Favorite Cave scoring system.

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points to

DonPachi series
16
15%
ESP Ra.De.
4
4%
Dangun Feveron
10
9%
Guwange
2
2%
Progear
14
13%
Ketsui
19
17%
ESPGaluda
21
19%
Mushihime-sama
5
5%
something else
4
4%
I like Cave but I don't play for score.
14
13%
 
Total votes: 109

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unsane
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Post by unsane »

The results are considerably more polarized than i expected. Looks like they've hit several very high notes that they can't always match. For the "average" shmups.com voter anyway.
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Ayanami
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Post by Ayanami »

Ketsui for me.
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Post by Imhotep »

I voted Progear because bullet cancelling is connected to survival AND score and feels intuitive and satisfying. Generally, I don't like 'artificial' systems which add something to the basic shooting/bombing/collecting/dying shooting game mechanics, that's why I enjoy/admire Ÿagawa's games the most.
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Rob
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Post by Rob »

Imhotep wrote:I voted Progear because bullet cancelling is connected to survival AND score and feels intuitive and satisfying.
Yeah, I picked Guwange but basically the same sort of thing. Progear would be pick two.

-Swapping Dangun and ESP Ra.De.'s votes would make more sense.
-DonPachi series 16% [ 13 ] <-- confused or lying
-I like Cave but I don't play for score. 12% [ 10 ] <-- honest voters
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Post by moozooh »

Rob wrote:-Swapping Dangun and ESP Ra.De.'s votes would make more sense.
Er, why?
Rob wrote:-DonPachi series 16% [ 13 ] <-- confused or lying
Why?
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Post by shoe-sama »

it only counts if you can actually score well in the game
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Rob
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Post by Rob »

No.

There's no way I'm going to believe 16% actually prefer enemy chaining the most. I'll accept 5% or less.

ESP Ra.De. has always had a more active high score table. People are confused by Dangun's simplicity. Ra.De. is more in line with the top two picks.
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Post by moozooh »

Rob wrote:People are confused by Dangun's simplicity.
Doesn't sound logical at all. Why would anyone be confused by simplicity? It's the fact that it's so simple that makes people play for score just because it's fun and intuitive: collect every item and don't die. As simple as possible. Doesn't require significantly more effort and memorization than playing for survival alone. Which is still very hard, as you know.
Rob wrote:Ra.De. is more in line with the top two picks.
With its inane boss milking? No way I'd believe that. Not particularly intuitive, too.
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Post by Rob »

moozooh wrote: Doesn't sound logical at all. Why would anyone be confused by simplicity?
Seems easier and more freeform than it is. Far more.

I think people generally ignore the boss milking in ESP Ra.De., right? I don't know, I hate it.
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Post by Randorama »

Dangun played properly is about destroying everything before it appears on screen and chain discomen, for the ones still to cast their votes.
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Post by 320x240 »

Outside of Ms Pac-Man I never play games with a scoring system...
It is powerup of laser.
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Post by unsane »

Rob wrote:Seems easier and more freeform than it is. Far more.
Randorama wrote:Dangun played properly is about destroying everything before it appears on screen and chain discomen, for the ones still to cast their votes.

Yeah as i play this one more i'm starting to see that to maximise score you need to memorize the whole damn game. Appeal is dropping drastically. :P
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Post by Zebra Airforce »

Rob wrote: There's no way I'm going to believe 16% actually prefer enemy chaining the most. I'll accept 5% or less.
Obviously there is a market for restrictive scoring systems, or someone wouldn't have spent the time counter-stopping Dimahoo, or getting rediculous scores in RSG and Ikaruga.
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Post by EOJ »

RSG, Ikaruga, and the Donpachis are arguably the most popular shooters ever made.

Thus, people like to chain.
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Post by Dandy J »

Most people who like them games never try to play at a very high level.
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Post by Davey »

unsane wrote:
Rob wrote:Seems easier and more freeform than it is. Far more.
Randorama wrote:Dangun played properly is about destroying everything before it appears on screen and chain discomen, for the ones still to cast their votes.

Yeah as i play this one more i'm starting to see that to maximise score you need to memorize the whole damn game. Appeal is dropping drastically. :P
Two thoughts on this:

1.) You have to memorize the levels to get the biggest chains, but you can still maintain level long chains even if you don't have the levels totally memorized. For a Cave game, that's pretty forgiving.

