Pseudo 3D games.

A place where you can chat about anything that isn't to do with games!
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Zebra Airforce
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Post by Zebra Airforce »

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Ed Oscuro
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Post by Ed Oscuro »

Mickey Mania (both SNES and Genesis I think; Genny fo' sho') has a platforming section which totally rips that off...I think. Castlevania Bloodlines also has some areas that are kind of like that in the Milan level.
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Shatterhand
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Post by Shatterhand »

Zebra Airforce wrote:NES Castelian TAS
Shit, it also had an amiga version!

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Specineff
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Post by Specineff »

Super Ghouls and Ghosts does the same in one stage. But it looks more impressive on the NES.
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it290
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Post by it290 »

Dynamite Headdy has a stage like that too... which I always found super-annoying.
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Ghegs
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Post by Ghegs »

I just noticed the NES/FC Kirby game has something similar as well in several scenes.
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Zebra Airforce
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Post by Zebra Airforce »

Doesn't NES battletoads also have something similar?
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Ganelon
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Post by Ganelon »

Nope, the last stage in Battletoads is a tower but that's comprised entirely of floating platforms without circular movement.
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Zebra Airforce
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Post by Zebra Airforce »

Ganelon wrote:Nope, the last stage in Battletoads is a tower but that's comprised entirely of floating platforms without circular movement.
Watch this! Not as dramatic as castelian, but I'd say it still qualifies.
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Ganelon
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Post by Ganelon »

Ah, right you are. Hmm, must be thinking of another version of Battletoads (or another series) with the floating platforms.
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Pixel_Outlaw
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Post by Pixel_Outlaw »

The formula for the rotating platforms is really quite simple. To rotate any point along the y axis you use the following formula:

The center x value would be the center of the orbit.
The radius is the distance from the center of the orbit to the platform.

point x value = centerx+cos(angle of rotation) * radius

By keeping the centerx value and radius constant you only need to change the angle to make the platform orbit the center of the screen.

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