XOP Black
XOP Black
Continued from my previous thread in Chat .. I'm making a sequel to XOP. This one is going to have 4 levels and boss attack, no secret/bonus levels. I am going to go for shorter, more technical levels rather than the messy slaughterfest of the original XOP. I am planning to add a unique scoring system.
I will likely keep bumping this thread with updates when I have them ready to show.
Title screen
Level 1 - A desert. Eventually you will run into an enemy base with lots of tanks and turrets. The sandstorm is constantly moving.
Big Tank head
Miniboss. Arms sold seperately
Shiny looking guy. :O
I will likely keep bumping this thread with updates when I have them ready to show.
Title screen
Level 1 - A desert. Eventually you will run into an enemy base with lots of tanks and turrets. The sandstorm is constantly moving.
Big Tank head
Miniboss. Arms sold seperately
Shiny looking guy. :O
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No offense, but are you sure the sandstorm effect will be well taken? I personally find the grainy sandstorm to be somewhat annoying. Then again, these still pictures probably do not do the effect any justice.
I have played the first XOP -- I downloaded your freeware edition, but it crashes after level 2. That was too bad, I really liked the game.
I have played the first XOP -- I downloaded your freeware edition, but it crashes after level 2. That was too bad, I really liked the game.
Fellow Shmuppers:
"Come... join us... .... be a xenophile."
"Come... join us... .... be a xenophile."
It looks better in the game while it's moving around very fast.R_Typist wrote:No offense, but are you sure the sandstorm effect will be well taken? I personally find the grainy sandstorm to be somewhat annoying. Then again, these still pictures probably do not do the effect any justice.
Last edited by Udderdude on Fri Mar 28, 2008 5:51 pm, edited 1 time in total.
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cigsthecat
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Fair enough. My disclaimer says it all...Udderdude wrote:It looks better in the game while it's moving around very fast.R_Typist wrote:No offense, but are you sure the sandstorm effect will be well taken? I personally find the grainy sandstorm to be somewhat annoying. Then again, these still pictures probably do not do the effect any justice.
[/quote]Udderdude wrote:I have recently re-released the original XOP with a major crash bug fix. (It wasn't even in my code, it was in the MOD player add-on I was using). Maybe you could download it again and tell me if it's still crashing? http://rydia.net/udder/prog/xop/R_Typist wrote:I have played the first XOP -- I downloaded your freeware edition, but it crashes after level 2. That was too bad, I really liked the game.
Thanks... that worked. So far it has crashed only once... randomly. Otherwise, I have to admit that you are several stages above the average indie-shmup developer. I rather look forward to your next release.
The artwork in your game is rather flat looking in some regards, but for some reason it works very well (primarily because of unity). I have dabbled a little in pixel art and I know how difficult it is.
Fellow Shmuppers:
"Come... join us... .... be a xenophile."
"Come... join us... .... be a xenophile."
Thanks. I wish I could pinpoint the source, but unfortunately there are so many different PCs and software combinations that it's impossible to guarantee a piece of software will run without exploding in flames at some point.
I am hoping the art quality in XOP Black turns out better. I know alot of the art in the original has a rushed feel to it, mostly because I wanted so many different level themes that I gave myself too much to do.R_Typist wrote:The artwork in your game is rather flat looking in some regards, but for some reason it works very well (primarily because of unity). I have dabbled a little in pixel art and I know how difficult it is.
Last edited by Udderdude on Fri Mar 28, 2008 6:14 am, edited 1 time in total.
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Well, we really appreciate the diverse level themes. I almost crapped my pants when I saw a successfully realized lava/hell theme in a level.Undderdude wrote: I am hoping the art quality in XOP Black turns out better. I know alot of the art in the original has a rushed feel to it, mostly because I wanted so many different level themes that I gave myself too much to do.
Fellow Shmuppers:
"Come... join us... .... be a xenophile."
"Come... join us... .... be a xenophile."
he demod stage 1 for me (as I live one room over from him) and man, it's way better than the original xop. It's like xop but with all the repetative crap taken out. And the sand effect really isn't that bad, it just looks dumb on screenshot format. Although the 256 colour pallette's kinda annoying. But so far it has a lot of replay value from what I've seen. And this time the boss has some sort of animation instead of just a still graphic that shoots stuff at you yayyyy
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I should probably take some time to give you another praise for the original XOP game. FOr one, I still consider myself a newbie when it comes to playing maniac shooters. On normal, XOP is easier than DoDonPachi. While I love DoDonPachi, I can't play it very well, but this game really gives me some leeway for some instant gratification (cuz I suck). However, I recently placed XOP on hard in order to stretch out the game's replayability and learning curve.
The bosses in the original XOP may be still-life compared to other shmups, but they are still fun to slay.
The bosses in the original XOP may be still-life compared to other shmups, but they are still fun to slay.
Fellow Shmuppers:
"Come... join us... .... be a xenophile."
"Come... join us... .... be a xenophile."
I gave the original XOP a try today and while I think it has alot of potential, I found myself kinda bored when I went through it. I played up to 2-2 when I just started crashing my ship into the wall to end it and see if anything unlocked.
Turns out I should have restarted in 1-1, when I first started I was ramming my ship into walls to see what did and didn't kill me and I ended up continuing in 1-1 - I didn't know it would count against me. I 2-lifed the rest of the game up to 2-2 and I guess because I continued, I didn't unlock anything?
I found the game too easy and since I can't get to any of the other skill levels, the game is boring for me (sorry).
I really did enjoy the last level with the transparent enemies. Those mini bosses were what I was hoping all the bosses were gonna be like. More manic. The game did have a sort of neat artistic style to it with the different levels. But 1/2 way through each level I found myself saying "oh man, more of these" (especially the level with the air ships - they just don't really do anything but float at ya).
