Dodonpachi Daifukkatsu [Cave 2008]

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
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PROMETHEUS
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Post by PROMETHEUS »

But the fact that DDP games specifically were all ported is 95% irrelevant.
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gameoverDude
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Post by gameoverDude »

GaijinPunch wrote:
I don't see why not when every DDP game (except for the licensed DDP 2) has gotten ported.
ESPGaluda 2, Mushihime-sama Futari, Pink Sweets, Muchi Muchi Pork, etc. etc. etc.
I'd almost bet on ESPGaluda 2 being at least considered by 5pb for a future release for 360. *crosses fingers*

The Ketsui problem on PS2 may have been a reason no other Cave ports have been bothered with until now- if PS2's limited RAM can't handle Ketsui, then there have to be some SH-3 titles that are too rich for it (probably including ESPGaluda 2).
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pixelcorps
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Post by pixelcorps »

gameoverDude wrote:
I'd almost bet on ESPGaluda 2 being at least considered by 5pb for a future release for 360. *crosses fingers*
that's not up to 5pb - it's up to cave, (in 5-6 years maybe)
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greng
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Post by greng »

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Didn't she have a stomach before?
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Post by orange »

dodonpachi: rayman edition
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Segafan4life
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Post by Segafan4life »

I am going to start saving for this and Street Fighter 4 now.
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Kiken
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Post by Kiken »

greng wrote:Didn't she have a stomach before?
And feet.
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undamned
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Post by undamned »

I beat her up in the Pretty Soldier Sailor Moon arcade game... she tried throwing her head at me.
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Frederik
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Post by Frederik »

I wish she was more like PLOK!
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Post by gameoverDude »

pixelcorps wrote:
gameoverDude wrote:
I'd almost bet on ESPGaluda 2 being at least considered by 5pb for a future release for 360. *crosses fingers*
that's not up to 5pb - it's up to cave, (in 5-6 years maybe)
It is up to Cave most of the way, but if 5pb turns out to have done a good job on the existing ports when they hit- Cave probably will be more apt to say yes if 5pb approaches them for other titles. ESPGaluda 2 isn't exactly the latest, and is definitely ripe for porting. A warm reception for DOJ BL could trigger DFK coming from 5pb or someone else later on.

I wouldn't mind seeing Gulti grab rights to some Cave titles. It may well be safe to say they've proven theirselves on RF Aces.
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EOJ
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Post by EOJ »

gameoverDude wrote: ESPGaluda 2 isn't exactly the latest, and is definitely ripe for porting.
Galuda 2 would be a bitch to port due to the various bullet speeds (I think there are 5 or more, inclusive of all slowdowns and speedups) that would have to be re-created perfectly or the gameplay would be broken. DDP:DFK looks to have a similarly complex slowdown system, so I am not expecting a (proper) port of that any time soon.
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icycalm
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Post by icycalm »

When we are talking 360/PS3 there's no question of porting these games.

They will of course be emulated.

The developers may still call them "ports" of course, because of whatever additional modes or other options they include, but there is no doubt that the whole thing is running using a proprietary emulator. Anything else simply doesn't make sense.
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Post by EOJ »

icycalm wrote: The developers may still call them "ports" of course, because of whatever additional modes or other options they include, but there is no doubt that the whole thing is running using a proprietary emulator. Anything else simply doesn't make sense.
Raiden Fighters Aces isn't emulated. Does that make sense?
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Post by icycalm »

How do you know?
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EOJ
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Post by EOJ »

Because that's what the developers said.
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icycalm
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Post by icycalm »

Hopefully these are NOT emulated versions. According to this Success blog I was reading today, they originally tried to emulate the Raiden Fighters games for the new Raiden Fighters Aces compilation. They soon discovered that due to the X360 hardware and input system, there is an unavoidable lag between the time when you press a button and when it registers on the screen during emulation. With an LCD display, the delay becomes even more pronounced. They said the slowdown was also impossible to emulate properly. So, they had to use the original code and build the port from the ground up.
Yes, well. I would have lolled if it wasn't too late and if I wasn't so tired.

So the 360 is incapable of emulating other systems properly? This is what these clowns are saying? And so they sat down and ported THREE GAMES in less time than most other companies take to port one? And you are buying this shit?

Oh well.

And even if somehow they really are THAT DUMB, and couldn't figure out how to set up proper emulation of such crappy old hardware on such an obscenely powerful system as the 360 -- something which I highly doubt! -- that doesn't mean that the guys handling the Cave ports are equally dumb.

