Two Framerate questions on two games I'm interested in....
-
dave4shmups
- Posts: 5630
- Joined: Wed Jan 26, 2005 2:01 am
- Location: Denver, Colorado, USA
Two Framerate questions on two games I'm interested in....
First off-Sonic Adventure DX: Director's Cut for the Cube. I loved the Dreamcast original, and I love the idea of more missions and characters, but IGN had this to say about the framerate:
"What the hell happened to the framerate? Sonic Adventure on GameCube lacks the steady fluidity of the Dreamcast version because the framerate is constantly dipping up and down between 60 and 30 frames; sometimes below that, in fact. It really puts a hamper on things. The speedy sensation of moving through the locales is dented considerably because of all the dips..."
Accurate, or not?
Secondly, After Burner Complete for the 32X-another game I'd like to get, but I've read that the framerate is about half of what the arcade original is.
Again, is this accurate?
"What the hell happened to the framerate? Sonic Adventure on GameCube lacks the steady fluidity of the Dreamcast version because the framerate is constantly dipping up and down between 60 and 30 frames; sometimes below that, in fact. It really puts a hamper on things. The speedy sensation of moving through the locales is dented considerably because of all the dips..."
Accurate, or not?
Secondly, After Burner Complete for the 32X-another game I'd like to get, but I've read that the framerate is about half of what the arcade original is.
Again, is this accurate?
"Farewell to false pretension
Farewell to hollow words
Farewell to fake affection
Farewell, tomorrow burns"
Farewell to hollow words
Farewell to fake affection
Farewell, tomorrow burns"
-
dave4shmups
- Posts: 5630
- Joined: Wed Jan 26, 2005 2:01 am
- Location: Denver, Colorado, USA
-
Mortificator
- Posts: 2858
- Joined: Tue Jun 19, 2007 1:13 am
- Location: A star occupied by the Bydo Empire
I don't know what that review's talking about, since I'm pretty sure the Dreamcast version was capped at 30 FPS. Anyway, I played lots of Sonic Adventure DX's main game and never noticed any significant framerate problems. There's some choppiness from time to time, most noticeably in the big Mystic Ruins adventure zone, but I don't feel it impacted the sense of speed you need in a Sonic game.
The graphics are nicer than on the Dreamcast and there are some other tweaks, but the major additions - mission mode & the Game Gear games - weren't very interesting to me. If I had the DC and GC versions both sitting on the shelf I'd pick the 'Cube without hesitation, but if I just had it for the Dreamcast... I don't know if I'd go out of my way for DX unless I had cash to spare.
The graphics are nicer than on the Dreamcast and there are some other tweaks, but the major additions - mission mode & the Game Gear games - weren't very interesting to me. If I had the DC and GC versions both sitting on the shelf I'd pick the 'Cube without hesitation, but if I just had it for the Dreamcast... I don't know if I'd go out of my way for DX unless I had cash to spare.
The DC version had it's fair share of hiccups and skipped frames in some areas, such as Mystic Ruins and a few of Knuckles' stages. The GC version's slowdown sticks out a little more because it's slowing down from 60FPS, not a constant 30.
Same reason why the frameskipping on PS2 Rez looks worse than it actually is.
Same reason why the frameskipping on PS2 Rez looks worse than it actually is.
-
- Posts: 9135
- Joined: Wed Jan 26, 2005 10:32 pm
Afterburner on the Gameworks Vol. 1 DC GD-Rom is ace!
The bad thing about Yu Suzuki's Gameworks Vol. 1 compliation for the DC is that Sega could've easily incorporated drivers for use with the optional Sega DC steering wheel setup for it's racing titles of Power Drift and Out Run. It sucks "big time" to use just the DC gamepad as the default controller when playing those particular titles on the GD-Rom disc itself.D wrote:As for After Burner. Dunno.
But if you didn't already know about yu suzuki's game works for the dreamcast, now is the time. It has After Burner.
Space Harrier, on the other hand, does have built-in support for use with the optional Sega DC Ascii/Agetech arcade stick setup and plays very well with it... ^_~
Afterburner on the Gameworks Vol. 1 disc is great and brings back some awesome times of playing the full deluxe motion cabinet of Afterburner -- it costed a dollar to play back in the day when it made it's debut in the USA (and even has a cameo appearance in the Terminator 2: Judgement Day sci-fi film).
Someone brought in a Sega Afterburner upright cabinet to the 2007 California Extreme show -- it ran at a beautiful 60 frames-per-second framerate: arcade spec framerate at it's best! ^_~
What's cool is that the Gameworks Vol. 1 GD-Rom disc has built-in support for use with an DC VGA Box -- looks razor sharp on a CRT-based PC monitor setup...
PC Engine Fan X! ^_~
Didn't the JP DC Sonic Adventure have more framerate issues and camera problems than the US version? I remember seeing more pauses and having a harder time with the camera back when I tried the JP version that was on display in a game store.Skyline wrote:The DC version had it's fair share of hiccups and skipped frames in some areas, such as Mystic Ruins and a few of Knuckles' stages. The GC version's slowdown sticks out a little more because it's slowing down from 60FPS, not a constant 30.
Same reason why the frameskipping on PS2 Rez looks worse than it actually is.
How do the ports in Yu Suzuki's Game Works compare to the ports used in Shenmue 2? Are the Saturn ports still recommended if I already have the Shenmue 2 versions of the games?
Huh? Out Run works just fine with my steering wheel (Interact brand, IIRC).The bad thing about Yu Suzuki's Gameworks Vol. 1 compliation for the DC is that Sega could've easily incorporated drivers for use with the optional Sega DC steering wheel setup for it's racing titles of Power Drift and Out Run. It sucks "big time" to use just the DC gamepad as the default controller when playing those particular titles on the GD-Rom disc itself
They're pretty much the same ports as far as I can tell, although you do get Power Drift and a more convenient frontend. The only Saturn port I have any experience with is Out Run, which is just as good as the Game Works version (although again, not as convenient).How do the ports in Yu Suzuki's Game Works compare to the ports used in Shenmue 2? Are the Saturn ports still recommended if I already have the Shenmue 2 versions of the games?

We here shall not rest until we have made a drawing-room of your shaft, and if you do not all finally go down to your doom in patent-leather shoes, then you shall not go at all.
-
dave4shmups
- Posts: 5630
- Joined: Wed Jan 26, 2005 2:01 am
- Location: Denver, Colorado, USA
Ok, thanks for all the info!
IMO, it's really a shame that Sega didn't just do an arcade compilation for the PS2, instead of the Sega Classics Collection that we got.
Isn't Yu Suzuki's Game Works vol. 1 pretty expensive? I would just get the disc, I don't care about the book.


Isn't Yu Suzuki's Game Works vol. 1 pretty expensive? I would just get the disc, I don't care about the book.
"Farewell to false pretension
Farewell to hollow words
Farewell to fake affection
Farewell, tomorrow burns"
Farewell to hollow words
Farewell to fake affection
Farewell, tomorrow burns"
-
- Posts: 9135
- Joined: Wed Jan 26, 2005 10:32 pm
Here's an eBay auction for said Gameworks Vol. 1 DC GD-Rom from seller 16-bit...dave4shmups wrote:Ok, thanks for all the info!IMO, it's really a shame that Sega didn't just do an arcade compilation for the PS2, instead of the Sega Classics Collection that we got.
![]()
Isn't Yu Suzuki's Game Works vol. 1 pretty expensive? I would just get the disc, I don't care about the book.
http://cgi.ebay.com/YU-SUZUKI-GAMEWORKS ... dZViewItem
PC Engine Fan X! ^_~