Shatterhand wrote:Erm...
I am no hater of modern gaming... Funnily enough, I am currently playing DMC3, while I've just finished Hitman:Blood Money... right before I was playing Resident Evil 4 (Which I obviously finished, and like I said it, I loved it), and before that I was playing Tomb Raider Anniversary. I loved all those games. I never said easy games are automatically bad (Prince of Persia Sands of Time was amazingly easy, and yet I loved every little bit of it... as much as I love Streets of Rage 2, even though I 1cc it on my second try at default settings, my favourite shmup is Aleste 2, which is a very easy one also) or hard games are automatically good.
I just pointed out that modern games are usually easy, mainly because most players today are big whining babies who will cry at anything that throws a real challenge to them. If they don't feel they are WINNING they just won't play the game at all. God Had is a fucking wonderful game that most people I know just hated... the same about Shinobi on the PS2... both are modern, 3D games that are very difficulty...
Ghouls 'n' Ghosts, Rolling Thunder, Strider, Time Soldier, Shock Troopers, Alien vs Predator, Pang, Rainbow Islands... all those games are a good challenge without ever being "EXTREMELY HARDCORE OH NO LOOK AT THOSE CHEAP DEATHS" (Well, Ghouls 'n' Ghosts maybe, and Rolling Thunder with that time bug on the last level), and they are as oldschool as you can get.
Most modern games are all about just load the last saved game and try again and get past that part that you died. There's no mastering of the game. You say anyone could finish R-Type if he tried... but if he doesn't have the skill, he would have to try REAL hard... I know people who have been for YEARS trying to score a 1cc at a particular shmup (One at R-Type, another on Dodonpachi) and this could be true for any of the games I mentioned above, while any modern game would be finished before that.
And that doesn't make them better or worse. It just make them more challenging. The big deal here for me is that oldschool gaming last a lot longer, because it's not just about "finishing" the game, but about mastering it. Some modern games do offer this too, but not on the same degree, and rarely with the same amount of fun (Or else they wouldn't need "unlockables" to make the player acutally want to keep playing the game - and this is an opinion of mine and not a fact).
"I am no hater of modern gaming"
I never tried to say that you were; it's possible to be biased without being a hater.
"my favourite shmup is Aleste 2, which is a very easy one also) or hard games are automatically good."
Well, yeah. Despite saying RE4 was easy in your last post, you did say it was good. I never meant to imply that you thought "hard = good."
"I just pointed out that modern games are usually easy, mainly because most players today are big whining babies who will cry at anything that throws a real challenge to them. "
A lot of shmup fans seem to whine too, like in that "anti-shmup hogwash" thread.
The thing is, the difficulty of oldschool games are being severely overpraised. Yes, oldschool games are generally harder, but the only difficulty that I really see newschool games being compared with here are the difficulty of shmups.
I do have to admit that I must prefer debating with oldschool shmuppers than newschool gamers though; if I were having a similar argument on a newschool forum, I would have been b& a long time ago due to me coming off as an abrasive ass.
"If they don't feel they are WINNING they just won't play the game at all."
I really don't know if that is exactly the case; people didn't feel like they were winning in Ninja Gaiden or Devil May Cry 3, but people loved them anyway.
"God Had is a fucking wonderful game that most people I know just hated..."
Hmm, it looks like it scored decently. People hated it? (Also, if you found that hard, then I'm interested, since you apparently found DMC3 to not be hard.)
"Ghouls 'n' Ghosts, Rolling Thunder, Strider, Time Soldier, Shock Troopers, Alien vs Predator, Pang, Rainbow Islands... all those games are a good challenge without ever being "EXTREMELY HARDCORE OH NO LOOK AT THOSE CHEAP DEATHS" (Well, Ghouls 'n' Ghosts maybe, and Rolling Thunder with that time bug on the last level), and they are as oldschool as you can get."
I actually found some of those games to be no more difficult than many modern games of today as well. I just get tired of seeing the majority complaints from both coins of the gaming community. "OLD SCHOOL IS THE SAME THING!!!!" from newschoolers and "NEWSCHOOL ARE NOT HARD ENOUGH!!!" from oldschoolers.
"Most modern games are all about just load the last saved game and try again and get past that part that you died. There's no mastering of the game."
There were many load/save and try again oldschool games too. :3
Most games require some degree of mastering to beat them as well.
"You say anyone could finish R-Type if he tried... but if he doesn't have the skill, he would have to try REAL hard..."
I suck ass at most shmups and I beat Rezon, R-Type, Super R-Type (on hardest difficulty), R-Type Delta (on hardest difficulty), R-Type Final (on Bydo mode), and Pulstar. (Currently trying to beat Z-Out.) Also, if I was determined enough, I'm sure I could beat the arcade version of Gradius 3.
"I know people who have been for YEARS trying to score a 1cc at a particular shmup (One at R-Type, another on Dodonpachi)"
Well, I never said anything about 1CCing it, but if anyone has the patience of beating games like R-Type or the GCN port of Ikaruga they can pull it off. People just think that they can't do it. That's really all it is. It just depends on a person's patience in beating a game.
"and this could be true for any of the games I mentioned above, while any modern game would be finished before that."
Oh, I don't know about ANY modern game. =P
"The big deal here for me is that oldschool gaming last a lot longer, because it's not just about "finishing" the game, but about mastering it. Some modern games do offer this too, but not on the same degree, and rarely with the same amount of fun"
While the "amount of fun" thing can't exactly be debated, I really have to say I do not agree with your other statement. Many games require a lot of mastering. Devil May Cry, Ninja Gaiden, any good fighting game (newschool and oldschool), Zone of the Enders, etc, etc. (Hell, even Metal Gear Solid has mastering.)
"Or else they wouldn't need "unlockables" to make the player acutally want to keep playing the game - and this is an opinion of mine and not a fact).
Didn't a lot of oldschool games have unlockable things and secrets and stuff too? I mean, sure it wasn't on the same degree as modern games, but still. =/
This Mudkip has contributed another tl;dr post but is less bitchy now that he has had some caffeine.