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 Post subject: Battle Garegga (reborn)
PostPosted: Fri Jan 25, 2008 12:08 pm 



Joined: 25 Jan 2005
Posts: 2950
The next incarnation of the Battle Garegga high score thread can be found here.




Please post your scores in the format:

Code:
SCORE - NAME - STAGE - SHIP (SUBTYPE)

A quick note on the tables. Each table has the main ship name listed, with the names of the subtypes in the order B/C/ABC below it. You can either post in the format Wild Snail (B) or Iron Mackerel, whichever makes you more comfortable.

Be aware that I will only accept scores posted with the JAPANESE DEFAULTS - that's Extends set to every 1mil, Normal difficulty. The things that will disqualify a score are Red Ball and Stage Edit, as well as scores submitted for the other versions of the game (like the China revision).

If you want help, the old score thread has quite a lot of tips posted, and there's always the ST thread, too. ^_-

Get those scores in! And enjoy this great game.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

>> Scores as of SamIAm's post: (Sat Jan 05, 2008 5:17 am)

Icarus wrote:
TOP TEN OVERALL SCORES:
  1. G,715,920 - KET - ALL - Baster Sword
  2. F,309,710 - Cowboy-NOA - ALL - Magic S-Bomb
  3. D,600,000 - Randorama - ALL - Golden Bat
  4. D,046,230 - bkk - 7 - Baster sword
  5. C,518,160 - Vorpal - ALL - Magic S-Bomb
  6. C,427,760 - bkk - 7 - Magic S-Bomb
  7. B,554,640 - DMC - ALL - Golden Bat
  8. A,300,940 - Gwyrgyn Blood - Stage 6 - Baster sword
  9. A,103,130 - clp - Stage 6 - Baster sword
  10. 9,811,830 - Danbo Daxter - ALL -Golden Bat


Quote:
SILVER SWORD:
Cannon Ball / Masamune / Shatter Star
  1. E,661,160 - KET - ALL - Shatter Star
  2. 6,254,930 - Vorpal - Stage 6 - Shatter Star
  3. 4,631,000 - RFP - Stage 5 - Shatter Star
  4. 3,259,240 - BulletMagnet - Stage 4 - Masamune
  5. 2,352,050 - zebraairforce - Stage 5 - Cannonball
  6. 1,596,380 - Kaiser - Stage 4 - Cannon Ball
  7. ...


Quote:
GRASSHOPPER:
Reinforcer / DGR October / Diving Fox
  1. B,284,760 - KET - ALL - Reinforcer
  2. 7,245,350 - Vorpal - Stage 7 - Diving Fox
  3. 6,237,080 - Kaiser - ALL - Reinforcer
  4. 6,228,600 - Rastan78 - Stage 6 - Reinforcer
  5. 5,435,420 - BulletMagnet - Stage 6 - Diving Fox
  6. 2,581,910 - Ayanami - Stage 5 - DGR October
  7. ...


Quote:
FLYING BARON:
Stormy Omen / Red Impulse / Black Zeppelin
  1. D,213,790 - KET - ALL - Red Impulse
  2. 9,637,080 - Cowboy-NOA - Stage 7 - Black Zeppelin
  3. 6,258,370 - clp- stage 6 - stormy omen
  4. 3,857,050 - BulletMagnet - Stage 5 - Red Impulse
  5. 2,279,420 - shiftace - Stage 4 - Flying Baron
  6. ...


