Pseudo 3D games.
-
Shatterhand
- Posts: 4099
- Joined: Wed Jan 26, 2005 3:01 am
- Location: Rio de Janeiro - Brazil
- Contact:
I just noticed the NES/FC Kirby game has something similar as well in several scenes.
No matter how good a game is, somebody will always hate it. No matter how bad a game is, somebody will always love it.
My videos
My videos
-
Zebra Airforce
- Posts: 1695
- Joined: Mon Aug 13, 2007 9:10 pm
-
Zebra Airforce
- Posts: 1695
- Joined: Mon Aug 13, 2007 9:10 pm
Watch this! Not as dramatic as castelian, but I'd say it still qualifies.Ganelon wrote:Nope, the last stage in Battletoads is a tower but that's comprised entirely of floating platforms without circular movement.

-
Pixel_Outlaw
- Posts: 2646
- Joined: Sun Mar 26, 2006 3:27 am
The formula for the rotating platforms is really quite simple. To rotate any point along the y axis you use the following formula:
The center x value would be the center of the orbit.
The radius is the distance from the center of the orbit to the platform.
point x value = centerx+cos(angle of rotation) * radius
By keeping the centerx value and radius constant you only need to change the angle to make the platform orbit the center of the screen.
I don't believe in holding knowledge back from people. Just thought I'd share what makes these kinds of games tick.
The center x value would be the center of the orbit.
The radius is the distance from the center of the orbit to the platform.
point x value = centerx+cos(angle of rotation) * radius
By keeping the centerx value and radius constant you only need to change the angle to make the platform orbit the center of the screen.
I don't believe in holding knowledge back from people. Just thought I'd share what makes these kinds of games tick.
Some of the best shmups don't actually end in a vowel.
No, this game is not Space Invaders.
No, this game is not Space Invaders.