Carpe Universum

A place for people with an interest in developing new shmups.
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th15
Posts: 5
Joined: Sat Mar 01, 2008 12:09 pm

Carpe Universum

Post by th15 »

Download Here: http://www.wyrdysm.com/games/CarpeUniversumv008.zip
Game Website: http://www.wyrdysm.com/carpegame.php

Description
Carpe Universum is an intense Shoot 'em Up (SHMUP) game that features a music driven spawning system.

Also, you will be able to roll to dodge bullets. This means that you will never be hemmed in by bullets, if you die, you'll only ever have yourself to blame.

My objective with this game is to build a very intense shooter by encouraging aggressive play through the way the gun works and with the shield charge. The gun only fires if there's less than a certain number of shots already in existence, so if you approach really close to a target it fires a whole lot faster. The shield charge destroys bullets and enemies in your way but retreating from that position is much slower.

However, you can roll to the left and right at any time and you are completely invulnerable while rolling. This allows you to stay mobile.

The aim of all this is to encourage very dynamic play where the player roams around the entire play field rather than just sticking to the bottom of the screen all the time.

Screenshots
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Gameplay Video
Last edited by th15 on Mon Sep 01, 2008 4:10 pm, edited 1 time in total.
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pixelcorps
Posts: 797
Joined: Wed Jan 26, 2005 12:52 am
Location: JP

Post by pixelcorps »

maybe more variations in the enemies? the flickering hit effect on the enemies isnt very friendly on the eyes...
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serprex
Posts: 7
Joined: Thu Mar 06, 2008 8:52 pm

Post by serprex »

Could use some more clear structure and praps some more fancy formations. Enemies from all sides, not just the front
th15
Posts: 5
Joined: Sat Mar 01, 2008 12:09 pm

Post by th15 »

Just put up a new version of the demo. The music effects work now and the combo system has been simplified to 3 button combos. You only have to press two directions then the fire key now. I changed the hit effect to a red flash too.

Do let me know how you guys feel about the combo system and the scoring system.
th15
Posts: 5
Joined: Sat Mar 01, 2008 12:09 pm

Post by th15 »

Big changes in the new version I just posted. Please play and comment.
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