Quote:
WILD SNAIL:
Iron Mackerel / Rust Champion / Golden Bat
  1. D,600,000 - Randorama - ALL - Golden Bat
  2. C,271,080 - KET - ALL - Golden Bat
  3. B,554,640 - DMC - ALL - Golden Bat
  4. A,324,750 - Cowboy-NOA - ALL - Iron Mackerel
  5. 9,811,830 - Danbo Daxter - ALL -Golden Bat
  6. 9,615,940 - Vorpal - Stage 6 - Golden Bat
  7. 9,423,630 - CIT - Stage 7 - Golden Bat
  8. 9,270,260 - Gakidou - Stage 6 - Golden Bat
  9. 8,759,290 - ave - Stage 7 - Golden Bat
  10. 8,321,660 - Neon - Stage 6 - Golden Bat
  11. 7,698,960 - SamIAm - Stage 6 - Iron Mackerel
  12. 7,463,810 - Ayanami - Stage 6 - Iron Mackerel
  13. 7.050.120 - sven666 - Stage 6 - Iron Mackerel
  14. 6,957,560 - CRI - Stage 6 - Iron Mackerel
  15. 6,931,560 - clp - Stage 6 - Iron mackeral
  16. 6 713 060 - D-Ku VCR - stage 6 - Golden Bat
  17. 6,637,060 - SalemWitchTrials - Stage 6 - Golden Bat
  18. 6,528,250 - Ruldra - Stage 6 - Golden Bat
  19. 6,333,090 - Punkfox - Stage 5 - Golden Bat
  20. 6,091,860 - charlie chong - Stage 6 - Rust Champion
  21. 5,655,310 - Sonic R - Stage 6 - Golden Bat
  22. 5,587,620 - Enhasa - Stage 6 - Golden Bat
  23. 5,586,870 - trevor spencer - Stage 5 - Iron Mackerel
  24. 5,458,780 - Guardians Knight - Stage 5 - Wild Snail
  25. 5,438,220 - moozooh - 6 - Golden Bat
  26. 5,291,750 - RGB - Stage 5 - Golden Bat
  27. 5,282,140 - Davey - Stage 5 - Golden Bat
  28. 5,202,620 - Leandro - Stage 6 - Iron Mackarel
  29. 4,957,170 - BulletMagnet - Stage 6 - Golden Bat
  30. 4,915,010 - beam - Stage 5 - Iron Mackerel
  31. 4,898,860 - JTW - Stage 6 - Iron Mackerel
  32. 4,890,250 - DC906270 - Stage 5 - Rust Champion
  33. 4,800,590 - gameoverDude - Stage 5 - Golden Bat
  34. 4,726,310 - Kaiser - Stage 7 - Golden Bat
  35. 4,695,900 - AST-POW - Stage 5 - Iron Mackerel
  36. 4,659,800 - Imhotep - Stage 6 - Rust Champion
  37. 4,535,740 - Sasupoika - Stage 5 - Golden Bat
  38. 4,088,010 - silvergunner/RIG - Stage 5 - Iron Mackerel
  39. 3,818,460 - thesuperkillerxxx - Stage ? - Iron Mackerel
  40. 3,682,160 - Wes - Stage 6 - Iron Mackerel
  41. 3,638,960 - raiden - Stage 5 - Golden Bat
  42. 3,597,070 - Ayanami - Stage 4 - Rust Champion
  43. 3,587,360 - Cthulhu - Stage 5 - Golden Bat
  44. 3,461,630 - CPN - Stage 4 - Golden Bat
  45. 3,135,460 - alpha5099 - Stage 4 - Golden Bat
  46. 2,145,800 - professor ganson - Stage 4 - Iron Mackerel
  47. ...


Quote:
GAIN:
Battle Valhalyzer / Baster Sword / Magic S-Bomb
  1. G,715,920 - KET - ALL - Baster Sword
  2. F,309,710 - Cowboy-NOA - ALL -Magic S-Bomb
  3. D,046,230 - bkk - 7 - Baster sword
  4. C,518,160 - Vorpal - ALL - Magic S-Bomb
  5. A,300,940 - Gwyrgyn Blood - Stage 6 - Baster sword
  6. A,103,130 - clp - Stage 6 - Baster sword
  7. 9,558,800 - Radegou - Stage 6 - Magic S-Bomb
  8. 9,191,090 - Rastan78 - Stage 7 - Magic S-Bomb
  9. 8,902,930 - Enhasa - Stage 7 - Magic S-Bomb
  10. 8,126,670 - Nicolas le jardinier - Stage 6 - Magic S-Bomb
  11. 7,825,620 - Ayanami - Stage 6 - Battle Valhalyzer
  12. 7,738,860 - jpj - ALL - Battle Valhalyzer
  13. 7,520 420 - MLeJazz - Stage 5 - Magic S-Bomb
  14. 7,168,620 - Twiddle - Stage 6 - Magic S-Bomb
  15. 6,393,050 - D-ku VCR - Stage 6 - Magic S-Bomb
  16. 5,942,870 - zinger - Stage 5 - Magic S-Bomb
  17. 5,401,420 - Randorama - Stage 5 - Baster Sword
  18. 4,707,270 - Sonic R - Stage 5 - Golden Bat
  19. 4,132,130 - BulletMagnet - Stage 5 - Baster Sword
  20. 4,102,930 - drboom - Stage 4 - Gain
  21. 3,705,940 - Jockel - Stage 5 - Golden Bat
  22. 3,210,450 - moozooh - Stage 4 - Baster Sword
  23. 1,728,360 - Aru-san - Stage 3 - Magic S-Bomb
  24. 1,682,070 - TKGB - Stage 4 - Battle Valhalyzer
  25. ...


Quote:
CHITTA:
Neo Gundalf / Magic Fire / Jinn The Mountain
  1. G,159,850 - KET - ALL - Magic Fire
  2. 6,857,280 - Ayanami - Stage 6 - Neo Gundalf
  3. 6,725,210 - Rastan78 - Stage 6 - Jinn the Mountain
  4. 5,822,930 - AFXisatwin - Stage 6 - Chitta
  5. 5,070,080 - spineshark - Stage 5 - Magic Fire
  6. 3,470,570 - BulletMagnet - Stage 5 - Jinn the Mountain
  7. ...


Quote:
MIYAMOTO:
Samurai Dragon / Ninjyutu Bomb / Simhuu-Giri
  1. C,904,290 - KET - ALL - Ninjyutu Bomb
  2. C,427,760 - bkk - 7 - Simhuu-Giri
  3. A,456,460 - Vorpal - ALL - Simhuu-Giri
  4. 9,108,080 - Rastan78 - Stage 7 - Simhuu-Giri
  5. 8,188,970 - Sasupoika - Stage 7 - Ninjyutu Bomb
  6. 7,834,610 - Ayanami - Stage 6 - Ninjyutu Bomb
  7. 7,501,620 - Vorpal - Stage 7 - Simhuu-Giri
  8. 5,474,290 - TWE - Stage 5 - Miyamoto
  9. 5,285,970 - BulletMagnet - Stage 5 - Ninjyutu Bomb
  10. ...


Quote:
BORNNAM:
Final Golgodian / Bat Wave / Gate Of Hell
  1. G,401,260 - KET - ALL - Gate of Hell
  2. 8,285,550 - Enhasa - Stage 6 - Gate of Hell
  3. 6,836,550 - sjoecool1991 - Stage 6 - Gate Of Hell
  4. 5,691,060 - Cromarty - Stage 5 - Gate of Hell
  5. 5,477,700 - Zakk - Stage 5 - Gate of Hell
  6. 5,116,000 - BulletMagnet - Stage 6 - Gate of Hell
  7. 4,613,540 - freddiebamboo - Stage 5 - Gate Of Hell
  8. 4,549,250 - Zakk - Stage 4 - Gate of Hell
  9. 3,251,950 - drboom - Stage 3 - Gate of Hell
  10. 1,692,220 - Sonic R - Stage 3 - Gate of Hell
  11. ...
[/quote]
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Last edited by Randorama on Mon Oct 05, 2009 12:33 am, edited 60 times in total.

