Shatterhand wrote:Elfmania had some gorgeous graphics..., full frame-rate, amazing AI, excellent soundtrack, lots of stuff flying on screen... at the techicnal side, the game was really impressive.
Shame it wasn't a very good game...
I would say it is actually a good game, since I didn't develop it (I was only involved with never-released datadisk), however it's concept was misleading, it wasn't really a beat'em up, but some strange hybrid from another dimension with floating characters and falling coins. Stavvy wanted it to be "a beat'em up with no violence"; which was wrong decision from the start. Still, I consider it good for what it is.
Elfmania can be enjoyable if you only could get past the fact that characters werent really punching or jumping, just floating and stroking each other in a strange, faggy way. What's there to find that it actually has a proper AI (only amiga game I know which actually had a neural net; the AI could make decisions on the fly and alter it's mind any second!), characters had strong or weak points (and AI knew that), you could apply some serious tactical gameplay and there was more than one way to beat the grid.
But the way characters moved and changed blows was radically against what people expect to see. When you play beat'em up, you want to get the feel of the actual impact and feel of beating someone. Not some strangely floaty coin-collecting gay elves from another dimension
Stavvy simply had a wrong mindset for designing a beat'em up. If he had decided to do a cute platform jumping game or shoot'em up instead, it would have been so much more succesful. Galactic or PID had so much more potential.