psikyo charge shots: arcade defaults and cheating!
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professor ganson
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psikyo charge shots: arcade defaults and cheating!
Now that I've got the PCBs of Psikyo games like Strikers 1945 II, I've noticed that the default setting is a two-button affair: there is no separate button for one's special attack. Perhaps your supergun allows for autofire, but in that case you lose your special. The only way to hold on to your special attack and let it get charged up (beyond the minimum) is to press the shot button repeatedly (rather than holding it down continuously). (The same sort of point holds for Gunbird 2, though that game adds a third button for the close-range attack.)
Two questions I want to raise:
1. Is there any way to change the arcade settings?
2. And even if you can change it, doesn't the default arcade setting put the player at a non-trivial disadvantage? And in that case doesn't it make sense to have different score tables?
Two questions I want to raise:
1. Is there any way to change the arcade settings?
2. And even if you can change it, doesn't the default arcade setting put the player at a non-trivial disadvantage? And in that case doesn't it make sense to have different score tables?
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Kiken
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Re: psikyo charge shots: arcade defaults and cheating!
You should be able to set up a third button as auto-fire.professor ganson wrote:Now that I've got the PCBs of Psikyo games like Strikers 1945 II, I've noticed that the default setting is a two-button affair: there is no separate button for one's special attack. Perhaps your supergun allows for autofire, but in that case you lose your special. The only way to hold on to your special attack and let it get charged up (beyond the minimum) is to press the shot button repeatedly (rather than holding it down continuously). (The same sort of point holds for Gunbird 2, though that game adds a third button for the close-range attack.)
Two questions I want to raise:
1. Is there any way to change the arcade settings?
2. And even if you can change it, doesn't the default arcade setting put the player at a non-trivial disadvantage? And in that case doesn't it make sense to have different score tables?
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professor ganson
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Re: psikyo charge shots: arcade defaults and cheating!
By way of some menu unknown to me? There are no dipswitches or anything like that. Not that I'm aware of anyway.Kiken wrote: You should be able to set up a third button as auto-fire.
And even if the arcade set up can be manipulated in this way, doing so would seem to involve a move away from default settings. A separate score table seems-- to me at any rate-- warranted.
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Rob
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Re: psikyo charge shots: arcade defaults and cheating!
This is the kind of thing that could noted at the end of an entry. Lots of (most?) arcade shooters don't have default rapidfire. Split charts for every little difference and there'd be lots of charts with too few scores.professor ganson wrote:A separate score table seems-- to me at any rate-- warranted.
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professor ganson
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Yeah, that's probably right. A whole separate table would be overkill. I'm mostly interested in the issue because I watched King of Kong recently and am thinking about records. The world record scores for Psikyo games are presumably attained with arcade defaults, and I doubt that most, or even many, of us are playing that way.Rob wrote:This is the kind of thing that could noted at the end of an entry. Lots of (most?) arcade shooters don't have default rapidfire. Split charts for every little difference and there'd be lots of charts with too few scores.professor ganson wrote:A separate score table seems-- to me at any rate-- warranted.
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professor ganson
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Obviously, but then you can only charge to the minimum. Increasing your charge (beyond the minimum) makes a huge difference if you are using ships (like Flying Pancake) that allow for invincibility at maximum charge.shoe-sama wrote:if you want autofire you can just hold down shot and release a charge shot whenever it gets charged
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Rob
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Mills
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professor ganson
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Mortificator
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professor ganson
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professor ganson
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Dave_K.
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Re: psikyo charge shots: arcade defaults and cheating!
No PCB settings for buttons/autofire. But on a cab you can always rewire buttons to whatever configuration you want, and also add an autofire circuit. The Sanwa MGM-SS2 will even make sure to keep a normal A while remapping A+ to another button. But honestly, in strikers II at least, rapid fire is not going to give you any faster firing rate, or points, only save you from tapping A button.professor ganson wrote: Two questions I want to raise:
1. Is there any way to change the arcade settings?
2. And even if you can change it, doesn't the default arcade setting put the player at a non-trivial disadvantage? And in that case doesn't it make sense to have different score tables?
World record Arcadia scores allows autofire boards. Highscores tables here on shmups usually state default only, or may split if autofire adds a large advantage. MARP is the only place I've seen that does not allow any scores with autofire.professor ganson wrote:The world record scores for Psikyo games are presumably attained with arcade defaults, and I doubt that most, or even many, of us are playing that way.
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Dave_K.
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I think he's referring to the PS2 port as you can't on the PCB.professor ganson wrote:Good to know! I didn't realize this.Mortificator wrote:Yeah, you can enable an autofire button in the settings menu of Strikers '99 and Dragon Blaze. Strikers '45 II doesn't have that option, and I don't think Psikyo's other verts do either.
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professor ganson
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That's a shame, but, yeah, I've got a Strikers 1999 board and didn't notice any such option.Dave_K. wrote:I think he's referring to the PS2 port as you can't on the PCB.professor ganson wrote:Good to know! I didn't realize this.Mortificator wrote:Yeah, you can enable an autofire button in the settings menu of Strikers '99 and Dragon Blaze. Strikers '45 II doesn't have that option, and I don't think Psikyo's other verts do either.
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Dave_K.
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professor ganson
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lgb
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I kinda know where you're going with this.
It usually depends on the game. I usually consider autofire "okay" on most games that have semi-autofire, such as Psikyo games.
In other games you usually have to press the button rapidly, at the point to where you may need autofire to begin with. Raiden is an example of these.
It usually depends on the game. I usually consider autofire "okay" on most games that have semi-autofire, such as Psikyo games.
In other games you usually have to press the button rapidly, at the point to where you may need autofire to begin with. Raiden is an example of these.
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Arvandor
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Yeah, in Piskyo games you get burst fire, which means you can tap very lazily and still get full effect. I don't mind this at all, and always play Psikyo games with only two buttons (shot and bomb).
Games like Raiden and Metal Slug and whatnot just piss me off if I don't have auto-fire set. Wrist pains = bad.
Games like Raiden and Metal Slug and whatnot just piss me off if I don't have auto-fire set. Wrist pains = bad.