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 Post subject:
PostPosted: Fri Jan 25, 2008 12:35 pm 


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http://shmups.system11.org/viewtopic.php?t=18273
?
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 Post subject:
PostPosted: Fri Jan 25, 2008 5:48 pm 


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Actually, Rando PMed me the other day and asked if he could have his old threads back, and I obliged - will be closing the, uh, old new thread shortly, so post any new scores here. :)
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 Post subject:
PostPosted: Mon Feb 04, 2008 12:04 pm 


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CIT - 6,476,900 - Stage 5 - Golden Bat

Mad Ball 2's green laser... daaaahrg!. ^^


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 Post subject:
PostPosted: Mon Feb 04, 2008 4:02 pm 


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Another score update, finally I beat Black Heart! ^^

6,910,560 - CIT - Stage 6 - Golden Bat


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 Post subject:
PostPosted: Mon Feb 04, 2008 5:27 pm 


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CIT is there any way you can record your runs?
since you play a lot of raizing i'd be interested in some
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 Post subject:
PostPosted: Mon Feb 04, 2008 5:56 pm 


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rando, you might want to edit CIT's wild snail score the correct way round :wink:


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 Post subject:
PostPosted: Mon Feb 04, 2008 10:35 pm 


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He can just copy and paste the new score, now it's in the right format. ;)


elfhentaifan wrote:
CIT is there any way you can record your runs?
since you play a lot of raizing i'd be interested in some


Not yet, unfortunately. :(


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 Post subject:
PostPosted: Tue Feb 05, 2008 5:19 am 



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Done, thanks for the heads up and please post in the right format, the gerbils in my head are in overload to deal with such complex challenges right now :lol:
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PostPosted: Tue Feb 05, 2008 11:43 am 


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Okay, but please don't forget to update to the new score above. ;)

6,910,560 - CIT - Stage 6 - Golden Bat


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PostPosted: Tue Feb 05, 2008 12:35 pm 


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rando's wild snail score is higher than ket's...?!


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 Post subject:
PostPosted: Tue Feb 05, 2008 3:11 pm 



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Done, could you check again if the postboard is ok, though...? I am noticing problems when I upload it, something goes bonkers in my visual array.

And yes, that's the top score of old I had, not too bad I think.
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PostPosted: Tue Feb 05, 2008 3:28 pm 


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The scoreboard looks perfectly fine now. :)


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 Post subject:
PostPosted: Sat Feb 09, 2008 5:40 am 


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7,501,620 - Vorpal - Stage 7 - Miyamoto (ABC)

Accidentally missed the life icon in stage 3, would have been just what I needed to finish off Black Heart Mk II ;-(


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PostPosted: Sat Feb 09, 2008 11:12 pm 


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played some garegga tonight for the first time in several years.. fuuuuuckinhell its awkward.. after 10 runs my best was only 4 mil something :? this is gonna take some getting used to..
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PostPosted: Sun Feb 10, 2008 6:50 am 



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sven666 wrote:
played some garegga tonight for the first time in several years.. fuuuuuckinhell its awkward.. after 10 runs my best was only 4 mil something :? this is gonna take some getting used to..


I had a similar impression last time I played, honestly. Just to be sure: I am using the latest winMAME version (122 or so), I keep having the feeling that the game has random variations in speed. Can anyone give more feedback? My PC is powerful enough to emulate the heaviest stuff on MAME, so I suppose it is a game-specific problem...
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PostPosted: Sun Feb 10, 2008 8:19 am 


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mame hamfisted anything with a toaplan2 base adding 2-3 frames of additional input lag sometime after mame .103, so you might want to use that version
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PostPosted: Sun Feb 10, 2008 8:23 am 


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Twiddle wrote:
mame hamfisted anything with a toaplan2 base adding 2-3 frames of additional input lag sometime after mame .103, so you might want to use that version
Wrong twiddle, the lag started happening after .99 so i recommend using .99 : P
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PostPosted: Mon Mar 03, 2008 7:27 am 


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4,983,010 - Ayanami - Stage 5 - Ninjyutu Bomb


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PostPosted: Mon Mar 03, 2008 9:23 pm 



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I'll need all the help I can get *saves the ST* and hopefully, I can do something.
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Last edited by lgb on Sun Jun 21, 2009 2:49 am, edited 2 times in total.

