Dodonpachi and general MAME frame skipping question
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PROMETHEUS
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Dodonpachi and general MAME frame skipping question
Playing Dodonpachi with wolfmame99, I just realized that the emulator considers the game to be running at 104% speed when "Draw every frame" is enabled (it then draws 58/58 frames per second). When that option is disabled (frame skipping set to "auto"), I get 60/58 FPS according to the in-game counter, and the speed reads 100%.
The question is, which is the speed it's really supposed to run at ?
It's funny I only noticed that now after having done over 80 runs in 104% speed, including the 2-ALL run lol T.T And before that I had always been practicing with 100%. I noticed the difference when coming back to my old configuration. It's slight but definitely there, so it counts in terms of difficulty and I'd need to use the right setting from now on.
The question is, which is the speed it's really supposed to run at ?
It's funny I only noticed that now after having done over 80 runs in 104% speed, including the 2-ALL run lol T.T And before that I had always been practicing with 100%. I noticed the difference when coming back to my old configuration. It's slight but definitely there, so it counts in terms of difficulty and I'd need to use the right setting from now on.
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worstplayer
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it290
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Are you playing with vsync on? Because if so it might be forcing the game to 60hz. I believe the Saturn version does something like this and I have always thought that DDP runs slightly faster on the Saturn vs. using advancemame with correct clocks.
And yeah, you should always avoid frame skipping if possible.
And yeah, you should always avoid frame skipping if possible.

We here shall not rest until we have made a drawing-room of your shaft, and if you do not all finally go down to your doom in patent-leather shoes, then you shall not go at all.
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Ruldra
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Re: Dodonpachi and general MAME frame skipping question
Please tell me you recorded that run...PROMETHEUS wrote:including the 2-ALL run lol
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PROMETHEUS
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PROMETHEUS
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worstplayer
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v-sync makes game wait for vertical refresh which eliminates tearing but unless your game runs at same rate as your display it causes choppy movement.
triple buffering is kinda useless in MAME. All it does for me is increasing input lag.
triple buffering is kinda useless in MAME. All it does for me is increasing input lag.
"A game isn't bad because you resent it. A game is bad because it's shitty."
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PROMETHEUS
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lol ^^BryanM wrote:Hey, I think you're right.worstplayer wrote:triple buffering is kinda useless in MAME. All it does for me is increasing input lag.
I've suddenly become 4x better at every game. Thanks.
well I'll try using v-sync but I got a good rendering already, I don't really notice any tearing when playing. I do run the game at the same rate as my display.
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KNTain
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I've lately been wondering...
I can avoid screen tearing by unchecking throttle and syncing to my monitor's refresh, as expected, but MAME has an option (under cheats, oddly enough) to change the game's native refresh rate.
I could be crazy, and I should do some real testing, but the game syncing to my monitor (104% speed) seems faster than when I change the game's refresh to 60.whatever via the tilde menu. That would kinda imply that it's the more accurate thing to do if you wanna play the game at its original "speed" while ignoring tearing.
I'm probably just crazy and they both lead to the same result.
I can avoid screen tearing by unchecking throttle and syncing to my monitor's refresh, as expected, but MAME has an option (under cheats, oddly enough) to change the game's native refresh rate.
I could be crazy, and I should do some real testing, but the game syncing to my monitor (104% speed) seems faster than when I change the game's refresh to 60.whatever via the tilde menu. That would kinda imply that it's the more accurate thing to do if you wanna play the game at its original "speed" while ignoring tearing.
I'm probably just crazy and they both lead to the same result.
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Skykid
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Just downloaded your Guwange superplay Prometheus - awesome run - but where's the sound?!

Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts