Enhasa wrote:I think it's just as easy to tap with a pad since it's just downward movement as well. For sticks, you are correct.
Downward, yes, but your thumb has less joints than other fingers, and is more fatigued as a result, not to mention that it's rarely ever aligned perpendicular to the buttons like it is when you're playing on a keyboard. It's more noticeable in practice than in theory, and I have spent years playing on both pads and keyboards, so I have enough experience to talk about it from that perspective.
Enhasa wrote:I disagree with the response time thing, because that's the reason I don't play on keyboard. I can mash buttons a million times better with a pad or stick, which makes sense since buttons have less distance downwards to travel compared to a key.
Exactly why I said about the knowledge on how to do it. The trick is to not release the button all the way up. If your keyboard and your fingers are sensitive enough, you barely have to move them, you can just twitch the finger to mash a button at a great speed (I can do up to 10 ppf and more over a few seconds, I'm not sure it's possible on a pad without rubbing a button or using some other tool).
Enhasa wrote:I don't think that last point is much of an issue unless someone is a first-time newbie or their settings are wack. Adjusting the deadzone or diagonal range would ensure this doesn't happen.
Valid point. Though not every game allows calibrating a pad, and not every system either, and finally, not every pad is possible to calibrate (analog stick yes, d-pad no). Many players were put through sheer frustration of messed up walljumps in Super Metroid, just because it's so easy to accidentally move your thumb over up or down when alternating directions at a high speed. :P
Enhasa wrote:The huge advantage with keyboard is of course having the ability to map tons of keys to all sorts of different things, but this doesn't much apply to shmups.
I don't list that as an advantage for that exact reason, although I did remap buttons in some games that allowed that.
Enhasa wrote:For shmups, the biggest advantage of keyboard is being able to change directions instantly.
See: response time. Moving a stick in an opposite direction counts.