Shmups with the best *Enemy* patterns
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sfried
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Shmups with the best *Enemy* patterns
Someone mentioned before that alot of danmakku bullet patterns seems to have stemmed from the search of effective enemy waves patters. Can anybody name shooters that make use of (rather nice looking) enemy wave formations effectively? I know Treasure's are usually notorius for this, but I also think I've seen some in Blazing Star. I could be wrong...
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FIL
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Thunder Force
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Re: Shmups with the best *Enemy* patterns
The 1995 Galaga Arrangement has some of the most spectacular enemy movement patterns/formations you'll see.sfried wrote:Can anybody name shooters that make use of (rather nice looking) enemy wave formations effectively?
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it290
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Under Defeat is, to my thinking, a work of genius in terms of level design and enemy placement, specifically the way that enemies move about and interact with the environment. The whole thing flows extremely naturally, yet your timing has to be extremely precise to nail every enemy.
In the same vein, Viper Phase 1 also offers some great enemy placement.. actually, I think the same could be said about Seibu games in general. It seems that games which offer a shot down bonus are usually pretty good about placement (Trizeal also springs to mind).
On another note, the Shikigami no Shiro series seems to concentrate on formations a great deal, since playing for score involves positioning your character in such a way as to destroy enemies effectively while grazing.
In the same vein, Viper Phase 1 also offers some great enemy placement.. actually, I think the same could be said about Seibu games in general. It seems that games which offer a shot down bonus are usually pretty good about placement (Trizeal also springs to mind).
On another note, the Shikigami no Shiro series seems to concentrate on formations a great deal, since playing for score involves positioning your character in such a way as to destroy enemies effectively while grazing.

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sfried
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Where have you been all this time?shoe-sama wrote:enemies come in formations!?
Some of the flight patterns in that game remind me of Galaga.FrederikJurk wrote:Recca has some frantic formations. Some of them are so hectic you are more likely to die from panicing than from the actual threat.
It seems the reason why it works is because the bullet patterns themselves are predictibly simple and don't fan as much like other danmakku games, therefore they could dedicate real-estate to enemy manuvers.it290 wrote:On another note, the Shikigami no Shiro series seems to concentrate on formations a great deal, since playing for score involves positioning your character in such a way as to destroy enemies effectively while grazing.
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MX7
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Ed Oscuro
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The classic Toaplan games don't throw tons of enemies at you due to the hardware, but the enemy placement is very carefully done. One of my favorites is the wave of red planes (assuming no misses) that circles in front of the second shack past the waterfront in stage 1; I position my plane to the left of that shack and blast the tank which otherwise comes out right as you're trying to get the powerup.
Generally speaking, Toaplan did really well with placing enemies right where you didn't want them to be, showing up when you were about to get a powerup. On the other hand, I've noticed that Mahou Daisakusen tends to keep enemies away when you're getting powerups (but in that game they'll fall off the screen if you don't get them).
Also, the first Truxton has some really tough minibosses and smaller battles with tough non-popcorn enemies. These can be tricky, and in some cases it might be a good idea to avoid them (i.e. the magnetic things that will rush for your location whenever you hit them, including by bomb; then there's the exploding glass jars from stage 2 or so).
Generally speaking, Toaplan did really well with placing enemies right where you didn't want them to be, showing up when you were about to get a powerup. On the other hand, I've noticed that Mahou Daisakusen tends to keep enemies away when you're getting powerups (but in that game they'll fall off the screen if you don't get them).
Also, the first Truxton has some really tough minibosses and smaller battles with tough non-popcorn enemies. These can be tricky, and in some cases it might be a good idea to avoid them (i.e. the magnetic things that will rush for your location whenever you hit them, including by bomb; then there's the exploding glass jars from stage 2 or so).
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lgb
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At a good fast rate; and you of course get extra points after you top out your main shot strength (100 points per coin, not bad) as well as the magic strength (1000 per book). Then you have to plan ahead to see what powerups you need here, then find all excess books and find a way to get them, and with coins (all for points).Ed Oscuro wrote:On the other hand, I've noticed that Mahou Daisakusen tends to keep enemies away when you're getting powerups (but in that game they'll fall off the screen if you don't get them).
Trying to grab an excess H book on stage 2 with a machine gun turret firing at you is not fun. You have to make the turret shoot where you aren't by hanging in a section (perferably the left side of the screen) where the book isn't until it starts firing. You could just wait for the book to float down were it not for the fact you STILL should be shooting those small cannons on the right.
Oops.
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I just got G-Darius and while I like the bosses and general gameplay I'm not a fan of the enemy patterns. Most of the enemies come at you in predictable lines before drifting off the screen, or else there's the stages where enemies come at you from behind or right above and below, which really annoys me.
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elfhentaifan
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Shatterhand
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What game are you talking about? You mentioned Toaplan but forgot to mention the gameOne of my favorites is the wave of red planes (assuming no misses) that circles in front of the second shack past the waterfront in stage 1; I position my plane to the left of that shack and blast the tank which otherwise comes out right as you're trying to get the powerup.
Milestone's game, as far as I have played from them, aren't all that hot. I expected a lot from Radirgy and got really dissapointed. It doesn't fell much like compile at all.

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ARCADIA
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