Anyway, the truth will come out eventually. Give it a few years. I'll be sure to bump this thread once I have the relevant facts at hand.
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Post by EOJ »

icycalm wrote: So the 360 is incapable of emulating other systems properly?
Yes, the key word is "properly". They apparently have higher standards than you do.
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Post by icycalm »

If you knew the first thing about emulation, you'd know that, as long as the hardware you are using is sufficiently more powerful than the emulated hardware, "perfect" emulation is always possible if you are willing to tinker with the code long enough.

Raiden Fighters Aces runs on a proprietary emulator which has then been tinkered with to get as close to the real thing as possible given whatever time constraints the developers were working under. Nothing else makes sense.
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Post by EOJ »

I can't believe you're actually claiming Success/Gulti is lying about using the original code for the port rather than emulation, just so you don't have to admit you were wrong in your prior post in this thread. That's pretty pathetic, even for you.
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Post by icycalm »

How was I wrong? I said that the only approach that makes sense with these games is emulation. Success and Gulti validated that view by saying that the first approach they thought of was emulation. How hard can this be to grasp? I would expect even someone as dense as you would have no problems there.

Anyway. After that there are two options:

a. Gulti were too dumb to make emulation work, so instead they sat down and ported three games, and then went ahead and published them for the price of one. If you are buying this, fine, but it doesn't mean that the Cave port developers will be equally dumb.

b. They are lying because they know that dimwits like you consider "ports" a "better deal" than "emulation".
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Post by GaijinPunch »

icy: You can do anything on a computer if you're willing to tinker w/ the code long enough. The fact is, not everybody (and most of all, most companies...small ones at that) don't have an eternity to perfect things. This is where substandard ports come in, as time is money.

If you knew the first thing about emulation, you'd know that it isn't always hams and plaque. Look at how many shitty and half-assed emulators are out there for amazingly low-powered machines. Even if you have the system spec, some things don't work right. Sound emulation for SFC and Mega Drive are still not perfected, and likely won't be.

I also must point out the irony in your example of using the Raiden Fighters series since they are far from perfect in MAME, and the driver has been there for well over a year now (maybe two). RF Jet, anyway, which is the one I've played the most. Playable? Yes. Choppy when compared to the PCB? Yes.
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icycalm
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Post by icycalm »

GaijinPunch wrote:icy: You can do anything on a computer if you're willing to tinker w/ the code long enough.
Don't tell that to me, tell that to EOJ and Gulti who are saying it's not possible for the 360 to properly emulate these games.

As for the rest of your post, sure, and the sky is blue. That's not exactly relevant to the disagreement I was having with EOJ.

edit: Anyway, this place drains me as usual so I am off. No serious discussion ever seems to get anywhere and nothing ever seems to end, because most people here are functionally illiterate.
Last edited by icycalm on Fri Mar 21, 2008 5:13 am, edited 1 time in total.
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EOJ
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Post by EOJ »

icycalm wrote:How was I wrong?
Here's a clue:
I said that the only approach that makes sense with these games is emulation.
And this part is worth noting:

Success and Gulti validated that view by saying that the first approach they thought of was emulation.
Yeah, until they invalidated that view when they didn't use emulation for the actual product. Thus other approaches not only make sense, they can make even MORE sense!
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Post by Twiddle »

icycalm wrote:edit: Anyway, this place drains me as usual so I am off. No serious discussion ever seems to get anywhere and nothing ever seems to end, because most people here are functionally illiterate.
Like your forum.
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Post by GaijinPunch »

Don't tell that to me, tell that to EOJ and Gulti who are saying it's not possible for the 360 to properly emulate these games.
"Not possible with in their means" is "impossible" in this world. As such, porting is better solution. Why would they take the harder route?
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undamned
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Post by undamned »

Icycalm and Recap must be drinking pals.
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Ruldra
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Post by Ruldra »

Quoting icy in the other thread (refering to people here):
icycalm wrote:(...)to people who have no manners, nor any desire to acquire some.
And now icy on this thread:
even someone as dense as you
dimwits like you
most people here are functionally illiterate.
Yes, manners. You could use some.
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Post by evil_ash_xero »

Man, that chick in the French maid outfit at the Cave show is hot. She looks kinda like Ran Asakawa's younger, and not as nasty sister.

s/m
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Post by Macaw »

Lethal Weapon is an awesome series of films.
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Post by Never_Scurred »

Macaw wrote:Lethal Weapon is an awesome series of films.
I prefer the Die Hards (excluding 4 of course)
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