Gradius" war, anyways. This always happens!
Also, hey Frog, you haven't posted in a while, no? You too, BrianC! Nice to see you guys again
I agree with this guy.nZero wrote:What fun? You can't ruin what was never present.
Anyways, back on topic:
I downloaded Lords of Thunder on the VC tonight and played it again for the first time in... God... a decade.
I think it will be moving up my list. I had forgotten how utterly awesome the game is.
Too bad it looks like shit on the VC. God I need another PC-Engine Duo.
RABBLE RABBLE RABBLE!!!!!!
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evil_ash_xero
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Gradius V is definitely in the Gradius mold, but it just feels different. You can tell that Treasure made it, if you're familiar with their other shooters. I guess it's like a band covering another band's song. It's the same song, but something is obviously different.
Gradius Gaiden is pretty good also(not that good though), but I have serious problems with it's "die and you're screwed" thing. You come back slow as hell with that pea shooter. It's just frustrating.
s/m
Gradius Gaiden is pretty good also(not that good though), but I have serious problems with it's "die and you're screwed" thing. You come back slow as hell with that pea shooter. It's just frustrating.
s/m
My Collection: http://www.rfgeneration.com/cgi-bin/col ... Collection
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Zebra Airforce
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Really? I felt as though it had extremely forgiving checkpoints - every stage is absolutely filled with orange enemies.Gradius Gaiden is pretty good also(not that good though), but I have serious problems with it's "die and you're screwed" thing. You come back slow as hell with that pea shooter. It's just frustrating.
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Herr Schatten
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ForceDevice wrote:We'll be lucky if Treasure's entire library isn't in the top 10... again.
I agree with these gentlemen.nimitz wrote:Treasure made a boring new school "console style"(long levels and long loops) memorizer out of Gradius. Then they added the music, level design and options from the Gradius series and Slapped "Gradius V" on it. Not such a bad game, but its no Gradius.
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ForceDevice
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Totally agreed. That's part of the reason why Gaiden is the only Gradius I really like. I was actually surprised by how fast and easy I could power-up again after I died in some spots.Zebra Airforce wrote:Really? I felt as though it had extremely forgiving checkpoints - every stage is absolutely filled with orange enemies.Gradius Gaiden is pretty good also(not that good though), but I have serious problems with it's "die and you're screwed" thing. You come back slow as hell with that pea shooter. It's just frustrating.
(although IV has a shitload of power-ups as well, if I remember correctly.) EDIT: Nevermind that, played it for a while now and it doesn't. >_>
Last edited by ForceDevice on Sun Apr 06, 2008 1:12 pm, edited 1 time in total.