2.) You have to play the game a lot just to be able to survive (I did, at least). As a side effect, you kind of end up memorizing enemy positions without actively thinking about it. To chain well in DDP, you have to specifically focus on chaining. One nice thing about Feveron is that the basis of scoring (kill everything as fast as you can) is also beneficial towards surviving.
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Post by Rob »

Zebra Airforce wrote:Obviously there is a market for restrictive scoring systems, or someone wouldn't have spent the time counter-stopping Dimahoo, or getting rediculous scores in RSG and Ikaruga.
A very small market and here it would be less (not a judgment). People will enjoy replays but most won't make more than a brief attempt. People who just want to blow shit up outnumbered by the most "score for its own sake" robotic memorization scoring system: puh-lease. That's all I'm saying.

Lumping them all together probably doesn't help, but does anyone love chaining in DDP and not DOJ or the other way around?
Thus, people like to chain.
Some. At least we can see that DDP, despite being #1 in the top 25 for years, is not the most preferred as far as Cave scoring systems go. It seems it's popular in spite of enemy chaining. Case closed.
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Post by Twiddle »

If you took out everything that wasn't a honest vote Espgaluda would win out.
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Post by Twiddle »

By the way I voted Uo Poko by voting for Dangun Feveron.
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Post by EOJ »

Rob wrote:
Thus, people like to chain.
Some. At least we can see that DDP, despite being #1 in the top 25 for years, is not the most preferred as far as Cave scoring systems go. It seems it's popular in spite of enemy chaining. Case closed.
I wouldn't "close a case" until I had more than 100 or so votes from a single forum. And let's keep in mind that when you combine DDP with Mushi's votes - both chaining systems - you get a number currently second only to Ketsui.

(DDP is not my favorite scoring system by the way- it's actually quite low on the list for me)
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Post by Dandy J »

EOJ wrote: I wouldn't "close a case" until I had more than 100 or so votes from a single forum. And let's keep in mind that when you combine DDP with Mushi's votes - both chaining systems - you get a number currently second only to Ketsui.

(DDP is not my favorite system by the way)
when you combine ketsui and espgaludas votes you get a number that is alot
<BEOWOOF> my lifes like battle garegga every time i kill man life becomes harder and the only solution to making things easier is killing ymself.
<SCRUNBABBY> my lifes like gwangs
<SCRUNBABBY> cause .. theres lots of wangs
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Post by EOJ »

Dandy J wrote:[
when you combine ketsui and espgaludas votes you get a number that is alot
Tip: Ketsui and Galuda don't use the same scoring system (they're not even very similar).
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Post by Dandy J »

what if you combined all the votes it would be more than raizing and psikyo put together
<BEOWOOF> my lifes like battle garegga every time i kill man life becomes harder and the only solution to making things easier is killing ymself.
<SCRUNBABBY> my lifes like gwangs
<SCRUNBABBY> cause .. theres lots of wangs
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Post by EOJ »

True to form.
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Post by Hibou »

I picked Progear. It's a fun scoring system, wihch I find lets more room to personal approach and judgement than others. I also find it a bit more flexible than usual: if at some places you're in trouble (or just not comfortable enough to let the ennemies shoot billions bulltet), you can try to shoot them asap, and take the diamonds two screens later without ruining the whole run.

Plus, it's a scoring system with no known "perfect goal" (like the max-chains in DDP). It always lets some room for improvment and keeps the interest in the first stages even while you're learning the later ones. I like that a lot. :D
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Post by professor ganson »

viniciusvbf wrote:Progear

If progear was a vert, it would be the best game ever
I wouldn't go quite that far, but I'm highly sympathetic.
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Post by FIL »

shootin' and a jewelin'
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Post by Geezer »

I voted Espgaluda, second choice would be Ketsui 8)

I'm very surprised to see Ketsui at no.1 :shock:
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Post by moozooh »

Ketsui's system is just very sensible, as I see it. Having played Blue Wish Resurrection, which is basically a carbon copy of Ketsui's scoring system, it's almost entirely based on a good risk/reward proportion that lets you adjust your play style by your skill level and knowledge of the game, and have your scores scale almost linearly thanks to that. It's not very punishing and definitely not as anal as something like DOJ or Mushihime-sama, so it's easy to pick up.
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Post by LUNardei »

My vote will remain a secret :o
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