I do look forward to XOP Black to see how it has evolved.
Turns out I should have restarted in 1-1, when I first started I was ramming my ship into walls to see what did and didn't kill me and I ended up continuing in 1-1 - I didn't know it would count against me. I 2-lifed the rest of the game up to 2-2 and I guess because I continued, I didn't unlock anything?
I found the game too easy and since I can't get to any of the other skill levels, the game is boring for me (sorry).
I really did enjoy the last level with the transparent enemies. Those mini bosses were what I was hoping all the bosses were gonna be like. More manic. The game did have a sort of neat artistic style to it with the different levels. But 1/2 way through each level I found myself saying "oh man, more of these" (especially the level with the air ships - they just don't really do anything but float at ya).
I do look forward to XOP Black to see how it has evolved.
SiKrAiKeN: While I don't think everyone here -is- a Ninja Turtle, I DO believe everyone here has the potential to be a Ninja Turtle. No doubt.
A few more details about XOP Black's weapon system. I've gotten rid of the 6 different weapons, and you now have a wide/straight shot like most Cave games. You can tap for wide, hold down for straight, etc.
I've added a proximity bonus, the closer you are to an enemy, the more points you get for blowing them up. This is apparently like Ketsui, but I've never played that so I don't know exactly how similar it is.
I've also added a screen to let you select your Skill level before the game starts. Thanks to Landshark for the .. encouragement to add that feature
I've been working on Level 2 as well. Here's a few shots :
Floating flowers and bugs? Hmm.
OMG It's a ripoff of Mushi! Except that it's not, because the idea for this level was thought up back in 2002. So if anything, Cave psychically stole my level idea and made a game out of it .. >_>
Also, yes there are a lot of bullets. And this is pretty much up to the Miniboss, who is going to shoot .. more ;O
I've added a proximity bonus, the closer you are to an enemy, the more points you get for blowing them up. This is apparently like Ketsui, but I've never played that so I don't know exactly how similar it is.
I've also added a screen to let you select your Skill level before the game starts. Thanks to Landshark for the .. encouragement to add that feature
I've been working on Level 2 as well. Here's a few shots :
Floating flowers and bugs? Hmm.
OMG It's a ripoff of Mushi! Except that it's not, because the idea for this level was thought up back in 2002. So if anything, Cave psychically stole my level idea and made a game out of it .. >_>
Also, yes there are a lot of bullets. And this is pretty much up to the Miniboss, who is going to shoot .. more ;O
Last edited by Udderdude on Thu Feb 14, 2008 4:32 am, edited 1 time in total.
Weird - I tried yesterday and it wouldn't let me change it from the current settings. Maybe I had to use a mouse? (I was on my mame cabinet).Udderdude wrote:You really should check out the Options menu and set the difficulty to Very Hard.landshark wrote:I found the game too easy and since I can't get to any of the other skill levels, the game is boring for me (sorry).
I think you will be .. pleasantly surprised
I'll give that another go.
SiKrAiKeN: While I don't think everyone here -is- a Ninja Turtle, I DO believe everyone here has the potential to be a Ninja Turtle. No doubt.
You can change the difficulty w/ keyboard. If you were using a custom control setup, I guess it wouldn't work though .. anyway, in a future update XOP will have customizeable keys and a preset for X-arcade sticks.landshark wrote:Weird - I tried yesterday and it wouldn't let me change it from the current settings. Maybe I had to use a mouse? (I was on my mame cabinet).Udderdude wrote:You really should check out the Options menu and set the difficulty to Very Hard.landshark wrote:I found the game too easy and since I can't get to any of the other skill levels, the game is boring for me (sorry).
I think you will be .. pleasantly surprised
I'll give that another go.
I'm pretty much done with level 2, might go back and work on the boss patterns a bit but overall it's done. On to level 3!
The miniboss spewing out bullets. The big green orbs float to the bottom of the screen and explode in bullets, which then float up again. Meanwhile the miniboss is happily spraying a spiral pattern in your face. Woohoo
The miniboss spewing out bullets. The big green orbs float to the bottom of the screen and explode in bullets, which then float up again. Meanwhile the miniboss is happily spraying a spiral pattern in your face. Woohoo
woohoo!... i'll be looking forward for it dude!...Udderdude wrote:This one is going to be free from the start. I am also putting some of the new stuff I put into XOP Black back into the original XOP (Custom controls, etc.).Kaspal wrote:will this one be a freeware too or will you sell it like you did with XOP at first???
I've got all of the levels finished now, however I am going to go back and review them all and make some changes. If anyone wants to help test it out and give me some feedback, I would appreciate it. Send me a PM if you're interested.
EX level. Don't worry, it's harder than it looks. Those bullets are pretty fast ..
EX level. Don't worry, it's harder than it looks. Those bullets are pretty fast ..
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null1024
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Played it, really good, but kinda buggy:
PS: If it may help, I was running it at 50fps.
- *Switched to 640x480, graphics were weird (desktop icons trying to draw and small window)
- *After I got to level 3 and died, didn't continue, and went into extras > Simulate Lag > off, and started again, game crashed out with out error message or log.
PS: If it may help, I was running it at 50fps.
Last edited by null1024 on Sat Mar 08, 2008 12:00 am, edited 1 time in total.
Yes, normal isn't much of a challenge. I did this intentionally, so people who aren't hardcore shooter fans can just pick it up and play. You might want to try it on Very Hard and see how that goes.null1024 wrote:Also, on normal, it's really easy (or my comp. is lagging, are the bullets normally that slow?)
Last edited by Udderdude on Fri Mar 28, 2008 5:52 pm, edited 1 time in total.