battle garegga is simply amazing for me the bullets WERE an issue until i played it for a whilst my eyes adjusted and its no longer an issue at all , the music is amazing it looks great and is an addictive challenge and im still crap at it by some standards still great . Ibara on arcade mode was a bit beyond fun for me for some reason the colour scheme fucks my eyes although arrange mode i enjoy to the max and play regularly .I guess it depends on the player tbh if a game is super hard but has an awesome soundtrack that alone will draw me back to play again and again.
it290 wrote:What I mind is games that require uber precision and knowledge of a million stupid tricks in order to score decently.
Battle Garegga is more guilty of this than any other game. Especially since there are so many completely different tricks. Especially memorizing how long it takes to weaken certain things with shot so you can kill 'em with weapon. At least in DOJ most of the tricks have one goal in mind, and share enough in common that once you know they're there, the only hard part is timing, really.
The limit for me would probably be DOJ. I really REALLY love DOJ.
Breaking the limit and not being fun would be Battle Garegga, but I still play it anyways. I'm a sucker for the music =/
Half of the time I'll pick something up BECAUSE it looks silly hard.
I got Mushihime and DOJ for that very reason.
I love a challenge, and that's what these definitely provide.
Like, DOJ, I love Death Label mode. Currently trying to beat that first loop (stupid Hibachi....).
Even if a game is silly hard, I'll keep at it, in order to get better and increase my skill, until eventually I'll beat it. I used to think Giga Wing was really hard, but I kept at that one..... now it's not really all that tough at all.
Actually, if a game doesnt have ENOUGH difficulty, that's when I start to lose interest.
It's the same as the way I look at fighting games: If I cant have an exciting battle, what's the point?
I find Ikaruga too difficult to enjoy, which is a tragedy as I love the graphics, soundtrack, atmosphere and style of the game. If I play for survival, the level 2 boss nails me every time. If I play to chain, I die horribly at the trains section at the end of level 1. I just don't feel like loading it up anymore, which is a shame.
Gorecki wrote:I find Ikaruga too difficult to enjoy, which is a tragedy as I love the graphics, soundtrack, atmosphere and style of the game. If I play for survival, the level 2 boss nails me every time. If I play to chain, I die horribly at the trains section at the end of level 1. I just don't feel like loading it up anymore, which is a shame.
Have you tried easy mode? The bosses are all much easier since they shoot less.
Regardless...the first two stages aren't terribly difficult. Wait until you get to the shigi chase in 3, or 4-2, or the bosses in 5. that's the tough part of the game.
pixelcorps wrote:Which danmaku shooters do you feel are the limits of difficulty? I mean the ones that are hard, but still fun to play?
which ones do you feel step over the line and go into "no longer fun" territory?
Null. There is no limit. Or at least none of the danmaku i've played become unfun due to excessive difficulty (and i suck). I suppose it's theoretically possible if someone was insane enough to implement all the most difficult features into one game, like screen-filled patternless invisi-bullets that pointblank and heatseek.
There is one special case i'd like to mention though: Progear. I don't enjoy that game, and i'm not exactly sure why - it might be the difficulty. There may be something about human vision and cognition that makes horizontal danmaku much more difficult, making them unfun for me.
There is something a little weird about the horizontal-ness of it. I tend to trap myself in the corners more in Progear than I do in a vertical manic shooter.
kengou wrote:Regardless...the first two stages aren't terribly difficult. Wait until you get to the shigi chase in 3, or 4-2, or the bosses in 5. that's the tough part of the game.
4-2 was the only part that really gave me any difficulty, and definitely took the most practice time to get past. I got a hang of the entirety of stage 5 MUCH faster than 4-2 alone.
FIL wrote:There is something a little weird about the horizontal-ness of it. I tend to trap myself in the corners more in Progear than I do in a vertical manic shooter.
I think the reason is pretty simple: it's much harder to estimate horizontal trajectories than vertical, even if the distance is the same in both cases. I don't exactly know why, but eyes being on a horizontal axis might have something to do with it.
Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....