Ps2 Espgaluda: screen visualization problems

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Gwyrgyn Blood
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Post by Gwyrgyn Blood »

I know it sucks, but does Tate Hosei not help at all? It's the other Tate mode which squishes the hell out of the screen.
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GaijinPunch
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Post by GaijinPunch »

With default setting and TATE mode the screen is so high that 3/4 cm at the bottom are simply BLACK.
You need to adjust your monitor settings. ESPGaluda, ESPGaluda II, and many other Cave games have a stupidly long screen. I played Galuda II for a month w/o seeing my score b/c I had to open my monitor and use a screwdriver to change the horizontal size.
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it290
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Post by it290 »

If you're using a TV rather than a monitor, google "service menu" +your tv brand and see if you can find the code to access the service menu, this will let you adjust the geometry and hopefully get everything on the screen. Don't mess around with any settings if you aren't sure what they do, and write down the initial values of any settings you do change.
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GaijinPunch
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Post by GaijinPunch »

it290 wrote:and write down the initial values of any settings you do change.
Best advice on these forums...ever.
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it290
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Post by it290 »

Yeah, you need the 60hz horizontal geometry, but you can only take it so far. As GaijinPunch said, the screen sizes of those games are a bit ludicrously large. Still, having half your score is better than that nasty tatehosei mode.
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SuperPang
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Post by SuperPang »

No, arcade games screen position/size do vary depending on the hardware. Its PGM thats unusually squashed actually, SH3 is closer to the norm.
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Tigershark
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Post by Tigershark »

I tried this last night. After getting the codes from the net I then spent hours getting the screen just right. It was actually quite a lot of fun. Trouble is not all games are alike and it is going to be a pain to keep changing it. I think I need to find a happy medium.

By the way on my old Sony Trinitron there were far more options than the one listed above.

As for score, I'm only interested in score at the end when I get on the leader board so I hardly ever look at it "in game".
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