Anyone have any info on these guys? (as in, are they Raizing ex-employees???

Scans from Arcadia 61 coming soon.
Awesome, we finally have real confirmation that one of the main brains behind Garegga is working on the game. Yagawa rocks.incognoscente wrote:Akira Wakabayashi: Cave designer
worked on Dodonpachi, ESP Ra.De, Guwange, Progear no Arashi, ESPGaluda
was Chief Designer for Dodonpachi daioujou, Ketsui kizunajigokutachi, Mushihimesama
Shinobu Yagawa: former Raizing programmer (Motorolla 68000 side)
worked on Battle Garegga, Armed Police Batrider, Battle Bakraid
also programmed Recca on the NES.
Between them they sure have alot of pedigree, Dodonpachi, ESP Ra.De, Guwange, Progear, ESPGaluda, Dodonpachi daioujou, Ketsui , Mushihimesama, Battle Garegga, Armed Police Batrider, Battle Bakraidincognoscente wrote:Akira Wakabayashi: Cave designer
worked on Dodonpachi, ESP Ra.De, Guwange, Progear no Arashi, ESPGaluda
was Chief Designer for Dodonpachi daioujou, Ketsui kizunajigokutachi, Mushihimesama
Shinobu Yagawa: former Raizing programmer (Motorolla 68000 side)
worked on Battle Garegga, Armed Police Batrider, Battle Bakraid
also programmed Recca on the NES.
incognoscente wrote:Akira Wakabayashi: Cave designer
worked on Dodonpachi, ESP Ra.De, Guwange, Progear no Arashi, ESPGaluda
was Chief Designer for Dodonpachi daioujou, Ketsui kizunajigokutachi, Mushihimesama
Shinobu Yagawa: former Raizing programmer (Motorolla 68000 side)
worked on Battle Garegga, Armed Police Batrider, Battle Bakraid
also programmed Recca on the NES.
SHMUP sale page.Randorama wrote:ban CMoon for being a closet Jerry Falwell cockmonster/Ann Coulter fan, Nijska a bronie (ack! The horror!), and Ed Oscuro being unable to post 100-word arguments without writing 3-pages posts.
Eugenics: you know it's right!
I can't find any Toaplan credits for Yagawa or Wakabayashi. According to the entry for Gun Frontier on arcade-history.com, Yagawa was responsible for the design of Garegga and its Gun Frontier influences. If that's the case, then this puzzle is solved.Randorama wrote:Shinobu Yagawa on Ibara...
if it's a dream don't wake me up, please![]()
I think they worked together on some Toaplan shmup, btw...maybe jiji knows
Take no personal offense to this, Dylan, as I'm not attacking anything you wrote:Dylan1CC wrote:...about his time at Raizing and how it's now influencing his work at Cave.
Bah. I'd rather it played like GareggaKiel wrote:Wow, just wow.![]()
Heres to hoping it plays a lot like Batrider.
I'll be scanning in the shmup articles from Arcadia 61 either tonight or sometime tomorrow, and updating fw.net with them definitely tomorrow. If a Japanese literate shmupper here would like to help and translate the interview article, which is a two page interview feature with Wakabayashi and Yagawa, I would be very willing to supply the scans early, to translate them before the next updateDylan1CC wrote:Now I just wish we could get a good interview with Yagawa. Would be very interesting, especially if he talked about his time at Raizing and how it's now influencing his work at Cave.
Judging from the "blurry" video from that Tokyo show a couple months back, it truly looks like it oozes good ole Raizing gameplay. Bullet-shaped bullets, the wildly spinning turrets, and then the first level boss. If that wasn't Yagawa design, then this would be a very cruel joke.Kiel wrote:Wow, just wow.![]()
Heres to hoping it plays a lot like Batrider.
Ditto. I'm a fan of the aesthetic designs of Raizing's games, and the gameplay is damn fine, but the rank ruins it. If there isn't an oppressive rank system in place, I will be behind this game 110%.BulletMagnet wrote:I'm hoping for the long-overdue appearance of Optional Rank myself.gunbird18 wrote:Right. And I think the influence would be the muted backgrounds and the color purple.
Word.I hope Cave do a good job with the Mushi port (lots of lovely extras, a replay DVD, gallery, and big foldout poster like ARIKA did with Daioujou's manual, please), and Taito don't interfere too much. (and I hope I can find $2500 to get the Ibara PCB on release )
Aha! The similarites between Gun Frontier and Garegga have always puzzled me, thanks! :)jiji wrote:I can't find any Toaplan credits for Yagawa or Wakabayashi. According to the entry for Gun Frontier on arcade-history.com, Yagawa was responsible for the design of Garegga and its Gun Frontier influences. If that's the case, then this puzzle is solved. ;)Randorama wrote:Shinobu Yagawa on Ibara...
if it's a dream don't wake me up, please :lol:
I think they worked together on some Toaplan shmup, btw...maybe jiji knows :?
Icarus wrote:According to Click-Stick's site (copy-pasted):
"Mihara confirms that CAVE is doing the actual porting of Mushihime, and mentions that CAVE originally asked them [ARIKA] to do it, but ARIKA declined. So it looks like ARIKA was more ashamed [of the Ketsui DVD situation] than CAVE was angry with them. Interesting."
(Thanks to LMN for the news post and Click-Stick for posting it on his site.)
That seems unlikely given the location test video I've seen and the snippets of info I've read from 2ch and Arcadia. The game, if anything, has two types of Medals inherent - the typical up-to-10,000pt Medals seen in many Raizing games, and the Rose Medals gained by attacking stuff with the Bomb weapon - and the score seems to (currently) max out in the tens of millions, as opposed to the 100mil+ seen in Bakraid.gameoverDude wrote:Maybe Ibara could take more after Bakraid than Garegga? I'd like to see a multiplier system come into play here once again.