sfried wrote:shmupboy wrote:no, this is mr.sauter, the lead artist. (btw. it's linzner

)[/b]
Hey awsome. Shin'En staff actually visit here.
Yeah, it´s great to see you guys care about the reception in the more hardcore parts of the player spectrum! From the footage I´ve seen it seems pretty obvious that you are targeting shmup veterans and not casual players (though this game might draw some new players into the genre like more or less recent worldwide releases like Gradius V or Ikaruga did).
It´s also great to hear you think about continuing the series. I will post some first impressions and most likely a little review of it later on here.
sfried wrote:The new frontpage video on the Nanostray 2 website...*drools* Is that hitbox mechanics at work I see on the big propeller boss?
Seems pretty small, right? I don´t really have a memory about the hitbox in Nanostray since the skewed perspective made pretty much everything hard to judge, but a small hitbox is already a step towards more modern shmups and away from "euroshmup".
I also love the toned-down look in that level, flying over a big metropolis is just a classic shmup motive. That boss seems like a Radiant Silvergun homage to me (IIRC), and I saw a
screenshot of a boss that looked a bit (okay, A LOT) like the Ikaruga stage 3 one (fighting inside a ring). I think the enemy design, especially on the bosses, looks a bit more "serious" this time, more robotic and less like plastic toys.
This game seems to hush you around the screen a lot, which I love - aside from danmaku type shmups, these "busy obstacle" type of games (see Radiant Silvergun) are what I like most about the genre - the sense of danger and urgency they create by trying to crush you in all kinds of ways.
Other shots had a strong Gradius organic-stage look to them. It´s obvious these guys played a fair share of important shmups, and modern ones too. Nicking a few ideas from all kinds of famous titles isn´t something I will complain about, as long as the result feels original enough.
It´s also good to hear that there are PROPER difficulty settings this time around as the posted review tells us - increased bullet count and speed instead of just tinkering with the lives and continue setttings. So far I can only see improvements. I really hope this will be the proof that a) western developers can do proper shmups (after horrible efforts like Last Hope and Söldner X) and b) shmups can play great on handhelds (aside from the pure gorgeousness of the graphics).