I would love to know which program I need to convert standard images into vectorised versions without altering the original look too much, and how difficult a process this is?
Any help would be appreciated!

Thanks!
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Ink illustrations are actually one of the things that vectorize really well, although you could always do a hi-res scan of it and just use that for coloring.. unless you're going gigantic 1200dpi should be more than enough for anything (depending on the size of the original art). Might be more convenient that way because you will probably want to do the coloring in Photoshop anyway (although you can do it in Illustrator w/gradient meshes, it's much more complicated).I was actually interested in vectorising some of my own ink illustrations, so I can colour them and then blow them up ad-infinitum.
Well not compleatly. More like a position and a color mapped to that position. Our displays have square pixels so they take on square looking apparences. In theroy you could have bitmaps on a display with say hexagonal elements.it290 wrote:A bitmap image is just a bunch of tiny little square polygons.
I've always gone the way of scanning in the past and colouring directly in Photoshop, but I'd like to vectorise the image so I can play with the sizing more afterwards, and get some bolder, more solid lines than those of the original ink pen (which look a little weedy for what I'm trying to accomplish.)it290 wrote:Ink illustrations are actually one of the things that vectorize really well, although you could always do a hi-res scan of it and just use that for coloring..
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Well, one thing you can play around with is Live Trace (in Illustrator) with the stroke option turned on-- that means everything will be rendered as lines and you can change the brush, etc. to give it a different appearance. However, that probably won't give you the quality of line you want and often looks a bit cheesy. A better option would be to use Live Trace in fill mode, turn on 'ignore white' and play with the sliders until you get a fairly good looking shape with a small number of points on the curve. One general rule of thumb with Bezier curves is that you want to use as few points/nodes as possible to produce the shape you're going for. This makes editing much easier and also reduces the chance of unsightly bumps or flat spots.I've always gone the way of scanning in the past and colouring directly in Photoshop, but I'd like to vectorise the image so I can play with the sizing more afterwards, and get some bolder, more solid lines than those of the original ink pen (which look a little weedy for what I'm trying to accomplish.)
For instance, Tokyotoys.com have that monkey mascot - I'm sure the illustrations of him are done with Vectors - that kind of clean look is what I'm going for. Wink
Just a lame attempt at computer graphics humor.. I tend to tell people that since you can theoretically blow a bitmap up to any size 'without any loss in detail' as well, you'll just end up with a lot of really large squares.That's one way to render or model them. Pixels are essentially samples of an image; they don't represent tiny square polygons any more than a .WAV file represents tiny quantized musical notes.