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PostPosted: Tue Mar 04, 2008 1:43 am 


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6,273,040 - Ayanami - Stage 6 - Ninjyutu Bomb

I really need to figure something out for Mad Ball, he is the one boss where I know I am missing a good chunk of points from.


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PostPosted: Tue Mar 11, 2008 8:23 pm 


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9,270,260 - Gakidou - Stage 6 - Golden Bat

Image

This was a great run for me, near optimal with my current strategies up until Junkey Monkey (where the run ended). It was also the first time I had 2,65 million after the birds. Now I've got to start working on milking Satanic Surfer and learning how to get the medals from the rails in the end of the fourth stage in a reliable manner.
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PostPosted: Tue Mar 11, 2008 9:46 pm 


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Awesome score! What's your trick in getting 2 million from the birds? I only get like 1 million.


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PostPosted: Tue Mar 11, 2008 10:04 pm 


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Yeah, that was extremely high for me. No idea how I got it, except that it seemed as if there were more birds this time than usual. Usually my score after this spot is somewhere between 2,1 and 2,4 million (which means a gain of between 1,5 and 1,8 million, as I get around 600 000 on the first stage). Only advice I can give is to bomb the house early when it gets on the screen and that you should try to aim for big clusters of birds. It's a really hard spot to get right, but it is possible to get some kind of consistency once you get the hang of it.
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PostPosted: Wed Mar 12, 2008 4:33 am 


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Yeah the flamingos have a lot of luck involved. 95% of the time (with wild snail and its variants) I'll get about 1-1.2M from it. Only 5% do I get 2M, and shmup law dictates that I die immediately after.


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PostPosted: Wed Mar 12, 2008 9:40 am 


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Vorpal wrote:
Yeah the flamingos have a lot of luck involved. 95% of the time (with wild snail and its variants) I'll get about 1-1.2M from it. Only 5% do I get 2M, and shmup law dictates that I die immediately after.


+1 :x
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PostPosted: Wed Mar 12, 2008 11:01 am 


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Could the owner of this thread change my previous name Dku-VCR to my real nick Vincere?

8 394 670 - Vincere - ALL - Golden Bat

8 979 040 - Vincere - stage 7 - Ninjyutu Bomb


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PostPosted: Wed Mar 12, 2008 11:15 am 


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Gakidou wrote:
Yeah, that was extremely high for me. No idea how I got it, except that it seemed as if there were more birds this time than usual. Usually my score after this spot is somewhere between 2,1 and 2,4 million (which means a gain of between 1,5 and 1,8 million, as I get around 600 000 on the first stage). Only advice I can give is to bomb the house early when it gets on the screen and that you should try to aim for big clusters of birds. It's a really hard spot to get right, but it is possible to get some kind of consistency once you get the hang of it.


I just reread Icarus' guide and aparently the more you hit the castle with bombs the more birds get released. The problem is that Wild Snail's burner won't automatically aim for the castle, so if there's some new enemy flying onscreen the burners will just aim in his direction instead. :evil:


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PostPosted: Thu Mar 13, 2008 12:41 am 


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Any one have some tips for flamingos with Miyamoto? I know I am missing a chunck of points here. I don't know if it would be wiser to stay at the castle to trigger more birds or just get as close as possible to the "clumps."


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PostPosted: Thu Mar 13, 2008 1:48 am 


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With Miyamoto you won't get more than maybe 700,000-750,000 points. Try using all your bombs and then find a flamingo that you can milk with your options until it leaves the screen.
Check this replay for reference: http://zoome.jp/garelab/diary/6/
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