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professor ganson
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EDIT: solved my GB 2 PCB problem thanks to Plasmo. 
Last edited by professor ganson on Sun Mar 23, 2008 6:57 pm, edited 1 time in total.
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it290
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1945+ does.Mortificator wrote:Yeah, you can enable an autofire button in the settings menu of Strikers '99 and Dragon Blaze. Strikers '45 II doesn't have that option, and I don't think Psikyo's other verts do either.

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Mills
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Don't know what is done to modify the autofire rate but the technique used regulate destruction damage rate of certain mid-boss and end of level bosses so that they dont self destruct too quickly or damage too quickly during the leeching phase.professor ganson wrote:Interesting. I wonder how do they get autofire, what sort of modification is required.Mills wrote:The japanese highscore tables have two separate score for using autofire and manual. all the highest scores are using autofire.

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Mills
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Re: psikyo charge shots: arcade defaults and cheating!
No PCB settings for buttons/autofire. But on a cab you can always rewire buttons to whatever configuration you want, and also add an autofire circuit. The Sanwa MGM-SS2 will even make sure to keep a normal A while remapping A+ to another button. But honestly, in strikers II at least, rapid fire is not going to give you any faster firing rate, or points, only save you from tapping A button.
World record Arcadia scores allows autofire boards. Highscores tables here on shmups usually state default only, or may split if autofire adds a large advantage. MARP is the only place I've seen that does not allow any scores with autofire.[/quote]the fact still remains that the highest record scores are using autofire.professor ganson wrote:The world record scores for Psikyo games are presumably attained with arcade defaults, and I doubt that most, or even many, of us are playing that way.

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zaphod
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Yeah, it's genrally not considered cheating to add in an autofire circuit to your cab in japan for soem odd reason.
I like the burst fire system, where you can get full fire rate from tapping the button at a reasonable rate. Many shmups use it, such as UN squadron.
WIth games like Raiden, the lack of auto fire on the cab mainly seems to be an attempt to encourage use of the weaker laser powerup, which can deal more damage to a boss in a short time without autofire. if you got auto, the spread deals MUCH more damage from close range.
Ideal siuation for raiden is onep layer with lasers and homing shadowing directly behind a player with spread and dumbfire. Everything gets pounded with bullets and stars and dies really quickly.
I like the burst fire system, where you can get full fire rate from tapping the button at a reasonable rate. Many shmups use it, such as UN squadron.
WIth games like Raiden, the lack of auto fire on the cab mainly seems to be an attempt to encourage use of the weaker laser powerup, which can deal more damage to a boss in a short time without autofire. if you got auto, the spread deals MUCH more damage from close range.
Ideal siuation for raiden is onep layer with lasers and homing shadowing directly behind a player with spread and dumbfire. Everything gets pounded with bullets and stars and dies really quickly.
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Ed Oscuro
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Mortificator
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I go with it instead of full autofire in games like Dragon Blaze. While I'd just map auto and normal (for charge shots) to separate buttons in Strikers, due to the dragon shot that would turn DB into a four-button game, which is one button more than I'm comfortable with for verts. Same deal with Esprade.
